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THE BUSINESS OF TECHNOLOGY: DIGITAL DESKTOP PUBLISHING is a concept-based, activity-driven textbook that includes the business aspects of desktop publishing. The text uses generic instructions for its numerous activities with downloadable software-specific instructions for the activities available on the product Web site. End-of-Unit projects reinforce skills learned, apply decision making, and allow students to pull together a portfolio of their work.
UNIT 1: The World of Desktop Publishing. 1. Getting Started with DTP. 2. Planning Your Document. 3. Creating Your Document. 4. Importing Graphics. Project 1. UNIT 2: Design Principles. 5. Planning for Focus and Flow. 6. Understanding Design Elements. 7. Using Other Design Tools. Project 2. UNIT 3: Typography Principles. 8. Learning Font Basics. 9. Selecting Fonts. 10. Understanding Spacing. 11. Using Special Characters. Project 3. UNIT 4: Communicating with Color. 12. Understanding Color. 13. Using Color Libraries and Options. 14. Distinguishing Print and Web Colors. Project 4. UNIT 5: Designing with Images. 15. Modifyng Bitmap Graphics. 16. Incorporating Vector Graphics. 17. Using Digital Photography. 18. Working with Objects. Project 5. UNIT 6: Business Publications. 19. Maximizing Production Time. 20. Using Logos. 21. Designing Newsletters. 22. Publishing to a Professional Printing Service. 23. Creating Yearbooks. 24. Using the Business of Technology. Project 6. Appendix A: Future Business Leaders of America Phi Beta Lambda. Appendix B: File Formats. Glossary. Index.
Posted January 15, 2010
Some versions of this book come with a cd and some don't. A convenient choice if you were told it was/was not available. Support choices are all cordial, but ineffective. Website accessible data files relative to book assignments appear to be circa Windows 2003 and not up to date.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.