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Byte-Size Flash MX: Adventures In Design Optimization

Overview

Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file?

More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out ...

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Overview

Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file?

More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain.

You've dabbled a little with Flash, but are beginning to wonder why people are getting tetchy at the download time. You're willing to start learning some ActionScript tricks to fight the file flab, and you're not afraid to become addicted to optimization!

We will look at:

creating incredible generative designs so small you can use them for wallpaper

producing 3D animations that roll in at under 5k in size

creating sound toys in the smallest possible file space

de-mystifying the use of JPEGs and photographs while keeping your Flash movies small

strategic use of back-end technology to keep your delivery times down to nanoseconds!

changing the boundaries to look at new ways of delivering entire sites!

Table of Contents

1 Generative Animation

2 JPEG Delivery

3 Drawing Application

4 Math-based animation and Recordable Drawings

5 Sound Toys

6 Interactive 3D Animation: City Blossom

7 Developing 3D Animation

8 JavaScript & Flash

9 Site Structuring with XML

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Product Details

  • ISBN-13: 9781590592113
  • Publisher: Apress
  • Publication date: 7/7/2003
  • Edition number: 1
  • Pages: 330
  • Product dimensions: 8.12 (w) x 9.14 (h) x 0.84 (d)

Meet the Author

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

Cody Lindley is a web producer for a technology company located in Boise, Idaho. When he is not working with client-side technologies, Flash or interaction design, he spends time with his wife and son, enjoying a simple lifestyle in the Northwest. Cody has a passion for Christian theology and takes great pleasure in learning and studying God's word. His work and ongoing ramblings can be found at CodyLindley.com.

Kip Parker is a resident of London, born on 31 January 1973. Having previously worked as a van driver, nanny, ice cream seller, sandwich maker and band manager, in 1997 he answered an ad that asked "Do you want to be a web designer?" Kip works through his own company, Hi-Rise, and in collaboration with Anthony Burrill as friendchip. friendchip's first commercial job was for German electronic band Kraftwerk, and has gone on to work largely with bands and music companies. Projects include ongoing work for 13amp.tv, and a new site for Bjork (littleibooks.com). As Hi-Rise, Kip works with airside on a multi-player game for 23rdfloor.com.

A bio is not available for this author.

First, David Hirmes wanted to be a fireman, then an astronaut, then a car mechanic, then an architect. Then, he wanted to make dioramas for the Museum of Natural History. Then he wanted to be a rock star, then a writer, a 3D animator, a carpenter, and then a writer again. For a while, all he wanted to do was ride the F train drinking Tecate from a can. Then he wanted to be a web designer, then an artist, then a roof gardener. Now, he's back to fireman.

A bio is not available for this author.

A bio is not available for this author.

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