3.9 54
by Michael Grant

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Set in the near future, a conspiracy is afoot to create a perfect and perfectly controlled world. The Armstrong Fancy Gift Corporation is a front for the conjoined Armstrong twins, Charles and Benjamin, and the plot to create their own version of utopia.

A shadowy guerilla group known as BZRK form a nascent resistance movement. Both sides develop

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Set in the near future, a conspiracy is afoot to create a perfect and perfectly controlled world. The Armstrong Fancy Gift Corporation is a front for the conjoined Armstrong twins, Charles and Benjamin, and the plot to create their own version of utopia.

A shadowy guerilla group known as BZRK form a nascent resistance movement. Both sides develop sophisticated nanotechnology to achieve their goals:

-The Armstrong twins develop the nanobot, a stealth device that latches onto the brains of unsuspecting citizens 

-BZRK's DNA-derived biots are deployed to search out and destroy the insidious bots.  If biots are destroyed, the brain cells of their DNA-donor also die.  Hence the name BZRK.

Editorial Reviews

Publishers Weekly
In Grant's (the Gone novels) launch of a SF spy series, when Sadie McClure's father and brother are killed in a gruesome plane crash, she is pulled into the titular secret organization her father ran, fighting a war on the nanotechnological level to save humanity. All members of the organization take names of people who famously went insane, so the newly-minted Plath gets teamed with (and romantically linked to) fellow recruit Keats. As they finesse their skills of observation and precision, and learn the art of emotional detachment, they are also trained to operate their "biots," biomechanical extensions of themselves. The organization uses the biots to fight the Armstrong Fancy Gifts Corporation. Silly name aside, the latter organization has no scruples (their top recruit, Bug Man, is a rapist and murderer). Grant doesn't shy from moral compromises and brutal violence—heroes and villains alike suffer death and dismemberment—but he also draws into sharp focus the psychological toll that these events take on the characters. An entertaining, smart thriller with a conclusion that points to the next installment. Ages 14–up. (Feb.)
ALAN Review - Zachary Oswanski
Sadie and Noah are caught up in the fight to control the world. After being recruited for the freedom-fighter organization BZRK, these two must help battle against the Armstrong Fancy Gifts Corporation. The AFGC is using nanotechnology in attempts to unify the human race and bring peace and cooperation to all mankind. BZRK works against AFGC, using biots to fight the nanobots in order to preserve humans' "freedom to be miserable." Sadie and Noah must learn how to fight both in the "micro" — inside the human body—and in the "macro"—the real world. Grant weaves together elements of modern times and his own inventions to create a world in which humans battle for control on a microscopic level. What happens outside of the view of human eyes could change the fate of the entire world population. It rests on the shoulders of Sadie and Noah to decide. Reviewer: Zachary Oswanski
From the Publisher
* Grant, who showed a flair for grandiose conceptual gambits in his Gone series, here goes big by going small. With science as soft as pudding (though, really, who cares—pudding is delicious), he envisions nanotechnology so advanced that brains can be rewired, memories manipulated, and senses hacked by robots and gene-spliced creatures the size of dust mites. A war between two ultra-secretive, competing ideologies—one championing free will, the other promising enforced happiness—is being fought “down in the meat,” and Grant gleefully exposes the biological ickiness of the body going about its everyday business in paranoia-inducing scenes of nanobots scuttling across spongy brain matter or plunging probes into optic nerves. At the same time, he doles out eviscerating loads of violence on the macro level as two teens are enlisted to help stop a maniacal baddie and his team of “twitchers,” who are planning to infiltrate the heads of the world’s most powerful nations. With simmering pots of sexual tension, near-nonstop action, and the threat of howling madness or brain-melting doom around every corpuscular corner, Grant’s new series is off to a breathless, bombastic start. - Booklist, Starred Review

YA fiction at it’s best. … It's a combination science fiction/adventure/thriller all written brilliantly to entice the reader into a terrifying world.” –
“Squeamish as I am, Grant has me hooked with the compelling characters that populate the Go BZRK storyworld.” –Michael Anderson, WIRED magazine
“Grant utilizes contemporary themes and memorable characters, along with the possibilities of emerging technology to craft aningenious world not too far removed from our own. … The intelligent presentation will likely appeal to a broad audience.” –PopCultureGuy
“If you are anything like me then BZRK will blow your mind. … BZRK is very different from pretty much any YA book out there at the moment, and the closest I can come to expressing how it is continuing to play on my mind almost two weeks later, is to liken it to William Gibson's Neuromancer which had a similar effect on me many years ago. BZRK is a gamechanger for YA literature.” –The Book Zone
“This novel is full of the intricacies of the human body and non-stop action on all fronts. … An intricately written science fiction thriller, BZRK offers an in-depthlook into a war raging deep within the human body.” –Deseret News

Praise for Gone, by Michael Grant:

An ALA Popular Paperback for Young Adults

"This intense, marvelously plotted, paced, and characterized story will immediately garner comparisons to Lord of the Flies...A potent mix of action and thoughtfulness-centered around good and evil, courage and cowardice-renders this a tour-de-force that will leave readers dazed, disturbed, and utterly breathless." - Booklist

"If Stephen King had written LORD OF THE FLIES, it might have been a little like this...Excited to see where [Grant] will take [the reader] with this new series." - Voya

School Library Journal
Gr 10 Up—In the 21st century, war is covertly being waged and the fate of humanity is at stake. The conjoined, middle-aged Armstrong Twins, who head the Armstrong Fancy Gifts Corporation, want all of humanity to be as connected as they are. Rebelling against this vision is a shadowy organization, BZRK, which is somehow linked to McLure Industries. When Sadie McLure's brother and father die in a mysterious plane crash, leaving her the heir to the company, the 16-year-old finds herself pulled into the conspiracy. She and another gifted recruit, Noah, are trained by BZRK to fight with biots-minuscule genetically engineered extensions of themselves-against mechanical nanobots controlled by the teen hackers of AFGC. Their success will determine society's future. Grant cleverly blends the science of Michael Crichton with the international espionage of Anthony Horowitz's "Alex Rider" series (Philomel) in a sci-fi thriller that will hook teens. There's plenty of gore here, and frequent high-tension battles within and between human hosts of nanobots and biots. No one in this war is a hero, which keeps readers wondering if there really are "good guys." This moral nuance doesn't extend to the Twins, described as "Satan playing with DNA" and "fused together in a way that made the mind rebel." This ableism mars an otherwise engaging novel, which is the first in a series.—Gretchen Kolderup, New Canaan Library, CT

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Product Details

Lerner Publishing Group
Publication date:
BZRK Series, #1
Sales rank:
Product dimensions:
5.84(w) x 8.54(h) x 1.33(d)
740L (what's this?)
Age Range:
14 - 17 Years


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