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C++ All-in-One For Dummies

Overview

Get ahead of the C++ curve to stay in the game

C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable.

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Overview

Get ahead of the C++ curve to stay in the game

C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It's cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable.

C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the computer industry, and your ultimate guide to C++. Mueller takes you through all things C++, including information relevant to the 2014 update.

  • Learn how to work with objects and classes
  • Conquer advanced programming and troubleshooting
  • Discover how lambda expressions can make your code more concise and readable
  • See Standard Library features, such as dynamic arrays, in action

Online resources include source code from examples in the book as well as a C++ GNU compiler. If you need to learn C++, this is the fastest, most effective way to do it. C++ All-in-One For Dummies, 3rd Edition will get you up and running quickly, so you can get to work producing code faster and better than ever.

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Product Details

  • ISBN-13: 9781118823781
  • Publisher: Wiley
  • Publication date: 8/18/2014
  • Series: For Dummies Series
  • Edition number: 3
  • Pages: 864
  • Sales rank: 313,229
  • Product dimensions: 7.40 (w) x 9.20 (h) x 1.80 (d)

Meet the Author

John Paul Mueller has a special affinity and expertise for both certification and programming books. He has written titles on COM+, C#, Java, Windows programming, VBA, and more. He's contributed programming and certification articles to Visual Basic Developer and SQL Server Professional. Jeff Cogswell has been an application developer and trainer for 18 years, working with clients from startups to Fortune 500 companies. He has developed courses on C++ and other technologies.

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Table of Contents

Introduction 1

Book I: Getting Started with C++ 7

Chapter 1: Configuring Your System 9

Chapter 2: Creating Your First C++ Application 27

Chapter 3: Storing Data in C++ 47

Chapter 4: Directing the Application Flow 77

Chapter 5: Dividing Your Work with Functions 101

Chapter 6: Splitting Up Source Code Files 129

Chapter 7: Referring to Your Data Through Pointers 145

Chapter 8: Working with Classes 175

Chapter 9: Using Advanced C++ Features 211

Book II: Understanding Objects and Classes 247

Chapter 1: Planning and Building Objects 249

Chapter 2: Describing Your Program with UML 279

Chapter 3: Structuring Your Classes with UML 299

Chapter 4: Demonstrating Behavior with UML 313

Chapter 5: Modeling Your Applications with UML 331

Chapter 6: Building with Design Patterns 343

Book III: Fixing Problems 373

Chapter 1: Dealing with Bugs 375

Chapter 2: Debugging an Application 387

Chapter 3: Stopping and Inspecting Your Code 399

Chapter 4: Traveling About the Stack 411

Book IV: Advanced Programming 421

Chapter 1: Working with Arrays, Pointers, and References 423

Chapter 2: Creating Data Structures 455

Chapter 3: Constructors, Destructors, and Exceptions 477

Chapter 4: Advanced Class Usage 505

Chapter 5: Creating Classes with Templates 529

Chapter 6: Programming with the Standard Library 561

Chapter 7: Working with Lambda Expressions 599

Book V: Reading and Writing Files 615

Chapter 1: Filing Information with the Streams Library 617

Chapter 2: Writing with Output Streams 631

Chapter 3: Reading with Input Streams 645

Chapter 4: Building Directories and Contents 659

Chapter 5: Streaming Your Own Classes 669

Book VI: Advanced C++ 681

Chapter 1: Exploring the Standard Library Further 683

Chapter 2: Working with User-Defi ned Literals (UDLs) 703

Chapter 3: Building Original Templates 717

Chapter 4: Investigating Boost 737

Chapter 5: Boosting up a Step 765

Appendix: Automating Your Applications with Makefiles 783

Index 795

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