C# and Game Programming (Second Edition): A Beginner's Guide / Edition 2

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The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

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Editorial Reviews

From the Publisher
"C# and Game Programming is a useful all-around resource for anyone looking to get off the ground and start learning what C# can really do." -Wisconsin Bookwatch, June 2005
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Product Details

  • ISBN-13: 9781568812366
  • Publisher: Taylor & Francis
  • Publication date: 12/31/2004
  • Edition description: 2ND BK&CDR
  • Edition number: 2
  • Pages: 544
  • Product dimensions: 7.60 (w) x 9.02 (h) x 1.22 (d)

Table of Contents

Pt. 1 Programming basics 1
Ch. 1 C# from the beginning 3
Ch. 2 Branches, loops, and functions 59
Pt. 2 Game programming basics 127
Ch. 3 Introducing DirectX 129
Ch. 4 Arrays, pointers and strings 215
Ch. 5 Object-oriented design 309
App. A Keywords/reserved identifiers 437
App. B Reserved identifiers defined 439
App. C Accessors 473
App. D Order of precedence 475
App. E Displaying message boxes 477
App. F Graphics 483
App. G Colors 489
App. H Algorithms 491
App. I Adding DirectX references 499
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  • Anonymous

    Posted August 21, 2006

    C# Second Edition

    Please note that the second edition was released in 2005, and that most of the reviews are for the first edition released 2003. The second edition includes DirectX 9.0 for 2D graphics, sound, input devices (joystick, keyboard, and mouse) - with very litle on 3D graphics. The book also covers the complete C# 2.0, and that the coding works with both Visual Studio 2003 and 2005. There are 7 games, but four versions to each game, to inluce GDI+ with JPegs, GDI+ with vectors graphics, DirectX with JPegs, and DirectX with vectors. The games basically run from Asteriods to Pac-Man, so they are meant for the beginner.

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