C++ For Game Programmers / Edition 2

C++ For Game Programmers / Edition 2

by Mike Dickheiser
     
 

ISBN-10: 1584504528

ISBN-13: 9781584504528

Pub. Date: 10/24/2006

Publisher: Cengage Learning

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most

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Overview

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.

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Product Details

ISBN-13:
9781584504528
Publisher:
Cengage Learning
Publication date:
10/24/2006
Series:
Charles River Media Game Development Series
Edition description:
New Edition
Pages:
500
Product dimensions:
7.40(w) x 9.20(h) x 1.20(d)
Age Range:
3 Months

Table of Contents

Introduction, PART 1: Tapping the Power of C++; Ch. 1 Inheritance, Ch 2. Multiple Inheritance, Ch. 3 Constness, References, and a Few Loose Ends, Ch. 4 Templates, Ch. 5 Exception Handling PART 2: Performance and Memory, Ch. 6 Performance, Ch. 7 Memory Allocation, Ch. 8 Advanced Memory Management Ch. 9 Standard Template Library - Containers, Ch. 10 STL - Algorithms and Advanced Topics, PART 3: Special Techniques, Ch. 11 Abstract Interfaces, Ch. 12 Plug-Ins, Ch. 13 Runtime Type Information, Ch. 14 Object Creation and Management, Ch. 15 Object Serialization, Ch. 16 Advanced Serialization, Ch. 17 Scripting Language Integration, Ch. 18 Dealing with Large Projects, Ch. 19 Crash-Proofing Your Game, C++ Resources; About the CD-ROM; Index

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