C++ How to Program / Edition 8

Multimedia Set (Print)
Buy Used
Buy Used from BN.com
$105.90
(Save 25%)
Item is in good condition but packaging may have signs of shelf wear/aging or torn packaging.
Condition: Used – Good details
Used and New from Other Sellers
Used and New from Other Sellers
from $43.67
Usually ships in 1-2 business days
(Save 69%)
Other sellers (Multimedia Set)
  • All (14) from $43.67   
  • New (3) from $96.33   
  • Used (11) from $43.66   
Close
Sort by
Page 1 of 1
Showing All
Note: Marketplace items are not eligible for any BN.com coupons and promotions
$96.33
Seller since 2014

Feedback rating:

(14)

Condition:

New — never opened or used in original packaging.

Like New — packaging may have been opened. A "Like New" item is suitable to give as a gift.

Very Good — may have minor signs of wear on packaging but item works perfectly and has no damage.

Good — item is in good condition but packaging may have signs of shelf wear/aging or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Acceptable — item is in working order but may show signs of wear such as scratches or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Used — An item that has been opened and may show signs of wear. All specific defects should be noted in the Comments section associated with each item.

Refurbished — A used item that has been renewed or updated and verified to be in proper working condition. Not necessarily completed by the original manufacturer.

New
0132662361 <> ACCESS CODE INLCLUDED -US STUDENT EDITION - Free Tracking number with every purchase. Satisfaction guaranteed. Orders ship within 1-2 business days.

Ships from: centerville, OH

Usually ships in 1-2 business days

  • Standard, 48 States
$112.95
Seller since 2010

Feedback rating:

(1004)

Condition: New

Ships from: Monroe Township, NJ

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$155.00
Seller since 2014

Feedback rating:

(113)

Condition: New
Brand new.

Ships from: acton, MA

Usually ships in 1-2 business days

  • Standard, 48 States
  • Standard (AK, HI)
Page 1 of 1
Showing All
Close
Sort by

Overview

For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.

This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Eighth Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.

Read More Show Less

Product Details

  • ISBN-13: 9780132662369
  • Publisher: Prentice Hall
  • Publication date: 3/29/2011
  • Edition description: Book with DVD
  • Edition number: 8
  • Pages: 1104
  • Product dimensions: 6.90 (w) x 9.10 (h) x 1.50 (d)

Meet the Author

Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.

Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.

Read More Show Less

Table of Contents

Preface xxiii

1 Introduction to Computers, the Internet and the World Wide Web 1

1.1 Introduction 2

1.2 Computers: Hardware and Software 3

1.3 Computer Organization 4

1.4 Personal, Distributed and Client/Server Computing 5

1.5 The Internet and the World Wide Web 6

1.6 Web 2.0 6

1.7 Machine Languages, Assembly Languages and High-Level Languages 7

1.8 History of C and C++ 8

1.9 C++ Standard Library 9

1.10 History of Java 10

1.11 Fortran, COBOL, Pascal and Ada 11

1.12 BASIC, Visual Basic, Visual C++, C# and .NET 11

1.13 Key Software Trend: Object Technology 12

1.14 Typical C++ Development Environment 13

1.15 Notes About C++ and C++ How to Program, 7/e 15

1.16 Test-Driving a C++ Application 16

1.17 Software Technologies 22

1.18 Future of C++: Open Source Boost Libraries, TR1 and C++0x 23

1.19 Software Engineering Case Study: Introduction to Object Technology and the UML 24

1.20 Wrap-Up 28

1.21 Web Resources 29

2 Introduction to C++ Programming 39

2.1 Introduction 40

2.2 First Program in C++: Printing a Line of Text 40

2.3 Modifying Our First C++ Program 44

2.4 Another C++ Program: Adding Integers 45

2.5 Memory Concepts 49

2.6 Arithmetic 50

2.7 Decision Making: Equality and Relational Operators 54

2.8 Wrap-Up 58

3 Introduction to Classes and Objects 68

3.1 Introduction 69

3.2 Classes, Objects, Member Functions and Data Members 69

3.3 Defining a Class with a Member Function 71

3.4 Defining a Member Function with a Parameter 74

3.5 Data Members, set Functions and get Functions 77

3.6 Initializing Objects with Constructors 84

3.7 Placing a Class in a Separate File for Reusability 87

3.8Separating Interface from Implementation 91

3.9 Validating Data with set Functions 97

3.10 Wrap-Up 102

4 Control Statements: Part I 109

4.1 Introduction 110

4.2 Algorithms 110

4.3 Pseudocode 111

4.4 Control Structures 112

4.5 if Selection Statement 115

4.6 if...else Double-Selection Statement 117

4.7 while Repetition Statement 122

4.8 Formulating Algorithms: Counter-Controlled Repetition 123

4.9 Formulating Algorithms: Sentinel-Controlled Repetition 129

4.10 Formulating Algorithms: Nested Control Statements 139

4.11 Assignment Operators 144

4.12 Increment and Decrement Operators 144

4.13 Wrap-Up 148

5 Control Statements: Part 2 163

5.1 Introduction 164

5.2 Essentials of Counter-Controlled Repetition 164

5.3 for Repetition Statement 166

5.4 Examples Using the for Statement 170

5.5 do...while Repetition Statement 174

5.6 switch Multiple-Selection Statement 176

5.7 break and continue Statements 185

5.8 Logical Operators 187

5.9 Confusing the Equality (==) and Assignment (=) Operators 191

5.10 Structured Programming Summary 192

5.11 Wrap-Up 197

6 Functions and an Introduction to Recursion 207

6.1 Introduction 208

6.2 Program Components in C++ 209

6.3 Math Library Functions 210

6.4 Function Definitions with Multiple Parameters 211

6.5 Function Prototypes and Argument Coercion 216

6.6 C++ Standard Library Header Files 218

6.7 Case Study: Random Number Generation 220

6.8 Case Study: Game of Chance; Introducing enum 225

6.9 Storage Classes 229

6.10 Scope Rules 231

6.11 Function Call Stack and Activation Records 235

6.12 Functions with Empty Parameter Lists 238

6.13 Inline Functions 239

6.14 References and Reference Parameters 241

6.15 Default Arguments 245

6.16 Unary Scope Resolution Operator 247

6.17 Function Overloading 248

6.18 Function Templates 251

6.19 Recursion 253

6.20 Example Using Recursion: Fibonacci Series 256

6.21 Recursion vs. Iteration 259

6.22 Wrap-Up 262

7 Arrays and Vectors 282

7.1 Introduction 283

7.2 Arrays 284

7.3 Declaring Arrays 285

7.4 Examples Using Arrays 286

7.4.1 Declaring an Array and Using a Loop to Initialize the Array's Elements 286

7.4.2 Initializing an Array in a Declaration with an Initializer List 287

7.4.3 Specifying an Array's Size with a Constant Variable and Setting Array Elements with Calculations 288

7.4.4 Summing the Elements of an Array 291

7.4.5 Using Bar Charts to Display Array Data Graphically 291

7.4.6 Using the Elements of an Array as Counters 293

7.4.7 Using Arrays to Summarize Survey Results 294

7.4.8 Static Local Arrays and Automatic Local Arrays 297

7.5 Passing Arrays to Functions 299

7.6 Case Study: Class GradeBook Using an Array to Store Grades 303

7.7 Searching Arrays with Linear Search 309

7.8 Sorting Arrays with Insertion Sort 311

7.9 Multidimensional Arrays 313

7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 316

7.11 Introduction to C++ Standard Library Class Template vector 323

7.12 Wrap-Up 328

8 Pointers 345

8.1 Introduction 346

8.2 Pointer Variable Declarations and Initialization 346

8.3 Pointer Operators 348

8.4 Pass-by-Reference with Pointers 350

8.5 Using const with Pointers 354

8.6 Selection Sort Using Pass-by-Reference 358

8.7 size of Operator 362

8.8 Pointer Expressions and Pointer Arithmetic 365

8.9 Relationship Between Pointers and Arrays 367

8.10 Pointer-Based String Processing 370

8.11 Arrays of Pointers 373

8.12 Function Pointers 374

8.13 Wrap-Up 377

9 Classes: A Deeper Look, Part I 395

9.1 Introduction 396

9.2 Time Class Case Study 397

9.3 Class Scope and Accessing Class Members 403

9.4 Separating Interface from Implementation 405

9.5 Access Functions and Utility Functions 406

9.6 Time Class Case Study: Constructors with Default Arguments 409

9.7 Destructors 414

9.8 When Constructors and Destructors Are Called 415

9.9 Time Class Case Study: A Subtle Trap-Returning a Reference to a private Data Member 418

9.10 Default Memberwise Assignment 421

9.11 Wrap-Up 423

10 Classes: A Deeper Look, Part 2 429

10.1 Introduction 430

10.2 const (Constant) Objects and const Member Functions 430

10.3 Composition: Objects as Members of Classes 439

10.4 friend Functions and friend Classes 445

10.5 Using the this Pointer 448

10.6 static Class Members 453

10.7 Data Abstraction and Information Hiding 458

10.8 Wrap-Up 460

11 Operator Overloading 466

11.1 Introduction 467

11.2 Fundamentals of Operator Overloading 468

11.3 Restrictions on Operator Overloading 469

11.4 Operator Functions as Class Members vs. Global Functions 470

11.5 Overloading Stream Insertion and Stream Extraction Operators 472

11.6 Overloading Unary Operators 475

11.7 Overloading Binary Operators 476

11.8 Dynamic Memory Management 476

11.9 Case Study: Array Class 478

11.10 Converting between Types 490

11.11 Building a String Class 491

11.12 Overloading ++ and -- 492

11.13 Case Study: A Date Class 494

11.14 Standard Library Class string 498

11.15 explicit Constructors 502

11.16 Proxy Classes 505

11.17 Wrap-Up 509

12 Object-Oriented Programming: Inheritance 521

12.1 Introduction 522

12.2 Base Classes and Derived Classes 523

12.3 protected Members 526

12.4 Relationship between Base Classes and Derived Classes 526

12.4.1 Creating and Using a CommissionEmployee Class 527

12.4.2 Creating a BasePlusCommissionEmployee Class Without Using Inheritance 532

12.4.3 Creating a CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy 537

12.4.4 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data 542

12.4.5 CommissionEmployee-BasePlusCommissionEmployee Inheritance Hierarchy Using private Data 549

12.5 Constructors and Destructors in Derived Classes 556

12.6 public, protected and private Inheritance 564

12.7 Software Engineering with Inheritance 565

12.8 Wrap-Up 566

13 Object-Oriented Programming: Polymorphism 572

13.1 Introduction 573

13.2 Polymorphism Examples 574

13.3 Relationships Among Objects in an Inheritance Hierarchy 575

13.3.1 Invoking Base-Class Functions from Derived-Class Objects 576

13.3.2 Aiming Derived-Class Pointers at Base-Class Objects 583

13.3.3 Derived-Class Member-Function Calls via Base-Class Pointers 584

13.3.4 Virtual Functions 586

13.3.5 Summary of the Allowed Assignments Between Base-Class and Derived-Class Objects and Pointers 592

13.4 Type Fields and switch Statements 593

13.5 Abstract Classes and Pure virtual Functions 593

13.6 Case Study: Payroll System Using Polymorphism 595

13.6.1 Creating Abstract Base Class Employee 597

13.6.2 Creating Concrete Derived Class SalariedEmployee 600

13.6.3 Creating Concrete Derived Class HourlyEmployee 602

13.6.4 Creating Concrete Derived Class CommissionEmployee 605

13.6.5 Creating Indirect Concrete Derived Class BasePlusCommissionEmployee 607

13.6.6 Demonstrating Polymorphic Processing 608

13.7 (Optional) Polymorphism, Virtual Functions and Dynamic Binding "Under the Hood" 612

13.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info 616

13.9 Virtual Destructors 620

13.10 Wrap-Up 620

14 Templates 626

14.1 Introduction 627

14.2 Function Templates 628

14.3 Overloading Function Templates 631

14.4 Class Templates 631

14.5 Nontype Parameters and Default Types for Class Templates 638

14.6 Notes on Templates and Inheritance 639

14.7 Notes on Templates and Friends 639

14.8 Notes on Templates and static Members 640

14.9 Wrap-Up 640

15 Stream Input/Output 645

15.1 Introduction 646

15.2 Streams 647

15.2.1 Classic Streams vs. Standard Streams 647

15.2.2 iostream Library Header Files 648

15.2.3 Stream Input/Output Classes and Objects 648

15.3 Stream Output 651

15.3.1 Output of char * Variables 651

15.3.2 Character Output Using Member Function put 651

15.4 Stream Input 652

15.4.1 get and getline Member Functions 652

15.4.2 istream Member Functions peek, putback and ignore 655

15.4.3 Type-Safe I/O 655

15.5 Unformatted I/O Using read, write and gcount 655

15.6 Introduction to Stream Manipulators 656

15.6.1 Integral Stream Base: dec, oct, hex and setbase 657

15.6.2 Floating-Point Precision (precision, setprecision) 658

15.6.3 Field Width (width, setw) 659

15.6.4 User-Defined Output Stream Manipulators 660

15.7 Stream Format States and Stream Manipulators 662

15.7.1 Trailing Zeros and Decimal Points (showpoint) 662

15.7.2 Justification (left, right and internal) 663

15.7.3 Padding (fill, setfill) 665

15.7.4 Integral Stream Base (dec, oct, hex, showbase) 666

15.7.5 Floating-Point Numbers; Scientific and Fixed Notation (scientific, fixed) 667

15.7.6 Uppercase/Lowercase Control (uppercase) 668

15.7.7 Specifying Boolean Format (boolalpha) 668

15.7.8 Setting and Resetting the Format State via Member Function flags 669

15.8 Stream Error States 671

15.9 Tying an Output Stream to an Input Stream 673

15.10 Wrap-Up 673

16 Exception Handling 683

16.1 Introduction 684

16.2 Exception-Handling Overview 685

16.3 Example: Handling an Attempt to Divide by Zero 685

16.4 When to Use Exception Handling 691

16.5 Rethrowing an Exception 692

16.6 Exception Specifications 694

16.7 Processing Unexpected Exceptions 695

16.8 Stack Unwinding 695

16.9 Constructors, Destructors and Exception Handling 697

16.10 Exceptions and Inheritance 698

16.11 Processing new Failures 698

16.12 Class auto_ptr and Dynamic Memory Allocation 701

16.13 Standard Library Exception Hierarchy 703

16.14 Other Error-Handling Techniques 705

16.15 Wrap-Up 706

17 File Processing 713

17.1 Introduction 714

17.2 Data Hierarchy 714

17.3 Files and Streams 716

17.4 Creating a Sequential File 717

17.5 Reading Data from a Sequential File 721

17.6 Updating Sequential Files 726

17.7 Random-Access Files 727

17.8 Creating a Random-Access File 728

17.9 Writing Data Randomly to a Random-Access File 733

17.10 Reading from a Random-Access File Sequentially 735

17.11 Case Study: A Transaction-Processing Program 737

17.12 Overview of Object Serialization 743

17.13 Wrap-Up 744

18 Class string and String Stream Processing 755

18.1 Introduction 756

18.2 string Assignment and Concatenation 757

18.3 Comparing Strings 759

18.4 Substrings 762

18.5 Swapping strings 762

18.6 string Characteristics 763

18.7 Finding Substrings and Characters in a string 766

18.8 Replacing Characters in a string 768

18.9 Inserting Characters into a string 769

18.10 Conversion to C-Style Pointer-Based char * Strings 770

18.11 Iterators 772

18.12 String Stream Processing 773

18.13 Wrap-Up 776

19 Searching and Sorting 784

19.1 Introduction 785

19.2 Searching Algorithms 786

19.2.1 Efficiency of Linear Search 786

19.2.2 Binary Search 788

19.3 Sorting Algorithms 793

19.3.1 Efficiency of Selection Sort 793

19.3.2 Efficiency of Insertion Sort 793

19.3.3 Merge Sort (A Recursive Implementation) 794

19.4 Wrap-Up 801

20 Data Structures 806

20.1 Introduction 807

20.2 Self-Referential Classes 808

20.3 Dynamic Memory Allocation and Data Structures 809

20.4 Linked Lists 809

20.5 Stacks 824

20.6 Queues 829

20.7 Trees 832

20.8 Wrap-Up 841

21 Bits, Characters, C Strings and structs 852

21.1 Introduction 853

21.2 Structure Definitions 853

21.3 Initializing Structures 856

21.4 Using Structures with Functions 856

21.5 typedef 856

21.6 Example: Card Shuffling and Dealing Simulation 857

21.7 Bitwise Operators 860

21.8 Bit Fields 869

21.9 Character-Handling Library 873

21.10 Pointer-Based String Manipulation Functions 878

21.11 Pointer-Based String-Conversion Functions 885

21.12 Search Functions of the Pointer-Based String-Handling Library 890

21.13 Memory Functions of the Pointer-Based String-Handling Library 895

21.14 Wrap-Up 899

22 Standard Template Library (STL) 916

22.1 Introduction to the Standard Template Library (STL) 917

22.1.1 Introduction to Containers 919

22.1.2 Introduction to Iterators 923

22.1.3 Introduction to Algorithms 928

22.2 Sequence Containers 930

22.2.1 Vector Sequence Container 930

22.2.2 list Sequence Container 938

22.2.3 deque Sequence Container 942

22.3 Associative Containers 944

22.3.1 multiset Associative Container 944

22.3.2 Set Associative Container 947

22.3.3 multimap Associative Container 948

22.3.4 map Associative Container 950

22.4 Container Adapters 952

22.4.1 stack Adapter 952

22.4.2 queue Adapter 954

22.4.3 priority_queue Adapter 955

22.5 Algorithms 957

22.5.1 fill, fill_n, generate and generate_n 958

22.5.2 equal, mismatch and lexicographical_compare 959

22.5.3 remove, remove_if, remove_copy and remove_copy_if 962

22.5.4 replace, replace_if, replace_copy and replace_copy_if 964

22.5.5 Mathematical Algorithms 967

22.5.6 Basic Searching and Sorting Algorithms 970

22.5.7 swap, iter_swap and swap_ranges 972

22.5.8 copy_backward, merge, unique and reverse 973

22.5.9 inplace_merge, unique_copy and reverse_copy 976

22.5.10 Set Operations 977

22.5.11 lower_bound, upper_bound and equal_range 980

22.5.12 Heapsort 982

22.5.13 min and max 985

22.5.14 STL Algorithms Not Covered in This Chapter 986

22.6 Class bitset 987

22.7 Function Objects 991

22.8 Wrap-Up 994

22.9 STL Web Resources 995

Chapters on the Web: Chapters 23-27 are PDF documents posted online at the book's Companion Website (located at pearsonhighered.com/deitel). 1005

23 Boost Libraries, Technical Report I and C++0x I

23.1 Introduction II

23.2 Deitel Online C++ and Related Resource Centers II

23.3 Boost Libraries II

23.4 Boost Libraries Overview III

23.5 Regular Expressions with the Boost.Regex Library VI

23.5.1 Regular Expression Example VI

23.5.2 Validating User Input with Regular Expressions IX

23.5.3 Replacing and Splitting Strings XII

23.6 Smart Pointers with Boost.Smart_ptr XIV

23.6.1 Reference Counted shared_ptr XIV

23.6.2 weak_ptr: shared_ptr Observer XIX

23.7 Technical Report 1 XXIV

23.8 C++0x XXVI

23.9 Core Language Changes XXVI

23.10 Wrap_Up XXXI

24 Other Topics XL

24.1 Introduction XLI

24.2 const_cast Operator XLI

24.3 mutable Class Members XLIII

24.4 namespaces XLV

24.5 Operator Keywords XLVIII

24.6 Pointers to Class Members (.* and ->*) L

24.7 Multiple Inheritance LII

24.8 Multiple Inheritance and virtual Base Classes LVII

24.9 Wrap-Up LXII

25 ATM Case Study, Part I: Object-Oriented Design with the UML LXVII

25.1 Introduction LXVIII

25.2 Examining the ATM Requirements Document LXVIII

25.3 Identifying the Classes in the ATM Requirements Document LXXVI

25.4 Identifying Class Attributes LXXXIII

25.5 Identifying Objects' States and Activities LXXXVII

25.6 Identifying Class Operations XCI

25.7 Indicating Collaboration Among Objects XCVIII

25.8 Wrap-Up CV

26 ATM Case Study, Part 2: Implementing an Object-Oriented Design CIX

26.1 Introduction CX

26.2 Starting to Program the Classes of the ATM System CX

26.3 Incorporating Inheritance into the ATM System CXVII

26.4 ATM Case Study Implementation CXXIV

26.4.1 Class ATM CXXIV

26.4.2 Class Screen CXXXII

26.4.3 Class Keypad CXXXIII

26.4.4 Class CashDispenser CXXXIV

26.4.5 Class DepositSlot CXXXVI

26.4.6 Class Account CXXXVII

26.4.7 Class BankDatabase CXXXIX

26.4.8 Class Transaction CXLIII

26.4.9 Class BalanceInquiry CXLV

26.4.10 Class Withdrawal CXLVII

26.4.11 Class Deposit CLII

26.4.12 Test Program ATMCaseStudy.cpp CLV

26.5 Wrap-Up CLV

27 Game Programming with Ogre CLVIII

27.1 Introduction CLIX

27.2 Installing Ogre, OgreAL and OpenAL CLIX

27.3 Basics of Game Programming CLIX

27.4 The Game of Pong: Code Walkthrough CLXII

27.4.1 Ogre Initialization CLXIII

27.4.2 Creating a Scene CLXXII

27.4.3 Adding to the Scene CLXXIII

27.4.4 Animation and Timers CLXXXV

27.4.5 User Input CLXXXVI

27.4.6 Collision Detection CLXXXVIII

27.4.7 Sound CXCII

27.4.8 Resources CXCIII

27.4.9 Pong Driver CXCIV

27.5 Wrap-Up CXCV

27.6 Ogre Web Resources CXCV

A Operator Precedence and Associativity 1006

B ASCII Character Set 1008

C Fundamental Types 1009

D Number Systems 1011

D.1 Introduction 1012

D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers 1015

D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers 1016

D.4 Converting from Binary, Octal or Hexadecimal to Decimal 1016

D.5 Converting from Decimal to Binary, Octal or Hexadecimal 1017

D.6 Negative Binary Numbers: Two's Complement Notation 1019

E Preprocessor 1024

E.1 Introduction 1025

E.2 #include Preprocessor Directive 1025

E.3 #define Preprocessor Directive: Symbolic Constants 1026

E.4 #define Preprocessor Directive: Macros 1026

E.5 Conditional Compilation 1028

E.6 #error and #pragma Preprocessor Directives 1029

E.7 Operators # and ## 1030

E.8 Predefined Symbolic Constants 1030

E.9 Assertions 1031

E.10 Wrap-Up 1031

Appendices on the Web: Appendices F-I are PDF documents posted online at the book's Companion Website (located at pearsonhighered.com/deitel). 1036

F C Legacy Code Topics CCV

F.1 Introduction CCVI

F.2 Redirecting Input/Output on UNIX/Linux/Mac OS X and Windows Systems CCVI

F.3 Variable-Length Argument Lists CCVII

F.4 Using Command-Line Arguments CCIX

F.5 Notes on Compiling Multiple-Source-File Programs CCXI

F.6 Program Termination with exit and atexit CCXIII

F.7 Type Qualifier volatile CCXIV

F.8 Suffixes for Integer and Floating-Point Constants CCXIV

F.9 Signal Handling CCXV

F.10 Dynamic Memory Allocation with calloc and realloc CCXVII

F.11 Unconditional Branch: goto CCXVIII

F.12 Unions CCXIX

F.13 Linkage Specifications CCXXII

F.14 Wrap-Up CCXXIII

G UML 2: Additional Diagram Types CCXXIX

G.1 Introduction CCXXIX

G.2 Additional Diagram Types CCXXIX

H Using the Visual Studio Debugger CCXXXI

H.1 Introduction CCXXXII

H.2 Breakpoints and the Continue Command CCXXXII

H.3 Locals and Watch Windows CCXXXVIII

H.4 Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands CCXLI

H.5 Autos Window CCXLIII

H.6 Wrap-Up CCXLIV

I Using the GNU C++ Debugger CCXLVII

I.1 Introduction CCXLVIII

I.2 Breakpoints and the run, stop, continue and print Commands CCXLVIII

I.3 print and set Commands CCLIV

I.4 Controlling Execution Using the step, finish and next Commands CCLVI

I.5 watch Command CCLIX

I.6 Wrap-Up CCLXI

Index 1037

Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing all of 3 Customer Reviews
  • Posted September 2, 2011

    good book / but publisher does not provide promised online companion and additional chapters

    I bought this book recently & book itself is good enough for basic understanding of several aspects of OOP/C++ and procedural programing (and when I say basic I do mean basic).

    However, for studying any computer language exercises and solutions to these exercises are needed. Unfortunately Publisher of the book did NOT provide me with any of the promised products in this book.

    Therefore, when buying the book please be aware that you will NOT be provided with any promised additional chapters to the book, solutions manual, and "online notes" (in which you mainly will listen what is already written in the book). Hence, I strongly advise you to check all of these with Publisher before buying the book.

    For more information please visit Publisher's website, under resources click Students Resources, then Online Companion, & Students Solutions manual and you will see that companion products are not available YET (after almost a year the book was published)

    These remarks are for 8th US and International editions.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted December 3, 2012

    No text was provided for this review.

  • Anonymous

    Posted November 29, 2011

    No text was provided for this review.

Sort by: Showing all of 3 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)