C How to Program / Edition 5

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Overview

The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code.

Includes strong treatment of structured algorithm and program development in ANSI/ISO C with 150 working C programs. New chapters added for C99 and game programming with the Allegro C Library. Includes rich, 300-page treatment of object-oriented programming in C++. Presents each new concept in the context of a complete, working program, immediately followed by one or more windows showing the program's input/output dialog. Enhances the Live-Code Approach with syntax coloring. Provides Helpful Programming Tips, all marked by icons: Good Programming Practices, Common Programming Errors, Error-Prevention Tips, Performance Tips, Portability Tips, Software Engineering Observations, Look and Feel Observations.

A valuable reference for programmers and anyone interested in learning the C programming language.

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Product Details

  • ISBN-13: 9780132404167
  • Publisher: Prentice Hall
  • Publication date: 9/8/2006
  • Series: How to Program Series
  • Edition description: REV
  • Edition number: 5
  • Pages: 1112
  • Product dimensions: 6.96 (w) x 9.16 (h) x 1.44 (d)

Meet the Author

Dr. Harvey Deitel is one of the world's leading computer science instructors and seminar presenters, and author of more than a dozen books. He worked on the pioneering operating system teams in industry and academia that developed many of the techniques at the heart of operating systems like UNIX®, Windows NT™ and OS/2™.

Paul Deitel has taught Visual Basic, Java, C and C++ at numerous hardware and software companies, including Sun Microsystems, Digital Equipment Corporation, IBM, Open Environment Corporation, Adra Systems, and Cambridge Technology Partners, and is himself an expert developer.

The Deitels are principals of Deitel & Associates, Inc., an international training organization specializing in Visual Basic, Java, C and C++, and object technologies.

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Table of Contents

1 Introduction to computers, the Internet and the Web 1
2 Introduction to C programming 32
3 Structured program development in C 62
4 C program control 107
5 C functions 151
6 C arrays 208
7 C pointers 267
8 C characters and strings 325
9 C formatted input/output 372
10 C structures, unions, bit manipulations and enumerations 401
11 C file processing 438
12 C data structures 477
13 C preprocessor 533
14 Other C topics 545
15 Game programming with the Allegro C library 566
16 Sorting : a deeper look 624
17 Introduction to C99 644
18 C++ as a better C; introducing object technology 666
19 Introduction to classes and objects 701
20 Classes : a deeper look, part 1 744
21 Classes : a deeper look, part 2 779
22 Operator overloading 827
23 Object-oriented programming : inheritance 868
24 Object-oriented programming : polymorphism 921
25 Templates 976
26 Stream input/output 996
27 Exception handling 1038
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  • Anonymous

    Posted June 5, 2007

    Not in Complete 'C' ... half book is 'C' half is 'C++'

    1. I expected the book to be completely on programming in ¿C¿, not half ¿C¿ and half C++. This was to be used with my Operating Systems course, which programs are written in ¿C¿ only. Some applications are best written in C. 2. There was some missing important key elements, like there is no section which explains/shows how to create and use your own header files for large programs. I did look in chapter 13, starting on page 534 ¿ not enough. 3.I am not interested in ¿Game Programming¿ or ¿Allegro C Library¿. Write a different book for that subject. So, room in the book was wasted by including this.

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