C++: Creating Simple Text-Based Games / Edition 1

C++: Creating Simple Text-Based Games / Edition 1

by Michael Dawson
     
 

C++ Projects: Programming with Text-Based Games is a short text that offers fun C++ game programming examples, with detailed explanations, as a way to explore standard C++ programming topics. Each chapter focuses on one or two topics and presents a single game program that shows the topics in action. The book is designed to be paired with any popular primary C+

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Overview

C++ Projects: Programming with Text-Based Games is a short text that offers fun C++ game programming examples, with detailed explanations, as a way to explore standard C++ programming topics. Each chapter focuses on one or two topics and presents a single game program that shows the topics in action. The book is designed to be paired with any popular primary C++ text.

Product Details

ISBN-13:
9781423902270
Publisher:
Cengage Learning
Publication date:
02/10/2009
Edition description:
New Edition
Pages:
200
Product dimensions:
7.30(w) x 9.00(h) x 0.50(d)

Meet the Author

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.

Table of Contents

1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth and Branching: Guess My Number. 3. Arrays and for Loops: Word Jumble. 4. Functions and References: Mad Libs. 5. Pointers: Inventory. 6. Classes, Part 1: Critter Caretaker. 7. Classes, Part 2: Tic-Tac-Toe 1.0. 8. Multiple File Programs: Tic-Tac-Toe 2.0. 9. Files and Streams: Trivia Challenge. 10. Dynamically Allocated Memory and Linked Lists: Fox, Chicken and Grain. 11. Inheritance and Polymorphism: Tic-Tac-Toe 3.0. 12. Recursion and Binary Trees: Famous and Infamous. 13. The Standard Template Library: Cards. 14. Templates and Exceptions: High Card.

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