Overview

In addition to serving as a ready-reference for C++ programmers, the C++ Pocket Reference is useful to Java and C programmers who are making the transition to C++ or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++.
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C++ Pocket Reference

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Overview

In addition to serving as a ready-reference for C++ programmers, the C++ Pocket Reference is useful to Java and C programmers who are making the transition to C++ or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++.
Read More Show Less

Product Details

  • ISBN-13: 9781449378943
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 8/7/2008
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 140
  • Sales rank: 260,935
  • File size: 2 MB

Meet the Author

Kyle Loudon is a software engineer at Matrix Semiconductor in Santa Clara, California, where he works with file systems and applications for memory chips. Prior to Matrix, Kyle developed platform software for embedded devices, including various wireless phones and the Apple iPod. He also led the graphical user interface group at Jeppesen Dataplan (now a part of Boeing), developed flight planning software, and created system software at IBM in the early 1990s. For the past several years, Kyle has taught object-oriented programming using C++ at the University of California, Santa Cruz Extension, and has worked with C++ since the beginning of its widespread use in 1990. Kyle is the author of Mastering Algorithms with C, also published by O'Reilly and Associates.

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Table of Contents

Introduction 1
Program Structure 3
Fundamental Types 12
Compound Types 17
Type Conversions and Definitions 28
Lexical Elements 31
Scope 47
Declarations 50
Statements 59
Namespaces 66
Classes, Structs, and Unions 68
Inheritance 88
Templates 98
Overloading 104
Memory Management 108
Casts and Runtime Type Information 112
Exception Handling 117
The C++ Standard Library 120
Index 125
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