C# Primer: A Practical Approach

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Overview

Using his famous primer format, best-selling author Stan Lippman now brings you an indispensable guide to C#. C# PRIMER is a comprehensive, example-driven introduction to this new object-oriented programming language.

C# is a cornerstone of Microsoft's new .NET platform. Inheriting many features from both Java™ and C++, C# is destined to become the high-level programming language of choice for building high-performance Windows® and Web applications and components--from XML-based Web services to middle-tier business objects and system-level applications.

HIGHLIGHTS INCLUDE:

  • Coverage of fundamentals, such as namespaces, exception handling, and the unified type system
  • Detailed explanations and examples of both class and interface inheritance, including a discussion of when each is appropriate
  • A wide-ranging tour of the .NET class library, including an introduction to ADO.NET, establishing database connections, regular expressions, threading, sockets programming, XML programming using the firehose and DOM parser models, XSLT, and XPATH
  • Detailed discussion of ASP.NET Web Form Designer, walking through the page life cycle and caching, and providing a large number of examples
  • Introduction to .NET Common Language Runtime (CLR)

Adding C# to your toolbox will not only improve your Web-based programming ability, it will increase your productivity. C# PRIMER provides a solid foundation to build upon and a refreshingly unbiased voice on Microsoft's vehicle to effective and efficient Web-based programming.

0201729555B07102002

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Product Details

  • ISBN-13: 9780201729559
  • Publisher: Addison-Wesley
  • Publication date: 3/28/2001
  • Series: Developmentor Series
  • Pages: 416
  • Product dimensions: 7.50 (w) x 9.20 (h) x 1.00 (d)

Meet the Author

Stanley B. Lippman is Architect with the Visual C++ development team at Microsoft. Previously, he served as a Distinguished Consultant at the Jet Propulsion Laboratories (JPL). Stan spent more than twelve years at Bell Laboratories, where he worked with Bjarne Stroustrup on the original C++ implementation and the Foundation research project. After Bell Laboratories, Stan worked at Disney Feature Animation, originally as principal software engineer, then as software technical director on Fantasia 2000.

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Chapter 1: Hello, C#

My daughter has cycled through a number of musical instruments. With each one she is anxious to begin playing the classics—no, not Schubert or Schoenberg, but the Backstreet Boys and Britney Spears. Her various teachers, keen to keep her interest while grounding her in the fundamentals, have tended to indulge her. In a sense this chapter attempts the same precarious balance in presenting C#. In this context the classics are represented by Web Forms and Type Inheritance. The fundamentals are the seemingly mundane predefined language elements and mechanisms, such as scoping rules, arithmetic types, and namespaces. My approach is to introduce the language elements as they become necessary to implement a small first program. For those more traditionally minded, the chapter ends with a summary listing of the predefined language elements.

C# supports both integral and floating-point numeric types, as well as a Boolean type, a Unicode character type, and a high-precision decimal type. These are referred to as the simple types. Associated with these types is a set of operators, including addition (+), subtraction (-), equality (==), and inequality (!=). C# provides a predefined set of statements as well, such as the conditional if and switch statements and the looping for, while, and foreach statements. All of these, as well as the namespace and exception-handling mechanisms, are covered in this chapter.

1.1 A First C# Program

The traditional first program in a new language is one that prints Hello, World! on the user's console. In C# this program is implemented as follows:
// our first C# program
using System;
class Hello
{
public static void Main()
{
Console.WriteLine( "Hello, World!" );
}
}

When compiled and executed, this code generates the canonical

Hello, World!

Our program consists of four elements: (1) a comment, introduced by the double slash (//), (2) a using directive, (3) a class definition, and (4) a class member function (alternatively called a class method) named Main(). A C# program begins execution in the class member function Main(). This is called the program entry point. Main() must be defined as static. In our example, we declare it as both public and static.

public identifies the level of access granted to Main(). A member of a class declared as public can be accessed from anywhere within the program. A class member is generally either a member function, performing a particular operation associated with the behavior of the class, or a data member, containing a value associated with the state of the class. Typically, class member functions are declared as public and data members are declared as private.

(We'll look at member access levels again as we begin designing classes.) Generally, the member functions of a class support the behavior associated with the class. For example, WriteLine() is a public member function of the Console class. WriteLine() prints its output to the user's console, followed by a new-line character. The Console class provides a Write() function as well. Write() prints its output to the terminal, but without inserting a newline character. Typically, we use Write() when we wish the user to respond to a query posted to the console, and WriteLine() when we are simply displaying information. We'll see a relevant example shortly.

As C# programmers, our primary activity is the design and implementation of classes. What are classes? Usually they represent the entities in our application domain. For example, if we are developing a library checkout system, we're likely to need classes such as Book, Borrower, and DueDate (an aspect of time).

Where do classes come from? Mostly from programmers like us, of course. Sometimes, it's our job to implement them. This book is designed primarily to make you an expert in doing just that. Sometimes the classes are already available. For example, the .NET System framework provides a DateTime class that is suitable for use in representing our DueDate abstraction. One of the challenges of becoming an expert C# programmer—and not a trivial one at that—is becoming familiar with the more than 1,000 classes defined within the .NET framework. I can't cover all of them here in this text, but we'll look at quite a number of classes, including support for regular expressions, threads, sockets, XML and Web programming, database support, and the new way of building a Windows application.

A challenging problem is how to logically organize a thousand or more classes so that users (that's us) can locate and make sense of them (and keep the names from colliding with one another). Physically, we can organize them within directories. For example, all the classes supporting Active Server Pages (ASP) can be stored in an ASP.NET directory under a root System.NET directory. This makes the organization reasonably clear to someone poking around the file directory structure.

What about within programs? As it turns out, there is an analogous organizing mechanism within C# itself. Rather than defining a physical directory, we identify a namespace. The most inclusive namespace for the .NET framework is called System. The Console class, for example, is defined within the System namespace.

Groups of classes that support a common abstraction are given their own namespace defined within the System namespace. For example, an Xml namespace is defined within the System namespace. (We say that the Xml namespace is nested within the System namespace.) Several namespaces in turn are nested within the Xml namespace. There is a Serialization namespace, for example, as well as XPath, Xsl, and Schema namespaces. These separate namespaces within the enclosing Xml namespace are factored out to encapsulate and localize shared functionality within the general scope of XML. This arrangement makes it easier to identify the support, for example, that .NET provides for the World Wide Web Consortium (W3C) XPath recommendation. Other namespaces nested within the System namespace include IO, containing file and directory classes, Collections, Threading, Web, and so on.

In a directory structure, we indicate the relationship of contained and containing directories with the backslash (\), at least under Windows—for example,

System\Xml\XPath

With namespaces, similar contained and containing relationships are indicated by the scope operator (.) in place of a backslash—for example,

System.Xml.XPath

In both cases we know that XPath is contained within Xml, which is contained within System.

Whenever we refer to a name in a C# program, the compiler must resolve that name to an actual declaration of something somewhere within our program. For example, when we write

Console.WriteLine( "Hello, World" );

the compiler must somehow discover that Console is a class name and that WriteLine() is a member function within the Console class—that is, within the scope of the Console class definition. Because we have defined only the Hello class in our file, without our help the compiler is unable to resolve what the name Console refers to. Whenever the compiler cannot resolve what a name refers to, it generates a compile-time error, which stops our program from building:

C:\C#Programs\hello\hello.cs(7):

<blockquote>The type or namespace name 'Console' does
not exist in the class or namespace</blockquote>

The using directive in our program,
<blockquote>using System;</blockquote>

directs the compiler to look in the System namespace for any names that it cannot immediately resolve within the file it is process ng—in this case, the file that contains the definition of our Hello class and its Main() member function.

Alternatively, we can explicitly tell the compiler where to look:

System.Console.WriteLine( "Hello, World" );

Some people—actually some very smart and otherwise quite decent peo-ple— believe that explicit listing of the fully qualified name—that is, the one that identifies the full set of namespaces in which a class is contained—is always preferable to a using directive. They point out that the fully qualified name clearly identifies where the class is found, and they believe that is useful information (even if it is repeated 14 times within 20 adjacent lines). I don't share that belief (and I really don't like all that typing). In my text—and this is one of the reasons we authors write books—the fully qualified name of a class is never used,1 except to disambiguate the use of a type name (see Section 1.2 for an illustra-tion of situations in which this is necessary).

Earlier I wrote that classes come mostly either from other programmers or from libraries provided by the development system. Where else do they come from? The C# language itself. C# predefines several heavily used data types, such as integers, single- and double-precision floating-point types, and strings. Each has an associated type specifier that identifies the type within C#: int represents the primitive integer type; float, the primitive single-precision type; double, the double-precision type; and string, the string type. (See Tables 1.2 and 1.3 in Section 1.18.2 for a list of the predefined numeric types.)

For example, an alternative implementation of our simple program defines a string object initialized with the "Hello, World!" string literal...


1. The Visual Studio wizards, such as Windows Forms and Web Forms, generate fully qualified names. However, because the names are machine generated, this does not really qualify as a counterexample.
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Table of Contents

Preface.

1. Hello, C.

A First C Program.

Namespaces.

Alternative Forms of the Main Function.

Making a Statement.

Opening a Text File for Read and Write.

Formatting Output.

The string Type.

Local Objects.

A Value and Reference Types.

The C Array.

The new expression.

Garbage Collection.

Dynamic Arrays: The ArrayList Collection Class.

The Unified Type System.

Shadow Boxing.

Unboxing Leaves Us Downcast.

Jagged Arrays.

The Hashtable Container.

Exception Handling.

A Basic Language Handbook.

Keywords.

Built-in Numeric Types.

Arithmetic, Relational, and Conditional Operators.

Operator Precedence.

Statements.

2. Class Design.

Our First Independent Class.

Opening a New Visual Studio Project.

Declaring Data Members.

Properties.

Indexers.

Member Initialization.

The Class Constructor.

The Implicit this Reference.

static Class Members.

const and readonly Data Members.

The enum Value Type.

The delegate Type.

Function Parameter Semantics.

Function Overloading.

Pass by Value.

Pass by Reference: The ref Parameter.

Pass by Reference: The out Parameter.

Variable-Length Parameter Lists.

Operator Overloading.

Conversion Operators.

The Class Destructor.

The struct Value Type.

3. Object-Oriented Programming.

Object-Oriented Programming Concepts.

Supporting a Polymorphic Query Language.

Designing a Class Hierarchy.

Object Lessons.

Designing an Abstract Base Class.

Declaring an Abstract Base Class.

Static Members of an Abstract Base Class.

A Hybrid Abstract Base Class.

The Single-Inheritance Object Model.

How Is a Hybrid Abstract Class Different?

Defining a Derived Class.

Overriding the Inherited Virtual Interface.

Overriding the Virtual Object Methods.

Member Access: The new and base Modifiers.

Accessibility versus Visibility.

Encapsulating Base-Class Access.

Sealing a Class.

The Exception Class Hierarchy.

4. Interface Inheritance.

Implementing a System Interface: IComparable.

Accessing an Existing Interface.

Defining an Interface.

Implementing Our Interface: Proof of Concept.

Integrating Our Interface within the System Framework.

Explicit Interface Member Implementations.

Inherited Interface Members.

Overloaded, Hidden, or Ambiguous?

Mastering Copy Semantics: Icloneable.

Mastering Finalize Semantics: Idisposable.

BitVector: Extension through Composition.

5. Exploring the System Namespace.

Supporting the Fundamental Types.

The Array Is a System.Array.

Querying the Environment.

The Environment Class.

Accessing All the Environment Variables.

The Process Class.

Finding the Logical Drives.

System.IO.

Handling File Extensions: The Path Class.

Manipulating Directories.

Manipulating Files.

Reading and Writing Files.

A System Miscellany.

The System.Collections.Stack Container.

The System.Diagnostics.TraceListener Class.

System.Math.

The DateTime Class.

Regular Expressions.

System.Threading.

The Web Request/Response Model.

System.Net.Sockets.

The Server-Side TcpListener.

The Client-Side TcpClient.

System.Data (ADO.NET).

The Database Tables.

Opening the Database: Selecting a Data Provider.

Navigating the DataTable.

Setting Up the DataRelation.

Selection and Expressions.

System.Xml.

Getting XML Out of Our Programs.

XmlTextReader: The Firehose.

Document Object Model.

System.Xml.Xsl.

System.Xml.Xpath.

6. Windows Forms Designer.

Our First Windows Forms Program.

Building the GUI.

Implementing the Event Callback Routines.

Implementing a TextBox Event.

Implementing the Button Events: OK.

Implementing the Button Events: Quit.

Inspecting and Generating Control Events.

Labels Are Programmable.

Implementing the MessageBox Popup Dialog.

The ListBox for Unformatted Output.

Exploring the File Dialog.

A Pocketful of Buttons.

Serving Up Menus.

The DataGrid Control.

Adding a PictureBox Control.

7. ASP.NET and Web Forms Designer.

Our First Web Forms Program.

Opening an ASP.NET Web Application Project.

Modifying the Document Properties.

Adding Controls to the Document: Label.

Adding Additional Pages to a Project.

The HyperLink Control: Linking to Other Pages.

The DataGrid Control.

Understanding the Page Event Life Cycle.

The Data Provider.

Web State Management.

Adding a TextBox Control.

Adding an ImageButton Control.

Adding a ListBox Control.

Managing State: Class Members.

Managing State: the Session Object.

Managing State: the Application Object.

Validation Controls.

Adding a DropDownList Control.

Adding a Group of RadioButton Controls.

Adding a CheckBoxList Controls.

Adding Validators to a Control.

Adding a Calendar Control.

Adding an Image Control.

Programming Web Server Controls.

8. The Common Language Runtime.

Assemblies.

Runtime Type Reflection.

Modifying the Retrieval through BindingFlags.

Invoking a Method during Runtime.

Delegating the Test to Reflection.

Attributes.

The Intrinsic Conditional Attribute.

The Intrinsic Serializable Attribute.

The Intrinsic Dllimport Attribute.

The Intrinsic Conditional Attribute.

The Intrinsic Serializable Attribute.

The Intrinsic Dllimport Attribute.

Implementing Our Own Attribute Class.

Positional and Named Parameters.

AttributeUsage.

Runtime Discovery of Attributes Using Reflection.

The Intermediate Language.

Examining the Intermediate Language.

The ildasm Tool.

Index. 0201729555T11292001

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Preface

C# is a new language invented at Microsoft and introduced with Visual Studio.NET. More than a million lines of C# code already have gone into the implementation of the .NET class framework. This book covers the C# language and its use in programming the .NET class framework, illustrating application domains such as ASP.NET and XML.

My general strategy in presenting the material is to introduce a programming task and then walk through one or two implementations, introducing language features or aspects of the class framework as they prove useful. The goal is to demonstrate how to use the language and class framework to solve problems rather than simply to list language features and the class framework API.

Learning C# is a two-step process: learning the details of the C# language and then becoming familiar with the .NET class framework. This two-step process is reflected in the organization of this text.

In the first step we walk through the language--both its mechanisms, such as class and interface inheritance and delegates, and its underlying concepts, such as its unified type system, reference versus value types, boxing, and so on. This step is covered in the first four chapters.

The second step is to become familiar with the .NET class framework, in particular with Windows and Web programming and the support for XML. This is the focus of the second half of the book.

Working your way through the text should jump-start your C# programming skills. In addition, you'll become familiar with a good swatch of the .NET class framework. All the program code is available for download at my company's Web site www.objectwrite.com.

Mail can be sent to me directly at slippman@objectwrite.com.

Organization of the Book

The book is organized into eight relatively long chapters. The first four chapters focus on the C# language, looking at the built-in language features, the class mechanism, class inheritance, and interface inheritance. The second four chapters explore the various library domains supported within the .NET class framework.

Chapter 1 covers the basic language, as well as some of the fundamental classes provided within the class framework. The discussion is driven by the design of a small program. Concepts such as namespaces, exception handling, and the unified type system are introduced.

Chapter 2 covers the fundamentals of building classes. We look at access permission, distinguish between const and readonly members, and cover specialized methods such as indexers and properties. We walk through the different strategies of member initialization, as well as the rules for operator overloading and conversion operators. We look at the delegate type, which serves as a kind of universal pointer to a function.

Chapters 3 and 4 cover, in turn, class and interface inheritance. Class inheritance allows us to define a family of specialized types that override a generic interface, such as an abstract WebRequest base class and a protocol-specific HttpWebRequest subtype. Interface inheritance, on the other hand, allows us to provide a common service or shared attribute for otherwise unrelated types. For example, the IDisposable interface frees resources. Classes holding database connections or window handles are both likely to implement IDisposable, although they are otherwise unrelated.

Chapter 5 provides a wide-ranging tour of the .NET class library. We look at input and output, including file and directory manipulation, regular expressions, sockets and thread programming, the WebRequest and WebResponse class hierarchies, a brief introduction to ADO.NET and establishing database connections, and the use of XML.

Chapters 6 and 7 cover, in turn, drag-and-drop Windows Forms and Web Forms development. Chapter 7 focuses on ASP.NET, and the Web page life cycle. Both chapters provide lots of examples of using the prebuilt controls and attaching event handlers for user interaction.

The final chapter provides a programmer's introduction to the .NET Common Language Runtime. It focuses on assemblies, type reflection, and attributes, and concludes with a brief look at the underlying intermediate language that is the compilation target of all .NET languages.

Written for Programmers

The book does not assume that you know C++, Visual Basic, or Java. But it does assume that you have programmed in some language. So, for example, I don't assume that you know the exact syntax of the C# foreach loop statement, but I do assume that you know what a loop is. Although I will illustrate how to invoke a function in C#, I assume you know what I mean when I say we "invoke a function." This text does not require previous knowledge of object-oriented programming or of the earlier versions of ASP and ADO.

Some people--some very bright people--argue that under .NET, the programming language is secondary to the underlying Common Language Runtime (CLR) upon which the languages float like the continents on tectonic plates. I don't agree. Language is how we express ourselves, and the choice of one's language affects the design of our programs. The underlying assumption of this book is that C# is the preferred language for .NET programming.

The book is organized into eight relatively long chapters. The first set of four chapters focuses on the C# language, looking at the built-in language features, the class mechanism, class inheritance, and interface inheritance. The second set of four chapters explores the various library domains supported within the .NET class framework, such as regular expressions, threading, sockets, Windows Forms, ASP.NET, and the Common Language Runtime.

Lexical Conventions

Type names, objects, and keywords are set off in Courier font, as in int, a predefined language type; Console, a class defined in the framework; maxCount, an object defined either as a data member or as a local object within a function; and foreach, one of the predefined loop statements. Function names are followed by an empty pair of parentheses, as in WriteLine(). The first introduction of a concept, such as garbage collection or data encapsulation, is highlighted in italics. These conventions are intended to make the text more readable.

Resources

The richest documentation that you will be returning to time and again is the Visual Studio.NET documentation. The .NET framework reference is essential to doing any sort of C#/.NET programming.

Another rich source of information about .NET consists of the featured articles and columns in the MSDN Magazine. I'm always impressed by what I find in each issue. You can find it online at http://msdn.microsoft.com/msdnmag.

The DOTNET mailing list sponsored by DevelopMentor is a rich source of information. You can subscribe to it at http://discuss.develop.com.

Anything Jeffrey Richter, Don Box, Aaron Skonnard, or Jeff Prosise writes about .NET (or XML in Aaron's case) should be considered essential reading. Currently, most of their writing has appeared only as articles in MSDN Magazine.Here is the collection of books that I have referenced or found helpful:

  • Active Server Pages+, by Richard Anderson, Alex Homer, Rob Howard, and Dave Sussman, Wrox Press, Birmingham, England, 2000.
  • C# Essentials, by Ben Albahari, Peter Drayton, and Brad Merrill, O'Reilly, Cambridge, MA, 2001.
  • C# Programming, by Burton Harvey, Simon Robinson, Julian Templeman, and Karli Watson, Wrox Press, Birmingham, England, 2000.
  • Essential XML: Beyond Markup, by Don Box, Aaron Skonnard, and John Lam, Addison-Wesley, Boston, 2000.
  • Microsoft C# Language Specifications, Microsoft Press, Redmond, WA, 2001.
  • A Programmer's Introduction to C#, 2nd Edition, by Eric Gunnerson, Apress, Berkeley, CA, 2001.
Stanley Lippman
Los Angeles
November 18, 2001
www.objectwrite.com

0201729555P11292001

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