C# Software Solutions: Foundations of Program Design / Edition 1

C# Software Solutions: Foundations of Program Design / Edition 1

by John Lewis (5)
     
 

Lewis provides the most up-to-date introduction to the C# programming language. Takes an object oriented approach by covering C# for a beginning programmer. It provides both text-based and GUI-based examples to demonstrate computing concepts. It uses UML: Unified Modeling Language throughout to illustrate program designs. MARKET: ForSee more details below

Overview

Lewis provides the most up-to-date introduction to the C# programming language. Takes an object oriented approach by covering C# for a beginning programmer. It provides both text-based and GUI-based examples to demonstrate computing concepts. It uses UML: Unified Modeling Language throughout to illustrate program designs. MARKET: For readers who want to learn how to program using the C# language.

Product Details

ISBN-13:
9780321267160
Publisher:
Addison-Wesley
Publication date:
03/22/2006
Edition description:
BK&CD-ROM
Pages:
736
Product dimensions:
7.40(w) x 9.13(h) x 1.02(d)

Meet the Author

John Lewis is an Associate Professor of Computer Science at Villanova University. Prof. Lewis is a member of the Association for Computing Machinery (ACM), the IEEE Computer Society, and Sigma Xi, the scientific research society. He has won numerous teaching awards, and is active in the ACM's Special Interest Group on Computer Science Education (SIGCSE).

Table of Contents

Lewis: C#

1. Introduction.

Computer Processing.

Hardware Components.

Networks.

The C# Programming Language.

Program Development.

Object-Oriented Programming.

2. Data and Expressions.

Character Strings.

Variables and Assignments.

Primitive Data Types.

Expressions.

Data Conversion.

Interactive Programs.

*Windows-Based Applications.

*The Graphics Model.

*Your First GUI Program.

*Drawing Shapes.

3. Using Classes and Objects.

Creating Objects.

String and StringBuilder Class Details.

.NET Architecture and Base Class Libraries.

The Random Class.

The Math Class.

Formatting Output.

Enumerated Types.

*Components and Containers.

*Drawing Lines and Pen Styles.

*Images.

4. Writing Classes.

Anatomy of a Class.

Encapsulation.

Anatomy of a Method.

Properties.

Constructors Revisited.

*Using Classes for Graphical Images.

*Brushes

*Graphical User Interfaces.

*Buttons.

*Text Fields.

*Setting Tab Stops.

5. Conditionals and Loops.

Boolean Expressions.

The if Statement.

Comparing Data.

The switch Statement.

The while Statement.

Iterators.

The do Statement.

The for Statement.

The foreach Statement and a First Look at Arrays.

*Drawing with Loops and Conditionals.

*Determining Event Sources.

*Dialog Boxes.

*More Button Components.

6. Object-Oriented Design.

Software Development Activities.

Identifying Objects and Classes.

Static Class Members.

Class Relationships.

Interfaces.

Method Design.

Method Overloading.

Operator Overloads in Classes.

Object Browser.

Testing.

*GUI Design.

*Panels and Picture Boxes.

*Tab Controls.

7. Arrays.

Array Elements.

Declaring and Using Arrays.

Arrays of Objects.

Command-Line Arguments.

Variable Length Parameter Lists.

Two-Dimensional Arrays.

The ArrayList Class.

The foreach Loop

*Polygons and Polylines.

*Mouse Events.

*Key Events.

*Form Special Events.

8. Inheritance.

Creating Subclasses.

Overriding Methods.

Class Hierarchies.

Visibility.

Designing for Inheritance.

*Overriding Event Handlers.

*Extending GUI Components.

*The Timer Class.

9. Polymorphism.

Late Binding.

Polymorphism via Inheritance.

Polymorphism via Interfaces.

Sorting.

Searching.

Designing for Polymorphism.

*System Supplied Dialog Boxes.

*Sliders.

*System Registry Operations.

10. Exceptions.

Exception Handling

Uncaught Exceptions.

The try-catch Statement.

Exception Propagation.

The Exception Class Hierarchy.

I/O Exceptions.

*Generating Custom Events

* Tool Tips and Mneumonics.

*List Boxes and Combo Boxes.

*Calendar Controls.

*Status Bar.

*Menus.

*Serialization.

*Scroll Panes.

*Scrolling Text Boxes.

*Split Panes.

*Other Sample Programs.

11. Recursion.

Recursive Thinking.

Recursive Programming.

Using Recursion.

*Recursion in Graphics.

*Printing.

12. Collections.

Collections and Data Structures.

Dynamic Representations.

Linear Data Structures.

Non-Linear Data Structures.

The C# Collections and Collection Base Classes.

Adding Custom Indexers to a Class.

Appendicies.

A: Glossary.

B: Number Systems.

C: The Unicode Character Set.

D: C# Operators.

E: C# Modifiers.

F: C# Coding Guidelines.

G: The PaintBox project.

H: The Employee project.

I: C# Syntax.

J: Visual Studio Installation Guide.

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