Calculated Imagery: A History of Computer Graphics in Hollywood Cinema
This is a comprehensive history of computer graphics in Hollywood cinema. As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.
1147228359
Calculated Imagery: A History of Computer Graphics in Hollywood Cinema
This is a comprehensive history of computer graphics in Hollywood cinema. As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.
109.95 In Stock
Calculated Imagery: A History of Computer Graphics in Hollywood Cinema

Calculated Imagery: A History of Computer Graphics in Hollywood Cinema

by Mark J P Wolf
Calculated Imagery: A History of Computer Graphics in Hollywood Cinema

Calculated Imagery: A History of Computer Graphics in Hollywood Cinema

by Mark J P Wolf

Hardcover

$109.95 
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Overview

This is a comprehensive history of computer graphics in Hollywood cinema. As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.

Product Details

ISBN-13: 9798400712654
Publisher: Association for Computing Machinery
Publication date: 04/08/2025
Series: ACM Books
Pages: 1014
Product dimensions: 7.50(w) x 9.25(h) x 2.06(d)

About the Author

Mark J. P. Wolf received his Ph.D. from the University of Southern California and is a professor in the Department of Digital Media & Design at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The Video Game Explosion (2007), The Video Game Theory Reader 2 (2008), Myst & Riven: The World of the D'ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming (two-volume First Edition, 2012; three volume Second Edition, 2021), Building Imaginary Worlds: The Theory and History of Subcreation (2012), The Routledge Companion to Video Game Studies (First Edition, 2014; Second Edition, 2023), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon (2014), Video Games Around the World (2015), the four-volume Video Games and Gaming Culture (2016), Revisiting Imaginary Worlds: A Subcreation Studies Anthology (2017), Video Games FAQ (2017), The World of Mister Rogers' Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2017), The Routledge Companion to Media Technology and Obsolescence (2018) (which won the SCMS 2020 Award for Best Edited Collection), 101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More (2020), World-Builders on World-Building: An Exploration of Subcreation (2020), Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation (2020), Fifty Key Video Games (2022), The Seven Stones (a novel, 2024), Zoophemera (an art book, 2024), and Navigating Imaginary Worlds: Wayfinding and Subcreation (forthcoming). He has published articles in a wide variety of periodicals, and he is the founder of the Video Game Studies Scholarly Interest Group (VGSSIG) and the Transmedia Studies Scholarly Interest Group (TSSIG) of the Society for Cinema and Media Studies (SCMS). He lives in Wisconsin with his wife Diane.
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