Captain Code: Unleash Your Coding Superpower with Python

Captain Code: Unleash Your Coding Superpower with Python

Captain Code: Unleash Your Coding Superpower with Python

Captain Code: Unleash Your Coding Superpower with Python

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Overview

Becoming a coder is all fun and games!

Everyone should learn to code. Much like drawing and sketching, playing an instrument, cooking, or taking pictures and shooting videos, coding is a creative endeavor, which means it's a way to actually create stuff, and creating stuff is incredibly rewarding and satisfying. Sure, it's fun to spend hours on your phone looking at what other people have created; but that's nothing compared to the joy and satisfaction of creating things that other people consume and use. Yep, coding is fun!

And if that weren't enough, when you learn to code you develop all sorts of invaluable skills and traits beyond just coding. These include planning, problem solving, communication, logic, empathy, attention to detail, patience, resilience, persistence, and creativity. And it turns out that these skills (especially creativity and creative problem solving) are some of the most in-demand out there. So, coding will help your future career, too, regardless of what that career may be.

But, where to start?

Captain Code is a welcoming, engaging, and fun introduction to becoming a coder, designed for the young (ages 10-17) and young-at-heart. Experienced educators and coders Ben & Shmuel Forta will guide you using Python, one of the most popular programming languages in the world. You'll learn by creating games, yes, games, from simple projects to retro text-based adventures to complete graphical arcade style games. Captain Code is 400 glossy color pages of goodness packed with welcoming images, useful tips and tidbits, and engaging, readable text that focuses on doing while having fun. All code listings are in full-color and QR codes link to bonus content, downloads, challenge solutions, and more.

Captain Code makes coding exciting and rewarding, as it prepares a new generation to take their next steps forward—in education, careers, or both.

So, are you ready to unleash your coding superpower and become Captain Code?


Product Details

ISBN-13: 9780137653577
Publisher: Pearson Education
Publication date: 12/18/2021
Pages: 400
Product dimensions: 7.00(w) x 9.00(h) x 0.85(d)

About the Author

Ben Forta is, first and foremost, an educator who has been teaching in some capacity since he was a teenager (many centuries ago). He is Adobe's Senior Director of Education Initiatives, and has more than three decades of experience in the technology sector in product development, support, training, and product marketing. Ben is the award-winning author of more than 40 books, some of which have been translated into 16 languages, and many of which have become college textbooks. Through his books, lectures, lessons, and videos, Ben has taught coding skills to over a million people. Ben lives in Oak Park, MI, with his wife Marcy and their children. He welcomes your emails at ben@forta.com and invites you to visit him online at http://forta.com/.




Shmuel Forta is an engineer, coder, maker, tinkerer, and teacher. He is a software developer at General Motors and has years of programming experience, including both writing and instruction of code. He has been teaching Python coding to middle school students for more than five years. Shmuel has a Master's Degree in Biomedical Engineering from the University of Michigan and has published research work in IEEE. Shmuel lives in Oak Park, MI, with his wife Chana Mina. He would be happy to respond to any questions or comments via email at shmuel@forta.com.

Table of Contents

Introduction xv


PART I: IT'S ALL FUN AND GAMES 1


Chapter 1 Getting Started 3


Understanding Computer Programming 4


What is a computer? 4


How do we talk to computers? 5


What is Python? 8


Setting Things Up 9


Installing Python 9


Installing and Configuring Visual Studio Code 10


Creating a Work Folder 13


Writing Your First Python Program 15


Selecting Your Work Folder 16


It's Coding Time! 17


Summary 19


Chapter 2 Mad Libs 21


Understanding Functions 22


Using Variables 23


Creating a Variable 24


Using a Variable 24


Some Important Variable Rules 25


Variables, More Variables, and Even More Variables 26


Getting User Input 28


Playing Mad Libs 30


Write Your Story 30


Add Variables 30


Get User Input 32


Summary 33


Chapter 3 Roll the Dice 35


Using Libraries 36


The random Library 36


Generating Random Numbers 37


Choosing a Random Item 38


“3” Is Not 3 41


Commenting Your Code 43


One Die, Two Dice 45


Summary 49


Chapter 4 Calculate the Day 51


Working with Dates 52


The datetime Library 52


Using the datetime Class 55


Making Decisions 56


The if Statement 56


What else? 58


if Revisited 59


Testing for Other Options 61


Using in 62


Beating the Mathematician 63


Handling Numeric Inputs 63


Putting It All Together 64


An Alternate Solution 67


Summary 67


Chapter 5 Rock Paper Scissors 69


More Strings 70


Game Time 72


Handling User Input 72


The Game Code 74


One Last Tweak 76


Summary 77


Chapter 6 Secret Codes 79


Lists 80


Creating Lists 80


Accessing List Items 82


Changing List Items 83


Adding and Removing Items 84


Finding Items 85


Sorting 86


Loop-de-Loop 89


Looping Through Items 90


Looping Through Numbers 92


Nested Loops 93


Cracking the Code 95


Encrypting Characters 96


Modulus Math 97


Encryption Code 98


Decryption Code 102


Summary 104


Chapter 7 Guess the Number 105


Conditional Loops 106


Game Time 111


The Basic Game 111


Putting It All Together 116


Summary 120


Chapter 8 Becoming a Coder 121


How Coders Code 122


Have a Plan 122


Think Small 123


Game Components 124


Restricting User Input 125


Storing User Guesses 128


Displaying Lists 129


Masking Characters 131


Summary 136


Chapter 9 Hangman 137


Game Time 138


So How Does It Work? 141


Summary 148


Chapter 10 Keep Going 149


Birthday Countdown 150


Program Requirements 150


Program Flow 150


Some Tips 151


Tip Calculator 152


Program Requirements 152


Program Flow 153


Some Tips (Pun Intended) 153


Password Generator 154


Program Requirements 154


Program Flow 155


Some Tips 155


Summary 159


PART II: ON AN ADVENTURE 161


Chapter 11 Getting Func-ky 163


Functions Revisited 164


Creating a Function 165


Passing Arguments 167


Returning Values 171


Summary 175


Chapter 12 Exploring 177


Game Concept 178


Game Structure 179


Prompting for Options 181


Processing Options 182


Create a Work Folder 183


Game Time 184


Test It 189


Summary 191


Chapter 13 Cleanup Time 193


Optimizing Your Code 194


String Externalization 196


Creating the Strings File 196


Using Externalized Strings 200


Summary 201


Chapter 14 Reduce, Reuse, Recycle, Refactor 203


Understanding Refactoring 204


Identifying Refactoring Opportunities 205


Creating a User Choice Component 207


Designing a Reusable Component 208


Creating the User Options Function 213


Updating Your Code 218


Summary 221


Chapter 15 Carrying (and Using) Stuff 223


Planning the Inventory System 224


Creating a Dictionary 225


Working with Dictionaries 226


Lists of Dictionaries 228


The Inventory System 229


Creating an Inventory 230


Plugging In the Inventory System 232


Using the Inventory System 233


Displaying the Inventory 238


Summary 239


Chapter 16 Keeping It Classy 241


The Player System 242


Creating a Player Class 243


Creating the Class 243


Defining Properties 244


Creating Methods 247


Initializing the Class 250


Using Our New Class 251


Summary 255


Chapter 17 Color Your World 257


Installing Third-Party Libraries 258


Using Colorama 259


Importing and Initializing the Library 259


Coloring Your Output 260


Summary 264


Chapter 18 Keep Going 265


Health and Lives 266


Shopping for Items 271


Random Events 275


Battling Enemies 277


Saving and Restoring 280


Summary 282


PART III: RACING AROUND 283


Chapter 19 Crazy Driver 285


Introducing Pygame 286


Prepping the Game 286


Game Concept 286


Installing Pygame 288


Creating Work Folders 288


Obtaining Images 289


Getting Started 289


Initializing Pygame 290


Displaying Stuff 294


The Game Loop 295


Summary 300


Chapter 20 Image-ine the Possibilities 301


Files and Folders 302


Setting the Background 305


Placing the Cars 310


Summary 317


Chapter 21 We Like to Move It 319


Moving the Enemy 320


Moving the Player 323


Summary 327


Chapter 22 Crash, Bang, Boom 329


You Crashed, Game Over 330


Tracking Score 332


Increasing Difficulty 334


Summary 336


Chapter 23 Finishing Touches 337


Game Over Revisited 338


Pause 341


Varying Enemies 343


Ice Cubes 348


Summary 351


Chapter 24 Keep Going 353


Splash Screen 354


Scores and High Scores 354


Oil Slick 356


Multiple Enemies 357


And Then 358


Summary 359


What Next? 361


There's a Lot More to Python 362


Web Development 362


Mobile App Development 364


Game Development 364


And Then 365


Index 367


Bonus Online Chapter 25 Tinkering, Testing, and Debugging Revisited (Online Only)

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