# Captain Invincible and the Space Shapes:Three Dimensional Shapes (Turtleback School & Library Binding Edition)

Captain Invincible and his intrepid space-dog, Comet, are on a perilous journey back to Earth!

Throughout their mission, the fearless captain and his canine sidekick encounter asteroids, poisonous gas, and alien beings. But will their knowledge of three-dimensional shapes, including cubes, cones, and pyramids, help our heroes navigate past these obstacles

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## Overview

Captain Invincible and his intrepid space-dog, Comet, are on a perilous journey back to Earth!

Throughout their mission, the fearless captain and his canine sidekick encounter asteroids, poisonous gas, and alien beings. But will their knowledge of three-dimensional shapes, including cubes, cones, and pyramids, help our heroes navigate past these obstacles — and make it safely home?

## Editorial Reviews

Children's Literature
Captain Invincible and his trusty space companion dog, Comet, have just conquered the galaxy and are on their way back to earth. They know that there will be trouble returning home and that they will need to rely on their space shape control panel to help them get home. The comic book layout and bright, action packed illustrations will draw kids in and give them a math lesson at the same time. Cubes, cylinders and pyramids make up the space panel and each one saves the day for Captain Invincible and Comet. As each shape is called upon to destroy the enemy, its mathematical properties are simply described. This book makes learning geometrical shapes fun. At the end of the book are further suggestions for extending the math concepts by engaging the kids in activities related to the book. This is a level 2 book (ages 6 and up) in the "MathStart" series. 2001, HarperCollins, \$15.95, \$15.89 and \$4.95. Ages 6 up. Reviewer: Melissa A. Caudill<%ISBN%>0060280220<%ISBN%>0060280239
School Library Journal - School Library Journal
K-Gr 4-An excellent tool for introducing a unit on three-dimensional shapes. After conquering galaxies, Captain Invincible and his space-dog, Comet, prepare for an adventurous return to Earth in their spaceship Hawk. Using the Space Shaper panel, with its three-dimensional buttons that include a cube, a cone, and a pyramid, the captain and the pup wage a battle against a meteor shower, poison gas, a flying saucer, and a galactic beast. Just as the two are about to land safely, a beam of light floods their spaceship, and an open bedroom door reveals the true source of this journey-a child's late-night, wondrous imagination with the help of paper, scissors, and Scotch tape. The bold cartoon art in deep, bright colors draws readers into this fun and exciting story that is a vehicle for learning to recognize and define geometric shapes. The concluding reinforcement strategies and activities are very good. A good choice as a read-aloud or for independent reading.-Wanda Meyers-Hines, Ridgecrest Elementary, Huntsville, AL Copyright 2001 Cahners Business Information.
Kirkus Reviews
Captain Invincible is a sandy-haired boy astronaut, off on a space mission with his sandy-haired space-dog, Comet, in this addition to Murphy's popular MathStart series (Seaweed Soup, below, etc.). Boy and dog are trying to return to Earth in their spaceship with the help of a control panel that contains six buttons in different three-dimensional shapes. They encounter some deep-space dangers (a meteor shower, a cloud of poison gas, a flying saucer, a galactic beast) and activate the three-dimensional buttons in turn to produce special effects to fight off the various threats. Each 3-D shape is described within the text, and the special effect or weapon incorporates a similar shape (for example, the cone-shaped button activates a large cone that sucks up all the poison gas). Finally the last button, a rectangular prism, releases the rectangular landing gear, and Captain Invincible and Comet crash-land in the center of the captain's bedroom, where he returns to being a regular boy named Sam. The first-person text is told in speech balloons (except for the last page), in divided panels that coordinate with Simard's cartoon-style illustrations. Teachers who are looking for stories that incorporate math concepts will use this space adventure with primary-grade students, and the comic book-influenced format will also appeal to older, more reluctant readers. (author's note) (Picture book. 6-8)

## Product Details

ISBN-13:
9780613592314
Publisher:
Demco Media
Publication date:
07/01/2003
Series:
MathStart 2 Series
Edition description:
THIS EDITION IS INTENDED FOR USE IN SCHOOLS AND LIBRARIES ONLY
Pages:
40
Product dimensions:
10.00(w) x 7.90(h) x 0.40(d)
Age Range:
4 - 8 Years

## Meet the Author

Stuart J. Murphy is a visual learning specialist. A graduate of the Rhode Island School of Design, he has a strong background in design and art direction. He also has extensive experience in the world of educational publishing. Drawing on all these talents, Stuart J. Murphy brings a unique perspective to the MathStart series. In MathStart books, pictures do more than tell stories; they teach math.

Stuart J. Murphy and his wife, Nancy, live in Boston.

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