Careers in Computer Graphics and Animations: Gardner's Guide Series

Overview

This guide to planning a career in computer graphics includes descriptions of more than 130 positions along with salary information, 100 interviews with real-life practitioners, and advice from more than 75 different practitioners from studios such as PIXAR Animation, Blue Sky, Will Vinton, PDI/ DreamWorks, and Disney Interactive. Daily duties, educational needs, salary, and resources for further inquiry into the areas of specialty are explained, and practitioners' general advice to beginners and ...

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Overview

This guide to planning a career in computer graphics includes descriptions of more than 130 positions along with salary information, 100 interviews with real-life practitioners, and advice from more than 75 different practitioners from studios such as PIXAR Animation, Blue Sky, Will Vinton, PDI/ DreamWorks, and Disney Interactive. Daily duties, educational needs, salary, and resources for further inquiry into the areas of specialty are explained, and practitioners' general advice to beginners and advice on portfolio issues is also provided.

Summarizes positions and professions in the fields of computer graphics, design, and animation, discussing position titles, potential salaries, and related information obtained through interviews with professionals in these fields.

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Editorial Reviews

From the Publisher
"This book ably fills a void that faces ambitious would-be animators. They know there's a lot more to animation than lines on paper . . . but what? [Careers in Computer Graphics and Animation] details the broad scope of the complex animation process. Perplexed by the mass of names and jobs in the credits of the movies? This book sorts them out."  —Tom Franks, About.com
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Product Details

  • ISBN-13: 9780966107524
  • Publisher: Garth Gardner Company
  • Publication date: 4/28/2006
  • Series: Gardner's Guide Series
  • Pages: 256
  • Product dimensions: 7.50 (w) x 9.00 (h) x 0.59 (d)

Meet the Author

Garth Gardner, PhD, is a publisher, director, and consultant at GGC, Inc., a computer graphics, publishing, and consulting firm. He is a former professor at George Mason University and University of the District of Columbia as well as the publisher of more than 30 books on computer graphics and animation. He lives in Washington, DC.

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Table of Contents


Chapter 1: Animators
This chapter examines the role of the Animator at traditional and computer animation studios. Various animation techniques, from stop-motion, to cel animation, to computer animation, are discussed in this chapter.

Chapter 2: Modelers
This chapter explains the role of modelers. Three-dimensional Animation must start with a model. Sometimes the models are built with clay, and other times the models are built on the computer through the use of three-dimensional computer graphics. In this chapter a few of these modeling positions are defined.

Chapter 3: Designers
This chapter explores some of the design positions that now use computers as a medium for visualizing the final results. It looks at some of the general areas of design, such as graphic design that have now been incorporated into the computer graphics field.

Chapter 4: Creative and Technical Directors
The computer graphics field requires both technical knowledge and creative inspiration. This chapter looks at the contributions of Creative Directors and Technical Directors who often work closely with one another to determine what can be accomplished on projects in an allotted time span.

Chapter 5: Supporting Artist
This chapter examines the roles traditional fine artists often play in the production of a computer graphics project. Often involved in the planning stages of the production, these artists often find employment under titles such as Character Designers and Painters.

Chapter 6: Editors
This chapter explores the roles of postproduction practitioners such as Video Editors, Print Editors, and Compositors. Both linear-analog and non-linear-digitalcareer opportunities are covered in this chapter.

Chapter 7: Programmers and Engineers
From Web Developers to Software Developers, this chapter defines the career options for technical practitioners in the art of computer graphics and animation. These computer scientists and engineers range from individuals who write scripts or code on the computer to aid an artist in creating a unique effect, to those who write programs for video games.

Chapter 8: Managers/Producers/CEOs
Managers, Producers, and CEO's are the individuals who often finance and oversee productions. This chapter defines the production titles often given to Company Executives on a project.

Chapter 9: Educators and Trainers
This chapter describes the roles and responsibilities of Educators including College Professors, Industrial Trainers, Studio Trainers, and others whose careers may involve teaching people media technologies.

Chapter 10: Writers
Having an understanding of media technologies is important for all writers, as professionals may be required to upload information directly to the internet, code information, and/or create hyperlinks. This chapter examines the roles of Writers in this technological field.

Chapter 11: Camera Operators
This chapter looks at the traditional roles of some Camera Operators.

Advice section and more.
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