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If you're an animator dreaming of spinning logos or dinosaurs locked in battle, you'll find the tools to create them inside the Carrara 1 Bible. You'll see why the entire Bible series carries such an outstanding reputation when the Carrara 1 Bible goes the distance for you.
PART I: Getting to Know Carrara.
Chapter 1: Introducing Carrara.
Chapter 2: Creating Your First Scene.
Chapter 3: Creating Your First Animation.
Chapter 4: Getting Started in the Assemble Room.
Chapter 5: Organizing Your Scene in the Assemble Room.
Chapter 6: Using Carrara's Cameras.
Chapter 7: Lighting Your Scene.
PART II: Building 3D Models in Carrara.
Chapter 8: Modeling with Modifiers.
Chapter 9: Creating Spline Models.
Chapter 10: Creating Vertex Models.
Chapter 11: Creating Metaball Models.
Chapter 12: Creating Landscapes with Carrara.
Chapter 13: Advanced Modeling Techniques.
PART III: Texturing Your Finished Models.
Chapter 14: Introducing the Carrara Shader Browser.
Chapter 15: Creating Custom Shaders.
Chapter 16: Texturing with Layers.
Chapter 17: Advanced Shading Techniques.
PART IV: Putting It All Together.
Chapter 18: Carrara Special Effects.
Chapter 19: Creating an Animation.
Chapter 20: Rendering Your Finished Scene.
Chapter 21: Using Carrara with Other Programs.
Appendix A: Keyboard Shortcuts.
Appendix B: Carrara Internet Resources.
Appendix C: What's on the CD.
End-User License Agreement.
CD-ROM Installation Instructions.
Posted February 20, 2000
When I took my first timid steps into 3D I was armed with a creative mind, a 3D program, and the program's user manual. Like most such manuals, this one covered the basics and a bit more, but only rarely did it dig deeply into the program and offer me real-world, hands-on experience with the software. To add insult to injury, the text was often peppered with confusing techno-talk that left me scratching my head. My goal throughout the writing of Carrara 1 Bible has been to inform, not intimidate. I have tried to present information in a logical, task-oriented, hands-on manner using a minimum of technical jargon. I have also tried to provide something for everyone, from the 3D beginner who doesn't know a pixel from a polygon to the 3D veteran wanting to embrace all of Carrara's subtle nuances and deploy all its advanced features. The book covers all aspects of Carrara, including several undocumented features. Step-by-step tutorials are liberally sprinkled throughout the chapters. The CD-ROM that accompanies the book is packed with demo software, trial version software, and shareware. Also included are the Carrara scene files for all the tutorials, plus 15 highly detailed 3D models, courtesy of Viewpoint Digital and Zygote Inc. In addition, you'll find Carrara shaders, scene files, backgrounds, texture maps and sample animations. I hope you enjoy the book. Happy rendering. Doug SahlinWas this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.