Carrara 5 Pro Handbook / Edition 1by Mike de la Flor
Pub. Date: 01/31/2006
Publisher: Cengage Learning
Whether you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 in The Carrara 5 Pro Handbook. This edition has been completely updated to teach everything you need to know about Carrara, especially many of the new and advanced features. Explore new and creative ways to use Carrara through a great collection of step-by-step… See more details below
Whether you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 in The Carrara 5 Pro Handbook. This edition has been completely updated to teach everything you need to know about Carrara, especially many of the new and advanced features. Explore new and creative ways to use Carrara through a great collection of step-by-step tutorials written by industry experts, including two bonus comprehensive modeling tutorials with Eovia's newest application Hexagon. These hands-on tutorials progress from basic to advanced, guiding you from the basics of 3D modeling to the challenges of animation. The book is structured so that the process of creating 3D illustrations and animations flows logically from one chapter to another. And by using this approach you can easily learn the technical aspects of working with Carrara Pro and achieve a tangible understanding of the workflow involved in creating 3D content. By the end of the book, you'll know how to use the powerful tools of Carrara 5 Pro, have new and improved 3D skills, and have gained experience in 3D production concepts. This is a must-have resource for new and seasoned users a like!
Table of Contents
ACKNOWLEDGMENTS PREFACE PART I UNDERSTANDING 3D CHAPTER 1 CONCEPTS AND TECHNIQUES IN 3D MODELING CHAPTER 2 3D TEXTURING TECHNIQUES CHAPTER 3 3D ANIMATION: MAKING THINGS MOVE PART II GETTING TO KNOW CARRARA CHAPTER 4 EXPLORING THE CARRARA WORKSPACE CHAPTER 5 WORKING IN THE ASSEMBLE ROOM CHAPTER 6 BUILDING SHADERS IN THE TEXTURE ROOM CHAPTER 7 THE CARRARA MODELING ROOMS CHAPTER 8 RENDERING SCENES AND ANIMATIONS PART III MODELING WITH CARRARA AND HEXAGON CHAPTER 9 MODELING WITH THE CARRARA SPLINE MODELER CHAPTER 10 MODELING WITH THE VERTEX MODELER CHAPTER 11 MODELING WITH HEXAGON PART IV TEXTURING WITH CARRARA CHAPTER 12 TEXTURING WITH CARRARA CHAPTER 13 ADVANCED SHADERS: SUBSURFACE SCATTERING AND DISPLACEMENT MAPPING PARTV ANIMATION WITH CARRARA CHAPTER 14 ANIMATING WITH MORPH TARGETS CHAPTER 15 ANIMATING A WALK CYCLE WITH BONES PART VI RENDERING WITH CARRARA CHAPTER 16 ADVANCED RENDERING WITH CARRARA PART VII CARRARA AND OTHER PROGRAMS CHAPTER 17 CONVERTING CARRARA SCENES TO VECTORS WITH VECTORSTYLE2 CHAPTER 18 IMPORTING A POSER SCENE WITH THE NATIVE IMPORTER CHAPTER 19 POSTPRODUCTION WITH AFTER EFFECTS 6.5 PART VIII CARRARA PLUG-INS CHAPTER 20 DIGITAL CARVER GUILD PLUG-INS FOR CARRARA APPENDIX A CONTRIBUTING AUTHOR BIOGRAPHIES APPENDIX B ABOUT THE CD-ROM INDEX
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Most Helpful Customer Reviews
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As everyone knows, reading through a 600 page technical manual that gives brief descriptions of how everything works can be a tedious way to learn how to use a bit of software. It is much easier and faster to learn how to use the software by completing a few projects. With The Carrara Handbook you will learn to model, texture, animate, and render a few projects. You can jump right into Carrara and complete the projects in the book without ever reading the technical manual. You'll learn most of what you'll ever need to know as you work through the projects 'except for texturing and lighting, you can never know enough about that'. After completing the projects, the technical manual will make sense and you will know where to look for information not covered by the Carrara 5 Pro Handbook.
This a great book that really fills a void in the Carrara community. While there are many online resources for helping users learn this app, this is the only comprehensive project-based book available (other than the 'Carrara 3 Handbook' by the same author). It is aimed primarily at the intermediate user however, it contains some 3D basics available in the first few chapters to help beginners get up to speed, and some advanced tutorials in the last few chapters that advanced users can benefit from as well. The only reason I didn't give this book a full 5 stars (would have just gone with 4 and 1/2, if B&N let me..) is because there are some cool new features of Carrara 5 that didn't make the book in time for its release. I will say that the upside to this is that we still have a huge book that was released within *just over a month* of the software's release. Learning any 3D app is not easy. This book significantly cuts down on the learning curve with its project-based, easy-to-understand content. If you're looking for a glorified manual, then look elsewhere. If you want an informative, hands-on, content-rich book that makes learning Carrara really fun and practical, then pick up this book. At around $30, you're absolutely getting your money's worth.