Casket of Souls (Nightrunner Series #6)

( 19 )

Overview

The Nightrunners are back in this gripping novel full of Lynn Flewelling’s trademark action, intrigue, and richly imagined characters.
 
More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best...

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Casket of Souls (Nightrunner Series #6)

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Overview

The Nightrunners are back in this gripping novel full of Lynn Flewelling’s trademark action, intrigue, and richly imagined characters.
 
More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best of times, the royal court at Rhíminee is a serpents’ nest of intrigue, but with the war against Plenimar going badly, treason simmers just below the surface.

And that’s not all that poses a threat: A mysterious plague is spreading through the crowded streets of the city, striking young and old alike. Now, as panic mounts and the body count rises, hidden secrets emerge. And as Seregil and Alec are about to learn, conspiracies and plagues have one thing in common: The cure can be as deadly as the disease.

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Editorial Reviews

From the Publisher
“Flewelling is the best thing that could have happened to the fantasy genre.”—BookWeb
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Product Details

  • ISBN-13: 9780345522306
  • Publisher: Random House Publishing Group
  • Publication date: 5/29/2012
  • Series: Nightrunner Series , #6
  • Format: Mass Market Paperback
  • Pages: 496
  • Sales rank: 196,343
  • Product dimensions: 4.10 (w) x 6.80 (h) x 1.20 (d)

Meet the Author

Lynn Flewelling is best known for her Nightrunner series, as well as the Tamír  Triad, and her work appears in a dozen languages. She also maintains a lively online presence with her website and her Live Journal, “Talk in the Shadows.” Born in northern Maine, Flewelling is happily transplanted in Redlands, California, with her husband and too many animals.
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Read an Excerpt

Chapter 1

An Evening's Entertainment

Seregil hadn't been sure what to expect--or rather, he hadn't expected much. This sweltering, run-down little theater in Basket Street used to cater to merchants of middling means with aspirations to culture, but who had neither the purse nor polish for the likes of the Tirari in the Street of Lights across the city. This place had been shuttered last he knew. The proscenium's faded paint was peeling, its gilt dull, and the footlights flickered in the draft. Only the scrim behind the stage was new, expertly painted to suggest a dark, forbidding forest.

The theater was barely large enough for a hundred people, most of them groundlings in front of the raised stage. It was nearly full, and the smell of overheated bodies was already oppressive. It was unusual for it to be this hot so early in the summer.

"Are you certain this is the right theater?" asked Duke Malthus as he handed his wife Ania, Lady Kylith, and her niece Ysmay into their chairs.

"I was just wondering the same thing myself," Seregil remarked, settling cautiously into a rickety chair between Alec and Kylith.

"Of course it is!" Kylith chuckled, tapping them both playfully with her fan.

Malthus and Kylith were considerably older than Seregil appeared, but he'd known them both in their youth. Malthus had risen to become one of the queen's senior exchequers. He had a short cropped beard but wore his grey hair to his collar--rather daring for a man in his position. Kylith, a former lover, was one of Seregil's closest friends, and an unimpeachable source of society gossip.

Seregil dabbed the sweat delicately from his upper lip with a lace-trimmed handkerchief and scanned the crowd, acknowledging those he knew--merchants and sea captains mostly--who puffed up among their friends at his notice. Even at this level of society, whom you knew, and whom you were known to know, meant a great deal. Seregil, the infamous Aurenfaie exile, had made his living playing that game in Rhiminee for a good many years now.

He and his party were certainly attracting looks and whispers. Lady Kylith's elaborately coiffed hair sparkled with jeweled pins as she murmured something to Duke Malthus. As always, she, Ania, and Ysmay were dressed in the height of summer fashion in light silks and jewels; here they looked like swans among ducks. Seregil supposed they all must. No doubt there were a few cutpurses in the audience below, sizing them up for later.

Seregil and Alec cut quite a figure themselves, two handsome, lanky young men--one dark-haired, one fair--dressed in long linen summer coats stitched in gold, fawn breeches, and well-polished boots. Seregil's long, dark brown hair was caught back with a thin red silk ribbon that matched his coat. Alec's thick blond braid hung down the back of a coat the same dark blue as his eyes.

Half-blood ya'shels like Alec aged a bit more quickly at first, but he still looked younger than his soon-to-be twenty-one. He had something of the fine 'faie features of his mother's people, and was likewise beardless, but had his human father's coloring.

Seregil played the role of a dissolute young exile that was only half true; he wasn't particularly dissolute, though he played the part well. He and Alec were well known for carousing with the young blades of the nobility and a good many not-so-young, like Kylith and Malthus. But they managed to stay just on the boundary of respectability, and when they happened to stray outside it, Seregil's distant relation to the royal family made up the difference. Handsome, foppish, and exotic, the grey-eyed 'faie was known to be somewhat well connected but of little importance.

Their true vocation would have raised more eyebrows than their dissolute ways, if it ever came to light.

"I don't suppose you've heard the latest news from the front?" asked Malthus.

Queen Phoria was still at war with the Plenimarans; the army had left winter quarters two months ago and marched north again to the battlefields of Mycena.

Malthus leaned closer to Seregil and lowered his voice. "The heralds will be announcing it tomorrow, so I suppose there's no harm in my telling you. The Overlord sued for a parlay. Phoria refused. She's sworn to drive the enemy all the way back to Benshal and crush them on their own ground."

Seregil shook his head. "She means to end the endless conflict. Do you think she can do what her mother couldn't?"

"Prince Korathan seems cautiously optimistic."

The door opened again, and Lord Nyanis and his much rowdier party spilled in and noisily ascended to the far box. He and his companions had brought several pretty courtesans from the Street of Lights as their companions, and it was evident they'd all had a lot of wine. Among them was brown-haired Myrhichia from Eirual's brothel, with whom Alec had once spent a night. Seregil was not the jealous type, particularly since he'd taken Alec there for that very purpose. She waved to them when her partner for the evening wasn't looking, and Seregil blew her a kiss. Alec shyly waved back.

Nyanis spotted them and shouted over, "We're going gambling after this. You must come with us!"

Seregil gave him a noncommittal wave.

"I haven't been to the theater in weeks. I hope these players are all you claim, my lady," Alec was saying to Kylith.

"And that we don't go home with fleas," Seregil muttered, scratching at a persistent itch in the crook of his left arm.

"Count yourselves lucky to be under a roof, my dears," Kylith replied. "Until recently, this company was performing in the streets of the Lower City. They're refugees from Mycena. They barely escaped with their lives when the Plenimaran army overran Nanta this spring."

Mycena had always been the battleground when Plenimar and Skala went to war. Those who could fled north up the Folcwine, or south to Skala. There were Mycenian enclaves up and down the northeastern shore, and quite an alarming number had found their way to Rhiminee, thinking to make their fortune here. Most were quickly disillusioned. The tenements around the Sea Market and Temple Square were crowded with families eking out a living any way they could, with the unluckiest driven into the abject poverty and degradation of the south Ring--that no-man's-land between the inner and outer city walls.

This troupe of players seemed to be among the lucky few to advance their fortunes, having attracted the attention of people like Kylith, who'd heard of them from her seamstress. Like Seregil, she never allowed rank to get in the way of anything that might prove amusing.

"What's the play called?" asked Malthus.

"The Bear King," Kylith told him. "Have you heard of it, Seregil? I never have."

"No, but I'm no expert on Mycenian theater. I have heard it can be a bit dull."

"Not this play, apparently."

Just then the sound of a drum began backstage, slow and deep as a heartbeat. An imposing, red-haired man with a long, solemn face stepped onto the stage, dressed in what appeared to be a poor approximation of ancient noble garb cobbled together from some ragman's cart. His eyes, outlined in black, seemed to look to some far-off vista as he raised a hand for silence.

"Long ago, in the time of the black ships, a caul-shrouded babe was born deep in the wilderness of the eastern mountains," he intoned, his voice deep and resonant. On the stage behind him, a girl in a tattered gown and veil writhed and cried out on the boards, then pulled a painted doll from beneath her skirts, its face covered with a veil.

"There aren't any eastern mountains in Mycena," Alec whispered.

"Dramatic license," Seregil murmured back with a smile.

The narrator continued. "And when the caul was lifted, eyes like gems of ice did steal the very breath from his mother's lips before she could give suck."

The girl expired with a groan. Someone offstage did a credible job mimicking a baby's crying. Then an older actress draped in a fusty bearskin shuffled out and gathered up the doll, rocking it in her arms.

"A she-bear found the babe and suckled it as her own until a huntsman struck her down."

An older man with grizzled grey curls leapt onstage with a crude lance and mimed running the bear through. When she expired, the man peeled the skin off her and wrapped the doll in the edge of it.

"The huntsman wrapped the child in the pelt of the she-bear that had nursed him and took him back to his wife," the narrator went on. There was no chorus, but he already had the crowd spellbound.

Despite the raggedness of his costume, the tall narrator commanded the stage as well as any player Seregil had seen at the Tirari this season.

The hunter walked around the edge of the stage, while the woman who'd played the bear took her place on the far side in a different veil and held out her arms to the child. Together the couple walked offstage.

"The baby grew to child, and child to youth, known to all as Auron the Bear's Child."

The narrator disappeared; apparently this pantomime had only been a prelude. Now the actors took over, and they were indeed very good--far too good for a place like this.

The young Auron soon revealed an unfortunate power to kill his playfellows with an angry look. At the end of the first act, ill-starred Auron reached manhood, in the form of a strikingly handsome man with wavy auburn hair.

"Well, well, who do we have here?" Kylith murmured, leaning forward for a better look at the newcomer. Her tastes ran to actors as well as officers and nobles.

Over the course of the next two acts, Auron's fortunes rose to great heights due to his dark powers and prowess with his sword. He ended up as a tyrant king, but in the end he slew his beloved and very beautiful wife and children in a fit of jealousy, turning the fatal gaze on them, then ended his own life by looking at his own image in the polished surface of a shield belonging to a younger hero--the actor who'd played the young Auron--who'd come to avenge them. Somehow, even with their ragged costumes and overlapping roles, the cast managed to maintain a veracity that impressed Seregil, who knew a thing or two about working in costume.

When it was over, people were weeping and applauding and tossing handkerchiefs and coins to the actors as they assembled to take their bows.

"I must say, I'm impressed!" said Malthus.

"Come along," Kylith said, standing and smoothing her skirts. "I want to speak with the players before that fool Nyanis gets to them."

The crowd parted for them as Kylith led the way down to the stage. Two little boys who'd played Auron's sons were still picking up the favors thrown by the crowd.

"Lady Kylith would like to speak with the master of the company," Duke Malthus told them, distributing a few coins of his own.

One of the boys made them a bobbing bow and ran backstage. A moment later the entire cast came back and bowed to them again. There were ten in all: the handsome auburn-haired lead actor, the grey-haired man and older woman, the lovely black-haired woman who'd played Auron's wife, the tall narrator, a teenage boy and girl who appeared to be twins, and three young children--two boys and a red-haired little girl--who rode on the narrator's shoulder.

Up close, their costumes looked even more threadbare, their stage paint little more than chalk and charcoal. Still, to Seregil's practiced eye, they'd made skillful use of what they had.

Kylith smiled up at the tall man. "My compliments to you and your fine company."

But it was the man who'd played Auron who bowed with an elegant gesture. His eyes were the same dark blue as Alec's. "You are most kind, gracious lady. Master Atre, lately of Nanta, at your service. May I present the company?"

"Please do!"

"This tall fellow is Brader, and this is Merina, his wife." The black-haired beauty who'd played Auron's wife curtsied to them.

"My daughter Ela," Brader told them, patting the little girl on the leg. "And those two rascals are ours, as well: Kalin and Van." The two youngest boys who'd played Auron's sons made them expert bows, with an actor's poise even at their ages. They had their mother's dark hair and eyes.

"And this is Master Zell and his wife, Mistress Leea." The old hunter and his wife bowed. "They are Merina's parents and actors of great renown in Mycena. Our twins complete our little company: Teibo and Tanni." The boy had played both young Auron and the young hero who'd killed Atre at the end of the play. Tanni had been Auron's mother. Both were lithe and shared the same high cheekbones and brown hair and eyes.

Seregil made the introductions for his friends.

Atre's eyes widened. "We are honored to have such nobles attend our humble performance! I must apologize for our lowly state and poor showing."

"You're far too modest," said Seregil. Behind the man's fawning smile he sensed a sharp mind already wondering how to best capitalize on this bit of luck.

"It pains me to see great talent in such poor estate." Taking out her silk purse, Kylith gave it to the actor unopened and Seregil heard the mellow clink of gold. She gave Merina a ring from her finger and a kiss, then turned to the rest of her friends. "Come along now, talent must be rewarded! You, too, Nyanis." She waved over the other lord and his guests.

Seregil and the others could hardly refuse, and Brader and his wife had to help collect the money--quite a bit of it gold.

"And how did you fare in Nanta, Master Atre?" she asked. "I suppose you had your own theater?"

"We did, my lady, until the soldiers burned it to the ground. As you can see, we lost everything. Four of our players were killed. The rest of us barely escaped."

"I hope our contributions tonight help you. I look forward to seeing more of your performances."

Atre took her proffered hand and kissed it reverently. "You will always have a place of honor in our theater, my lady."

"That was a more expensive evening than I'd anticipated," Seregil murmured, pretending to be piqued as they took their leave of Malthus and his wife, and followed Kylith and Ysmay out to find their carriage. "I think, between us, we gave him enough to buy the wretched place."

"You can certainly afford it," Kylith said with a laugh. "And admit it, you were transfixed."

"They were very good," said Alec.

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Customer Reviews

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  • Posted June 22, 2012

    Again and Again

    There are some books that you finish, close the cover on, and immediately want to open it and read it again. Casket of Souls is just such a book. Once again the reader is taken to Rimenee, the capital city of Scala, and put into the remarkable stratified society that exists there. Through her characters Seregil and Alec, the reader experiences the city as it gets ready for war under the leadership of a new Queen. For entertainment, the city offers the gambling houses, the Street of Lights and the theatre. But suddenly people are being stricken by an unknown and frightening plague called the sleeping sickness. Is it a natural illness? Or is it actually supernatural in origin instead. Our herose are thrown into the middle of this as they try to find out.

    If you loved her other books, you will love this one. Run, don't walk, to your nearest bookstore to buy the physical or E-book of Casket of Souls.

    2 out of 2 people found this review helpful.

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  • Anonymous

    Posted March 3, 2014

    Love!

    Seriously, I just can't get enough of this series!

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  • Posted May 31, 2012

    Suspense, romance, tragedy, plot twists, a terrific villain, po

    Suspense, romance, tragedy, plot twists, a terrific villain, political tension...this is the best Nightrunner book since Stalking Darkness. Don't miss it!

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  • Anonymous

    Posted May 31, 2012

    Absolutely wonderful! The suspense, mystery, twists and most imp

    Absolutely wonderful! The suspense, mystery, twists and most importantly the characters kept me spellbound to the very end.

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  • Anonymous

    Posted May 30, 2012

    Awesome

    LOVED IT! Can't wait for another one! I read this whole book in like 6 hours, I couldn't stop.

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