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Children's LiteratureThe narrator of this graphic novel, Kate, guides the reader through a dangerous adventure when several of six teenagers pull a prank on a friend. Set on the shore of the Red Sea, this is the story of teens that venture out into the open water to retrieve a camera purposefully left behind on an island. The joke quickly evolves into a dare that proves to be more than the teenagers can handle. While attempting to retrieve the camera and boasting of his rock-climbing prowess, James tumbles from the rocky formations of Skull Island and twists his ankle. The teens suddenly find themselves cold, wet, hungry, and cut off from help by the ever-rising tide. Ever resourceful Kate comforts James, rescues two of her friends, and teams with Yasmin in search of a way out. This intrepid tale twists and turns until the group finally returns to camp safe and sound. Written at a readability level of the third grade, this age 10-12 interest level text provides reluctant readers with the impetus to continue to read. The graphic or comic book qualities depart from wordy narrative passages and couple with detailed illustrations to encourage struggling readers. The glossary of terms, discussion questions, and writing prompts in the back of the book lend directly to skill acquisition and build upon prior interests without the traditional heavy reading from an average classroom text. 2000, Stone Arch Books, Ages 8 to 12.