Castles and Crusades Classic Monsters The Manual

Castles and Crusades Classic Monsters The Manual

4.7 3
by Kim Hartsfield, Sarah Walker, Bradley Peter, Jason Walton
     
 
Monsters abound. They litter the halls of our collective games like so much debris; wandering monsters, laired beasts, plane walkers, horrid thoughts that linger upon the edge of our imagination. Monsters abound, but as any gamer of any stripe knows, you can never have too many creatures for these a the grist of the mill that is our game.

The early days of

Overview

Monsters abound. They litter the halls of our collective games like so much debris; wandering monsters, laired beasts, plane walkers, horrid thoughts that linger upon the edge of our imagination. Monsters abound, but as any gamer of any stripe knows, you can never have too many creatures for these a the grist of the mill that is our game.

The early days of gaming saw some of the most classic and amazing creatures. Weird beasties derived from the minds of people influenced by a genre of fiction that was in its prime, when fantasy truly meant the fantastic. Castles & Crusades has touched upon them from time to time, but by and large they have remained in the background. Until Now.

Kim Hartsfield, long-time veteran of classic gaming, brings many of these monsters back to life. Anyone who games with Kim knows he runs a hard-knock game of classic dimensions and epic adventures. Kim revisits the old monster books, MM II and the Fiend Folio, plying their pages for all those classic monsters that mystified and horrified young gamers of every stripe. From the tarrasque to the peryton, from the mighty-small dune stalker to the nightshade, Kim brings it all back to the table.

Product Details

ISBN-13:
2940014129886
Publisher:
Chenault and Gray d/b/a Troll Lord Games
Publication date:
03/26/2012
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
144
File size:
2 MB

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Castles and Crusades Classic Monsters The Manual 4.7 out of 5 based on 0 ratings. 3 reviews.
Grandpa_Chet More than 1 year ago
This is based on the PDF, as I haven't seen the Nook version yet, and will review it again (if this site will let me) when it comes in. Currently, I'd have to say this is the best "monster" book I've seen for any rolegame. It doesn't stoop to the sensational, the gruesome-for-gruesomeness-sake, or manga-type illustrations or descriptions. Indeed, the art is some of the best I've seen; some look like fine charcoal and pencil art. The writing is succinct, and attempts are made to include suitable substitutes for challenging creatures which normally won't be used out of D&D's official books. Heck, it's just fun to read, even if you never use anything from the book! Another thing, is that Kim has done an admirable job of balancing not telling SO much about the creatures, that players can cheat and know more than their characters; and telling enough that gamesmasters (called "Castle Keepers" by the most loyal of Castles & Crusades players) can really use these critters effectively, and adapt them as they see necessary. ("Who'd have thought that the disenchanter could be distracted by Hostess Fruit Pies TM?") (What? You don't adapt things to trip up rules lawyers who study the gamesmaster's material?) If the Nook version includes the art, this is worth far more than the five stars maximum. Even without the art, it's a solid 4.5 out of 5.
Anonymous More than 1 year ago
Minecraft is coolerer than this !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Anonymous More than 1 year ago
I HAYT M