- Shopping Bag ( 0 items )
From the Publisher"Gregory Trefry defines the attributes for casual games in his book "Casual Game Design" as follows:
- Rules and goals must be clear.
- Players need to be able to quickly reach proficiency.
- Casual game play adapts to a player's life and schedule.
- Game concepts borrow familiar content and themes from life.
I believe he has made a good approach in trying to define common aspects in casual games."—Gamasutra.com