Overview

Centuries before he meets Arthur, Merlin wanders the earth, eternally young, a traveler on the path of magic and learning. During his journeys he encounters Jason and joins his search for the Golden Fleece. It is a decision that will cost him dear...

Hundreds of years later, Merlin hears of a screaming ship in a northern lake and divines that it is the Argo...that Jason still screams out for his sons, stolen by the enchantress Medea and thought dead. But death is not the end, ...

See more details below
Celtika

Available on NOOK devices and apps  
  • NOOK Devices
  • Samsung Galaxy Tab 4 NOOK 7.0
  • Samsung Galaxy Tab 4 NOOK 10.1
  • NOOK HD Tablet
  • NOOK HD+ Tablet
  • NOOK eReaders
  • NOOK Color
  • NOOK Tablet
  • Tablet/Phone
  • NOOK for Windows 8 Tablet
  • NOOK for iOS
  • NOOK for Android
  • NOOK Kids for iPad
  • PC/Mac
  • NOOK for Windows 8
  • NOOK for PC
  • NOOK for Mac
  • NOOK for Web

Want a NOOK? Explore Now

NOOK Book (eBook)
$7.99
BN.com price

Overview

Centuries before he meets Arthur, Merlin wanders the earth, eternally young, a traveler on the path of magic and learning. During his journeys he encounters Jason and joins his search for the Golden Fleece. It is a decision that will cost him dear...

Hundreds of years later, Merlin hears of a screaming ship in a northern lake and divines that it is the Argo...that Jason still screams out for his sons, stolen by the enchantress Medea and thought dead. But death is not the end, and Merlin's trek to the north leads to the revival of both man and ship, and a new quest, with new companions-to find Jason's sons.

Roving from the frozen north to the blighted island that will become Arthur's realm, from the deep forests of ancient Britain to the sun-washed shores of ancient Greece, Merlin's journey is an epic tale of mystery and enchantment. Celtika begins a retelling of the Arthurian legend unlike any other.

Read More Show Less

Editorial Reviews

Publishers Weekly
In British author Holdstock's dazzling reframing of Arthurian myth and Greek legend, a wandering, youthful Merlin who ages only when he uses his "charm" encounters Jason and joins him on his quest aboard the Argo for the Golden Fleece. Known to Jason as Antiokus, Merlin is present when the enchantress Medea kills Jason's two sons and absconds with the bodies. The Argo slips her moorings and sails off into the night, a broken ship carrying a broken man to their mutual grave. Centuries later, Merlin hears of a screaming ship in a frozen lake. Divining that the screams come from Jason, still yearning for his lost sons, Merlin struggles north, for he has learned that Jason's sons are alive. Using his jealously guarded magic, Merlin raises the Argo and the still living Jason, who gathers new Argonauts-Urtha, Ullanna and Niiv-to search for his sons. Family and loss are central to this poignant new telling of Merlin's story. And even Merlin, who for so long considered himself a solitary traveler on the pathways of magic, realizes that he's not as alone as he once thought. With this remarkable work, Holdstock, a World Fantasy Award winner for Mythago Wood (1985), more than lives up to his billing as one of the finest living crafters of myth. (Apr. 1) Copyright 2003 Reed Business Information.
VOYA
This novel could have been called "Jason of the Argonauts and Merlin the Magician meet Conan the Barbarian." Although appearing young, Merlin is already old in years when he sails with Jason in search of the Golden Fleece. After the sorceress Medea slays Jason's children in revenge for his infidelity, Jason lives for twenty years more and then is borne away by the faithful Argo. Seven hundred years later, Merlin hears Jason's cries and finds him and the Argo submerged in a frozen northern lake. He raises the Argo and revives Jason, who was kept in a suspended animation by the goddess Hera. It turns out that Jason's two sons also are alive, hidden by Medea in time. In a rebuilt Argo, Jason and Merlin travel with twenty Northerner fighters in search of them, and eventually join up with a vast barbarian army invading Greece. Jason's son is in fact with the army, although Merlin does not reveal this information, and Medea is, as is the rest of her family, still very much around and still unforgiving. Jason finds his son, who influenced by Medea, rejects and stabs him. Merlin sails away on the Argo to Alba (Albion?), there to await the second volume in the trilogy. Although replete with magic, animal sacrifice, and gory combat, this muddled story lacks much in the way of a believable plot or characters. It is recommended for very dedicated fantasy readers only. VOYA Codes: 3Q 2P S A/YA (Readable without serious defects; For the YA with a special interest in the subject; Senior High, defined as grades 10 to 12; Adult and Young Adult). 2003, Tor, 368p,
— Rayna Patton
KLIATT
Holdstock's take on the Merlin myth casts Merlin as an itinerant magician living hundreds of years before his service to King Arthur. Taking the name Antiokus, Merlin was one of the Argonauts traveling with Jason in search of the Golden Fleece. More than that, he was one of Jason's closest friends and was a witness to the brutal murder of Jason's sons. But he is long gone when Jason finally perishes, still anguished over his loss. Still, that's not the end for Jason: 700 years later, Merlin travels to a frozen lake in the far north to investigate the stories that it screams and finds the Argo at its bottom still carrying the body of Jason, caught between life and death and crying out for his sons over all that time. Merlin learns that Medea stole the boys, faking their deaths, and what is more, they are still alive. Jason and Merlin gather a new complement of companions and set off in search of Jason's sons. Holdstock's story is dense and complex and is best appreciated when informed by a background in history or mythology (or both). The narrative is gripping in a slow and quiet way; this is a book for thoughtful readers. The characterization is equally subtle and quiet with characters built of complex multiple layers. Give this to serious readers for a challenging and worthwhile read. (Book One of The Merlin Codex). KLIATT Codes: SA—Recommended for senior high school students, advanced students, and adults. 2001, Tor, 370p., Ages 15 to adult.
—Donna Scanlon
Library Journal
Long before his fateful meeting with Arthur Pendragon, Merlin-then known as Antiokus-traveled with Jason aboard the Argo. Centuries later, the immortal Merlin investigates rumors of a screaming ship in a lake in the icy northern lands and discovers the Argo with a still-living Jason aboard. With Merlin's help, Jason restores the ship and embarks on a new voyage to find the sons he thought were dead by the hand of his treacherous wife, Medea. The author of Mythago Wood launches a new series that combines Arthurian lore with world myth to give a new and refreshing turn to the tale of Arthur and Merlin. Holdstock's graceful, literate narrative style makes this a good addition to most fantasy collections. Copyright 2003 Reed Business Information.
Kirkus Reviews
First in a new fantasy venture, from the British author of the Mythago Wood series (Gate of Ivory, Gate of Horn, 1997, etc.). Jason, he of the Argonauts, died 700 years ago after Medea murdered his sons Kinos and Thesokorus. Immortal former Argonaut Merlin, reluctant to use his magic because to do so ages him, hears curious tales of a screaming ship at the bottom of a frozen lake in Pohjola (Finland). Barely resisting the advances of the young, seductive sorceress Niiv, who doesn't know her own powers and is all too eager to borrow his, Merlin raises Argo: aboard is Jason, injured but in suspended animation. Merlin awakens Jason, telling him that Medea faked his sons' deaths and spirited them away. Desperate to find the boys, Jason, helped by Urtha, a Celtic chieftain from Alba, and an eclectic crew, rebuilds the ship. Merlin believes that Thesokorus, calling himself Orgetorix, has joined the warlord Brennos intending to lead a huge army against the oracle at Delphi. In Alba, though, Urtha finds his wife and children killed by raiders, and swears revenge on the faithless Cunomaglos. Also in Alba lies a weird region known as the Ghostlands, where Merlin glimpses Orgetorix's shade. Can Jason overcome Medea's implacable hatred and find his sons? Can Merlin resist Niiv and still retain his youthful mien? When do we meet Arthur? Does any of this, notwithstanding Holdstock's prodigious and impressive mythological cutting, pasting, and reinvention, really add up? Maybe not, but it astonishes nonetheless: stay tuned.
From the Publisher
"Rob Holdstock's is one of the voices at the very heart of modern fantasy."—Guy Gavriel Kay

"Marvelous...Highly recommended."—Interzone

"Holdstock is the finest writer of metamorphic fantasy now working."—The Washington Post

"No other author has so successfully captured the magic of the wildwood." —Michael Moorcock

"A writer of both heart and fire."—Peter F. Hamilton

Read More Show Less

Product Details

  • ISBN-13: 9781466840690
  • Publisher: Tom Doherty Associates
  • Publication date: 1/5/2004
  • Series: Merlin Codex, #1
  • Sold by: Macmillan
  • Format: eBook
  • Edition number: 1
  • Pages: 368
  • Sales rank: 375,757
  • File size: 2 MB

Meet the Author

Robert Holdstock's novels include Mythago Wood, which won the World Fantasy Award; Lavondyss; and Gate of Ivory. He lives in London.


Robert Holdstock is the author of the World Fantasy Award-winning Mythago Wood, widely considered one of the most significant fantasy novels of the 20th century. He lives in rural England not far from London.
Read More Show Less

Read an Excerpt

Chapter One

Niiv


I was neither a stranger in this territory, nor familiar with it. The last time I had passed this way, the route into the wilderness of forest and snow that was the northern land of Pohjola had been an open gorge, guarded by nothing more sinister than white foxes, chattering mink and dark-winged carrion birds. But in five generations or more, things had changed.
As I came out of the birch forest into the gathering mouth of the gorge I faced a barrier of grim-faced wooden statues, five times a man's height, each ringed with torches that illuminated the leering features.
I counted ten such grotesques. They spanned the gorge. Between them, a thick thorn fence barred anything but a snow-rat from passing, and if there was a gate through this sinister wall, I couldn't see it.
I used the thorns as hooks and erected a crude shelter from the tent-skins in my baggage. I fed the horses then studied each tree-face in turn. One leaf-haired, grim-eyed mask held my gaze for several moments before I realised what it was. The knowledge shocked me. It was an image of Skogen, an old trickster friend of mine; his name meant 'shadow of unseen forests'. That is exactly what he had been. In the remote past, when he had still been in human form, we had adventured together. Now he was here, in eternal night, a god in wood, face cracked by ice. He had no business being here. When I called out his name the torches that girdled his neck seemed to flicker with amusement. I was not amused, and nervous memory was returning.
Now a second face suddenly became familiar to me, once I had seen through the rough-hew of its carving. Another old 'friend' from the early years, this one gentler.
'Well, well. Sinisalo. You used to climb trees. Now you are one. You used to play tricks on me then run away like the wind. Now you're rooted.'
Sinisalo was the 'eternal child in the land'. I myself had once been sinisalo. All of life's creatures are sinisalo for a brief moment. The child's power is usually left behind in the process of growth. But for some of us, that funny, frisky fawn always remains at the edge of our vision, to be summoned at will. The eternal child. Here she was, five thousand years on, a memory in carved birch.
'Sinisalo,' I whispered again, with affection, and blew a kiss.
The face on the towering trunk didn't change its expression, but large, dark birds began to rise from their winter nests and perch upon the craggy ledges of all the statues.
It had been a long time since I had last encountered these entities, and I had forgotten most of them. What I remembered was that every time I encountered them, in stone, or wood, or bone or as masks or colourful patterns on the walls of caves, whenever our paths crossed, my life changed. For the worse. It had always seemed to me that these ten old faces in my world were watching me, appearing to me as unwelcome portents of a shift in my life of travel, security and pleasure on the path I walked. Not that these frozen wastelands of rock, ice and forest were a pleasure to cross, but I was here on personal business, and had been anticipating a change for the better.
No, these gruesome, grinning totems were not at all a welcome sight. My bones itched. Their names--all but Skogen and Sinisalo--continued to elude me. That there was life in the wood, that they had tracked me down for their own purpose, did not escape me. I wondered if they could read my confusion and my reluctance to remember more clearly.
'Listen!' I shouted. 'I know two of you. I'd probably know all of you if I could recognise you. I'm a friend. I walk the Path. This is my hundredth time of walking. At least! Who's counting? I've been here a hundred times before. And now I need to go on. Please call the people who erected you. I would like to talk to them. I need the gate opened!'
A long sleep later--I was exhausted; the crows woke me to the ever-present northern darkness--I stood before the wall, staring at the torches of reindeer riders, one of whom had dismounted and was standing, gazing down at me from some structure in the centre of the thorn barrier. I could see that there were five riders in all, each so heavily draped in dyed and decorated fur cloaks and hats that they seemed enormous as they straddled their beasts. The creatures were amply decked out with winter colours on their antlers, and draped in colourful blankets and cowls, through which their freezing breath emerged like elemental life-forms.
The man who stared down at me asked me who I was. I could see only his eyes. I replied in a dialect of his language that I was the young warrior who had last come this way five generations ago and fought with their ancestor hero Lemkainon, against the bearskin-shrouded Kullaavo, the dark spirit of the land.
'You fought with Lemkainon? Against that monster?'
'Yes.'
'Didn't do much good. Kullaavo is still in the forest.'
'We tried.'
I told him the name I had used during that encounter. I reminded him that my return had been predicted, exactly on or around this time. The man breathed frost at me, then said, 'If that's true, then you're an enchanter. Some of them live until the flesh abandons their bones. Even then the bones sometimes keep on rattling. Are you an enchanter?'
'Yes. Let me through.'
He peered harder at me. He probably couldn't see me very clearly in the dark. 'How many birds do you fly?'
I was certain he was asking how old I was; the Pohjoli measured the age of shamans by the number of spirit-birds they could inhabit when they entered the dream-trance, usually one bird for every ten years of life.
'Two,' I answered.
'Only two? But you were here five generations ago, you said.'
'I keep to two because I travel faster that way.' The younger, the better.
'More birds, more skills, surely.' The older, the wiser.
'Well, yes. But fewer birds, more appetites.' And more energy. Self-evident!
I had been alive since before the land of the Pohjoli had grown from the great ice. But I still only flew two birds--a hawk and a raven, by the way, though I hadn't seen them for a while; they weren't my favourite companions--because it was more important to keep youth on my side. At least for the moment.
My inquisitor thought about my reply for a moment, then asked me my business in Pohjola.
'I'm going to swim in the Screaming Lake,' I replied.
He seemed astonished. 'A terrible place. There are more dead men in the waters there than are living in the whole of the land of Kalevala. Why would you want to bother with a place like that?'
'I'm looking for a sunken ship.'
'There are a hundred ships at the bottom of that lake,' the guardian said. 'The old man of the water has built his palace from their timbers and the bones of the drowned. It's a dreadful place to go.'
'No water man will have touched the ship I'm looking for.'
The man on the wall squeezed his nose as he thought about my words. 'It seems unlikely. Enaaki is voracious. Anyway, the ice is a man's height thick. Not even the voytazi can get through it.'
The voytazi, I knew, were the water demons who snared men on the shore and dragged them down to a terrible death. The Pohjoli lived in terror of them.
'I have a way of getting through it.'
The reindeer rider laughed. 'Anyone can get through it downwards. Digging down isn't the problem. The lake is full of the song-chanters, bead-rattlers and drum-whackers who've done that. But the ice will close over your head. How will you get out?'
'I may have a way of doing it,' I bragged.
'Then you have a secret,' my host retorted, 'which you must reveal before we can let you through.'
I thought he was making a joke and laughed, then realised that he was quite serious. People in the Northland were hungry for 'charms', I remembered, and they were traded as easily as the Greeks traded olives and milk-white cheeses.
I was getting irritated with this man. It was clear he wasn't going to give way to just any young-looking grease-haired, long-bearded, crow-savaged, mule-packing, stinking stranger; not without trade. And though I suspected he had little time for enchanters themselves--the song-chanting, bead-rattling drum-whackers as he had dismissed them--I hazarded that he was greedy for those little devices of enchantment that in this country they called sedjas.
'I'll reveal nothing of such a secret, and you know it. But I have talismans to trade, and a cure for the Winter Bleak which I'll show you later. Let me through. I must get to the lake.'
'You have a cure for the Winter Bleak?'
Every man, woman, child and wolf in this long-night wasteland dreamed of a cure for the misery that affected them as frost crept from tree branch to their own hearts. I had long ago discovered that the best cure for it was to believe there was a cure for it.
Reindeer man squeezed the ice from his nose again. 'What's your business with the ship?'
Exasperated, impatient, I said more than I wanted to. 'I believe I know her name. I once sailed with her captain. He's still with her. I hope to throw flowers on his grave.'
Reindeer man grunted, then looked about him at the totem trunks.
'I don't understand. But it looks to me as if the rajathuks have accepted you.' He thought hard for a moment, then shrugged. 'So you may pass through.'
I took time to look in turn at each guardian tree--each rajathuk--and thank it.
The gate had been dragged back. I quickly crossed into the territory of Pohjola, tugging on the tethers of my reluctant horses, then watched as the tangled mass of thorn and wicker was returned to its place between the towering wooden idols.
I was introduced to each of the riders who were waiting for me, though only a hulking man called Jouhkan showed the slightest interest in me.
Lutapio, the leader of the riders and my interrogator at the wall, was inspecting my horses. He offered to trade them for reindeer, but I refused. I liked my animals. Good horses, even packhorses, were hard to come by and I'd had this pair for five years. They had become good friends. Losing horses to Time, to Death, and losing hounds or wild cats, other good friends, is one of the most difficult things about walking the long path. My path is rich with the graves of old friends, or memorials to their memory.
I had supposed Lutapio was looking for some payment for the hospitality he was about to offer me, but he waved my suggestion away. I was welcome to travel with them to the lake, just as soon as their business in this forested wasteland was concluded, which would not be for a while.
Their business was at the spirit hill of Louhi, Mistress of the Northlands, a very sacred place, a narrow cave leading into the sheer, icy wall of a mountain, guarded by crowded and tangled winter trees. Blue-red flames flickered in two stone basins on either side of the entrance, and the gleaming white of bears' skulls picked up the eerie light as they dangled from branches.
The reindeer riders had set up two low tents close by, and two bigger fires burned, kept roaring by the rest of the group, who restlessly scoured the woods for forage. Reindeer snuffled and snorted at the tethers.
Curious, I approached the cave, but Lutapio insisted that I stay outside. I could hear song, the sound of three women's voices, I felt, one of them almost chanting, the others harmonising. The song turned into a scream of pain, then there was silence, followed by the sound of weeping and wood being angrily snapped.
The cycle was repeated. Lutapio tugged me back to the warmth and offered me a drink.
'Her name is Niiv. She may or may not speak to you, it all depends.' He didn't specify on what her conversation might depend. 'Her father died in the lake, not long ago. He was the greatest of the dream travellers, and several different animals would take his spirit, though he was strongest in the bear. Niiv is his eldest daughter. His eldest son was killed by a moon-mad wolf. Jouhkan, his youngest son, has no desire to dream travel. So Niiv is here, with her sisters, to ask Louhi if it is right for her to take over her father's dreams. To do this she must become her father for a while, and live through his pain and his life and then at last his death. This is almost the end, as you can hear. She must be terrified.'
'And if Northland's Mistress says no?'
'She won't go back,' Lutapio said matter-of-factly, pointing to a ditch that had been dug through the snow into the frozen ground below. It was marked with a post from which an amber necklace hung.
'I hope the Mistress approves of her,' I volunteered.
Several of the men laughed, including Lutapio, who said, 'Knowing Niiv, Louhi will be eating out of her hand.'
'How far is it to the lake?' I asked later.
'Five rests, perhaps six if you're slow. Jouhkan and Niiv will take you. The lake shore is crowded with strangers, many of them enchanters. The place stinks of potions, spells and shit. You'd be wise to keep your wits about you. Though somehow, I believe you will.'
I thanked Lutapio and assured him that I was prepared for the circus that I would find. Six rests he had said, and I supposed he meant periods of sleep, approximating to a night. When night lasts nearly half a year, days cease to be meaningful, but I had a fair idea of how far I had to go, now, and the journey was to be shorter than I'd expected.
An icy wind began to blow from the mouth of the mountain sanctuary of Northland's Mistress. Our warming fires guttered, sparks flying on to the taut hides of the tents, but quickly dying on the layer of stinking grease that covered the skins. A little while later the three women emerged, running, bent almost double; I heard laughter from below the brightly coloured mufflers that encased their faces, all but their eyes, which flashed brightly in the light of the fires. They scampered to their own tent and ducked through the low flap, pulling it shut. The laughter became louder, and then they sang again, but this time with true, pure joy, three voices that bubbled, shrieked and chattered tunefully.
Whoever she was, Niiv now had a little magic, her father's magic, and she was delighted.
Lutapio and the others crawled into the tent to sleep. I crouched by the fire for a while, wondering whether to probe a little into the Lady of the North; I had heard of Louhi, of course; her effect and influence were everywhere. But I had never encountered her. My idle thoughts were interrupted when one of the women came out of her tent, glanced at me, then came over to me, kneeling down in the snow so that her voluminous skirts spread around her. She wore a red woollen cap pulled down to her eyes, and a scarf that covered her face. Pale blue eyes searched me from that slit in her winter mask. I was disturbed by the intensity of that gaze, almost charmed by it, caught by it as a fish is caught on a bone hook. I couldn't help thinking: this woman knows me.
We sat in this way for what seemed an age. I fiddled with burning sticks and she mimed the slow slapping of her hands together as she watched me unflinchingly.
She suddenly spoke. 'You're one of those who walks the Path around the world. Aren't you?'
Taken by surprise at this sudden insight, I answered, 'Yes. I am. How did you know?'
'Frost-haired Louhi showed me how to look. She seems disturbed by you. I can't see your face for all that beard. I wonder who you are? I'll find out. You're going to the lake.'
It was a statement, but I still answered. 'Yes. Looking for a ship.'
'I'll find out who you are,' she repeated almost menacingly, then clambered to her feet, brushed the snow from her skirts and swirled back to her tent.
'I'd have told you if you'd asked,' I muttered to her rump as it vanished into the skins.
After the sleep, a fresh reindeer was harnessed for me and I was helped up by Jouhkan. I found the saddling awkward, my thighs spread too wide for total comfort, and the reins, slung between the antlers, clumsy and hard to control.
The three sisters laughed behind their woollen masks, then called to me in a slightly mocking way--I was being teased rather than insulted--before turning their own reindeer away from the sanctuary and trotting off along a holloway through the snow. My own mount bucked and was off in pursuit. Since I was holding the tethers of my pack animals I was almost hauled from the saddle blanket, but kept my grip and bounced uncomfortably behind the amused young women.
Jouhkan tickled my horses with his spear and helped them forward. And in this way we made our first progress southwards, turning away from the northern lights into bleak forest again and following proven tracks and trails. The travel was tiring, but I could have happily kept going. I could almost smell the coming dawn. My guides liked to stop regularly, however, crouching in a huddle and exchanging small talk and scraps of food, delays that I found irritating.
'You won't get there any faster by wishing it,' Niiv teased me.
She was eating the last of the salted fish. She was forbidden to eat the meat, she had told me, since she was the daughter of a shaman who had died during her coming of age. She was not properly 'born' yet, but whispered to me that she was already pregnant. It was none of my business. She would soon make an offering at the tomb of the Lady of Pohjola, who could make the appropriate adjustments, if she saw fit. Everything was working out well, she believed. Jouhkan was her older brother, and guardian, but he was well aware that Niiv was a rule unto herself.
'I'm here to protect her from bears and wolves,' he said with a smile. 'She'd rather dance with them…and probably would.'
Denied the fish, Jouhkan and I chewed our way through strips of reindeer meat so putrid I almost asked my host whether in fact I was eating a drowned man's dried bowels. But there was nothing else to eat, so I kept quiet. To take away the taste I watched the beautiful young woman. Crystals of snow and salt lined her mouth as she chewed noisily and greedily. She was watching me with such curiosity that I felt my brow furrow, a sign of nervousness that she clearly noticed instantly. There was always a knowing smile on her face.
'Where you're going is the most dangerous of all the lakes in Pohjola; in any land. Except for Tuonela, the black lake. Did you know that?'
I agreed that it was dangerous, but I hadn't heard more about it than that it was a lake where a screaming ship lay in its depths. Feeling so strongly that it was my old galley that had sunk itself and my good friend there, I had stayed at a distance. I knew of the old man of the lake, but something in Niiv's tone gave me pause for thought. I'd have to be prepared to unloose a little of my talent, I suspected.
She went on, 'The song-chanters spend a week on the shore during the long summer, singing to the waters, persuading Enaaki, the old man of the water, to let them swim down. Sometimes he snatches them from the bank and dismembers them. But usually he'll agree to a visit when winter comes. He eats entrails and you'll need to supply him with at least one full reindeer's worth--a horse's might do--if you're going to persuade him to let you swim down to his lair. Did you know that?'
I hadn't. If I found that this offering was essential--I doubted that it would be--I'd have to find some way to trade for a reindeer. My horses were not available.
Niiv was relishing her task of enlightenment.
'There are more than a hundred voytazi, pike-toothed spirits, guarding the sunken ships. Enaaki's palace is like a labyrinth, walls of wood tied together with weed, and a roof of human bones. It stretches down for miles into the gloom. The lake has no true bottom, only the roof of Enaaki's palace, full of spy holes and traps. If he comes up to take you, you'll be dragged down so fast, and so deep, that your ghost will still be in the water above, swimming on, unaware.'
'I'll make sure I give him a good meal of entrails.'
'You must.' She watched me for a moment, then frowned. 'Enaaki will have eaten your friend a long time ago. It's only his ghost that screams.'
'If that's true, then I've wasted my time.'
Then her words came home to me. She had guessed so easily that I had come here not to honour the dead, but in the hope that my friend was still alive, and that I believed it was his tormented presence in the depths that uttered the terrible scream for which the lake was named.
'But I don't believe it is true,' I went on, cautious now.
'Why not?'
'Because of the ship that protects him. Not even Enaaki can eat this particular ship.'
'If it is the ship,' she taunted.
'Yes.'
'If it is your friend.'
'Yes.'
'How old are you, Merlin? Tell me that.'
She had leaned forward, almost hungrily. Her breath was astonishingly sweet, despite her meal of fish. Before I could stop myself, I had leaned towards her as well, almost nose to nose, drawn to her without thinking, as lover is to lover.
I came close to telling her the truth. All that stopped me, as she radiated almost irresistible charm and beauty, was that I couldn't summon the right words to explain the thousands of years I had been walking the circular path that surrounded both the world of reality and the underworlds that opened into it.
'Older than I look,' I muttered lamely.
'Well, yes. I know that. Every so often a skull appears on your face. You should be long dead. A thousand times dead. Tell me how you've managed to keep the youth in you alive!'
'You'd do better to ask the youth. And he's long, long gone.'
She thought about that, then tapped my nose, not with an elegant finger but with the last morsel of salted perch. 'I don't think he is,' she whispered.
She cocked her head, smiled through the snow and salt as she popped the fish into her mouth, then pulled up her muffler, ready to return to her tent, to sleep, though she stayed for a while by the fire. Jouhkan stared at me, his jaw working slowly as he softened dried meat in his bark-stained teeth. He had not understood much of the conversation.
'If you find your friend intact, and not in pieces in Enaaki's kitchen, how will you get him back to dry land? As Lutapio told you, the ice is a man's height thick. It can close over you in seconds.'
Again, that careful curiosity. The question seemed so innocent, but even Jouhkan was probing for the secrets I might hold.
All I said was, 'Ask me in a few rests' time. I have to get there first. I have to learn some rules.' I was still ravenous. 'May I have some more reindeer meat?'
Jouhkan looked puzzled at that. 'Reindeer meat?'
I pointed to the brown sinew that he held in his gloved hand. He laughed, shaking his head. 'This isn't reindeer…Did you think it was reindeer? I wish it were!' He snarled at his meal. 'It makes my stomach churn to think where this came from…'
'My mistake!' I said hurriedly. 'Please don't elaborate.'
He passed me a strip of the disgusting flesh. I noticed that Niiv was laughing silently behind her muffler.

Copyright © 2001 by Robert Holdstock

Read More Show Less

Table of Contents

Prologue 1
Part 1 Resurrection 7
Part 2 The Spirit of the Ship 69
Part 3 In Ghostland 109
Part 4 Hawk Watching 193
Part 5 The Hot Gates 265
Afterword 350
Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted November 13, 2003

    an enjoyable myth

    this was simply a fun escape. Holdstock uses fantastic imagery throughout the story and allows the reader an in-depth look at merlin as a 'young man' (rather than the old geezer we picture in the Arthur series). i recommend this to anyone who appreciates artistic fantasy

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted September 7, 2003

    Three Concerns with This Book

    One.......I have an overriding concern that the author is going to give us a series of medium sized books, thus making us buy the story three times, when it could probably fit in one nice, fat 800 page tome. Two.....the author borrows concepts such as dream states and tunnels underground that reduce distances for traveling by amazing amounts, from Robert Jordan and The Wheel of Time series. We've read this all before. Three.......the overall plot and progression did not leave me begging to find out what happens next, as I would when reading Jordan, Brooks, Bernard Cornwell, or any other book series writer.

    Was this review helpful? Yes  No   Report this review
  • Posted December 9, 2008

    more from this reviewer

    Great fantasy

    Merlin stays young as long as he does not use his magic, but every time he applies the ¿charm¿, he ages. Always in a quest for more arcane knowledge, Merlin joins Jason on his crusade to obtain the Golden Fleece. Later the Enchantress Medea kills Jason¿s two sons and steals their corpses. The grieving former hero sails into the night on the Argo with no reason to live, unable to obtain closure......................... Centuries later, Merlin learns that a ¿screaming¿ ship is locked inside a frozen lake. Concluding that the vessel must be the Argo, he journeys to help his mourning friend Jason, who screams are for his lost sons. Using his cherished ¿charm¿, he raises the Argo at the cost of much of his youth. He next informs Jason that his two sons live. A renewed Jason puts together a new crew of Argonauts set to rescue his children........................... Combining Arthurian legend with Greek mythology, Robert Holdstock displays he may be the leading mythologist of modern times. The story line is more than just an epic adventure as the key players, Merlin and Jason learn that no man, no matter how powerful or heroic, is an island. Magic seems unfeigned and the blending of the two epic lines brilliantly conceived and achieved. The first book of the Merlin Codex is a triumph that fantasy readers will relish, keep, and desire immediate release of book two in this terrific opus...................... Harriet Klausner

    Was this review helpful? Yes  No   Report this review
Sort by: Showing all of 3 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)