Challenges for Game Designers [NOOK Book]

Overview

If you're an IT professional tasked with launching and administering SharePoint to your organization, Inside SharePoint 2007 Administration is the only book you'll need. You'll find all of the information necessary to administer SharePoint -- everything from detailed real-world installation instructions and proper backup procedures to performance optimizations and scripting help that will keep your SharePoint farm humming. The book is based 100 percent on tried-and-true experiences from actual SharePoint ...
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Challenges for Game Designers

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Overview

If you're an IT professional tasked with launching and administering SharePoint to your organization, Inside SharePoint 2007 Administration is the only book you'll need. You'll find all of the information necessary to administer SharePoint -- everything from detailed real-world installation instructions and proper backup procedures to performance optimizations and scripting help that will keep your SharePoint farm humming. The book is based 100 percent on tried-and-true experiences from actual SharePoint administrators, rather than simply theoretical ideas. The chapters are set up in a logical progression for a new deployment, starting with understanding the foundation and architecture and ending with backups and disaster recovery. All instructions for accomplishing specific tasks are contained within the text of the various chapters and include numbered steps.
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Product Details

  • ISBN-13: 9781584506232
  • Publisher: Cengage Learning
  • Publication date: 1/8/2008
  • Sold by: CENGAGE LEARNING
  • Format: eBook
  • Edition number: 1
  • Pages: 352
  • Sales rank: 1,220,160
  • File size: 2 MB

Meet the Author

Brenda Brathwaite is an award-winning game designer, artist, writer, and creative director with 30 years of experience in the industry. Before founding Loot Drop, Brenda worked for a variety of game companies including Atari, Electronic Arts, Sir-tech Software, and numerous companies in the social games space. She has worked on many Facebook games, including Cloudforest Expedition, Ravenwood Fair, Critter Island, SuperPoke Pets!, SPP Ranch, Garden Life, Rock Riot, and Top Fish. Brenda served on the board of the International Game Developers Association (IGDA) and presently chairs the IGDA's Women in Games Special Interest group. Brenda was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft's 2010 Women in Games game design awards. In 2009, her game Train won the coveted Vanguard Award at IndieCade. She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists, and icons who are making the world a more stimulating place.

Ian Schreiber has been in the industry for eight years, first as a programmer and then as a game designer. He has worked on five published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design, and has mentored college students at those and several other universities. Ian is co-author of "Challenges for Game Designers."

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Table of Contents

Introduction & Welcome; Part I: Building Blocks; Chapter 1: The Basics; Chapter 2: Game Design Atoms; Chapter 3: Puzzle Design; Chapter 4: Converting Digital to Physical; Part II: Chance and Skill; Chapter 5: Elements of Chance; Chapter 6: Elements of "Strategic" Skill; Chapter 7: Elements of "Twitch" Skill; Chapter 8: Chance and Skill: Finding the Balance; Part III: Writing Game Concepts; Chapter 9: What Is Intellectual Property?; Chapter 10: Creating Sequels; Chapter 11: Targeting a Market; Chapter 12: Learning an Unfamiliar Genre; Chapter 13: Designing a Game to Tell a Story; Part IV: Additive and Subtractive Design; Chapter 14: Adding and Subtracting Mechanics; Chapter 15: "But Make It Multiplayer"; Part V: Special Topics; Chapter 16: Creating a User Interface; Chapter 17: Games as Art; Chapter 18: Games as a Teaching Tool; Chapter 19: Serious Games; Chapter 20: Casual Games; Chapter 21: Social Networks and Games;

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Customer Reviews

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Sort by: Showing all of 4 Customer Reviews
  • Anonymous

    Posted October 5, 2012

    Informative and a must read for Game Developers

    This book really lays out what skills are needed to be a game designer in a way that makes sense and is easy to understand.

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  • Anonymous

    Posted April 27, 2011

    No text was provided for this review.

  • Anonymous

    Posted February 21, 2012

    No text was provided for this review.

  • Anonymous

    Posted June 11, 2011

    No text was provided for this review.

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