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Halo: First Strike

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Overview

Rounding out Tor’s series of reissues of the original three Halo novels, this newly edited and revised edition of First Strike is a must-have for all Halo fans. Featuring author Eric Nylund at the helm, this tale bridges the events that take place in the game Halo: Combat Evolved (as novelized in The Flood) and its blockbuster follow-up, Halo 2.

After destroying the first Halo, Master Chief and Cortana attempt to voyage back home among a myriad of deadly Covenant attacks. With a...

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Halo: First Strike

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Overview

Rounding out Tor’s series of reissues of the original three Halo novels, this newly edited and revised edition of First Strike is a must-have for all Halo fans. Featuring author Eric Nylund at the helm, this tale bridges the events that take place in the game Halo: Combat Evolved (as novelized in The Flood) and its blockbuster follow-up, Halo 2.

After destroying the first Halo, Master Chief and Cortana attempt to voyage back home among a myriad of deadly Covenant attacks. With a battle weary squad, that includes the last of the Spartan-II survivors and the program’s creator, Dr. Catherine Halsey, First Strike delivers an action-packed space opera told against the backdrop of one of the richest and most complex Science Fiction franchises of our time.

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Editorial Reviews

Library Journal

Bestselling writers Nylund (www.ericnylund.net) and Dietz (williamcdietz.com) expand on the foundations of the megapopular Xbox videogame series of the same name (Halo: Combat Evolved, Halo 2, and Halo 3) in the first three of five entries in this military sf epic.

The Fall of Reach is a sort of prequel, describing the life and background of Halo hero Master Chief and more. The saga continues in The Flood, essentially a novelization of the first Halo game. The third entry, First Strike, provides a transition from the end of the first Halo game to the beginning of its followup, Halo 2.

Nylund's two titles are more satisfying than Dietz's, perhaps because he had the liberty of supplying details and cohesion in the Halo universe, while Dietz had the difficult task of rendering a videogame into prose. The narration by multitalented Todd McLaren (toddmclaren.com) is flexible and intense across all three titles. Part of a franchise, these audiobooks are of definite interest to public libraries. [Audio clips available through www.tantor.com; also available as a boxed set (3 MP3CDs. retail ed. ISBN 9781400120314. $29.95).-Ed.]
—Denise A. Garofalo

From the Publisher
"The narration by multitalented Todd McLaren...is flexible and intense." —-Library Journal Audio Review
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Product Details

  • ISBN-13: 9780594194996
  • Publisher: Doherty, Tom Associates, LLC
  • Publication date: 12/21/2010
  • Series: Halo Series
  • Edition number: 1
  • Pages: 448
  • Product dimensions: 5.40 (w) x 8.20 (h) x 1.20 (d)

Meet the Author

Eric Nylund has written three novels based in the Halo video game universe: Halo: The Fall of Reach, Halo: First Strike, and Halo: Ghosts of Onyx, as well as the epic mythology incarnate series that begins with Mortal Coils and All That Lives Must Die. He lives near Seattle on a rain-drenched mountain with his wife, Syne Mitchell.
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Read an Excerpt

HALO® FIRST STRIKE (Chapter One)

0558 Hours, August 30, 2552 (Military Calendar) \

UNSC vessel Pillar of Autumn, Epsilon Eridani

System Near Reach Station Gamma.

SPARTAN 104, Frederic, twirled a combat knife, his fingers nimble despite the bulky MJOLNIR combat armor that encased his body. The blade traced a complicated series of graceful arcs in the air. The few remaining Naval personnel on the deck turned pale and averted their eyes—a Spartan wielding a knife was generally accompanied by the presence of several dead bodies.

He was nervous, and this was more than the normal pre-mission jitters. The team’s original objective—the capture of a Covenant ship—had been scrubbed in the face of a new enemy offensive. The Covenant were en route to Reach, the last of the United Nations Space Command’s major military strongholds.

Fred couldn’t help but wonder what use ground troops would be in a ship-to-ship engagement. The knife spun.

Around him, his squadmates loaded weapons, stacked gear, and prepped for combat, their efforts redoubled since the ship’s Captain had personally come down to the mustering area to brief the team leader, SPARTAN 117—but Fred was already squared away. Only Kelly had finished stowing gear before him.

He balanced the point of the knife on his armored finger. It hung there for several seconds, perfectly still.

A subtle shift in the Pillar of Autumn’s gravity caused the knife to tip. Fred plucked it from the air and sheathed it in a single deft move. A cold feeling filled his stomach as he realized what the gravity fluctuation meant: The ship had just changed course—another complication.

Master Chief SPARTAN 117—John—marched to the nearest COM panel as Captain Keyes’s face filled the screen.

Fred sensed a slight movement to his right—a subtle hand signal from Kelly. He opened a private COM freq to his teammate.

“Looks like we’re in for more surprises,” she said.

“Roger that,” he replied, “though I think I’ve had enough surprises for one op.”

Kelly chuckled.

Fred focused his attention on John’s exchange with Keyes. Each Spartan—selected from an early age and trained to the pinnacle of military science—had undergone multiple augmentation procedures: biochemical, genetic, and cybernetic. As a result, a Spartan could hear a pin drop in a sandstorm, and every Spartan in the room was interested in what the Captain had to say. If you’re going to drop into hell, CPO Mendez, the Spartans’ first teacher, had once said, you may as well drop with good intel.

Captain Keyes frowned on the ship’s viewscreen, a nonregulation pipe in his hand. Though his voice was calm, the Captain’s grip on the pipe was white-knuckle tight as he outlined the situation. A single space vessel docked in Reach’s orbital facilities had failed to delete its navigational database. If the NAV data fell into Covenant hands, the enemy would have a map to Earth.

“Master Chief,” the Captain said, “I believe the Covenant will use a pinpoint Slipspace jump to a position just off the space dock. They may try to get their troops on the station before the Super MAC guns can take out their ships. This will be a difficult mission, Chief. I’m…open to suggestions.”

“We can take care of it,” the Master Chief replied.

Captain Keyes’s eyes widened and he leaned forward in his command chair. “How exactly, Master Chief?”

“With all due respect, sir, Spartans are trained to handle difficult missions. I’ll split my squad. Three will board the space dock and make sure that NAV data does not fall into the Covenant’s hands. The remainder of the Spartans will go groundside and repel the invasion forces.”

Fred gritted his teeth. Given his choice, he’d rather fight the Covenant on the ground. Like his fellow Spartans, he loathed off-planet duty. The op to board the space dock would be fraught with danger at every turn—unknown enemy deployment, no gravity, useless intel, no dirt beneath his feet.

There was no question, though: The space op was the toughest duty, so Fred intended to volunteer for it.

Captain Keyes considered John’s suggestion. “No, Master Chief. It’s too risky—we’ve got to make sure the Covenant don’t get that NAV data. We’ll use a nuclear mine, set it close to the docking ring, and detonate it.”

“Sir, the EMP will burn out the superconductive coils of the orbital guns. And if you use the Pillar of Autumn’s conventional weapons, the NAV database may still survive. If the Covenant search the wreckage, they may obtain the data.”

“True,” Keyes said and tapped his pipe thoughtfully to his chin. “Very well, Master Chief. We’ll go with your suggestion. I’ll plot a course over the docking station. Ready your Spartans and prep two dropships. We’ll launch you—” He consulted with Cortana. “—in five minutes.”

“Aye, Captain. We’ll be ready.”

“Good luck,” Captain Keyes said, and the viewscreen went black.

Fred snapped to attention as the Master Chief turned to face the Spartans. Fred began to step forward—

—but Kelly beat him to it. “Master Chief,” she said, “permission to lead the space op.”

She had always been faster, damn her.

“Denied,” the Master Chief said. “I’ll be leading that one.

“Linda and James,” he continued. “You’re with me. Fred, you’re Red Team leader. You’ll have tactical command of the ground operation.”

“Sir!” Fred shouted and started to voice a protest—then squelched it. Now wasn’t the time to question orders…as much as he wanted to. “Yes, sir!”

“Now make ready,” the Master Chief said. “We don’t have much time left.”

The Spartans stood a moment. Kelly called out, “Attention!” The soldiers snapped to and gave the Master Chief a crisp salute, which was promptly returned.

Fred switched to Red Team’s all-hands freq and barked, “Let’s move, Spartans! I want gear stowed in ninety seconds, and final prep in five minutes. Joshua: Liaise with Cortana and get me current intel on the drop area—I don’t care if it’s just weather satellite imagery, but I want pictures, and I want them ninety seconds ago.”

Red Team jumped into action.

The pre-mission jitters were gone, replaced with a cold calm. There was a job to do, and Fred was eager to get to work.

Flight Officer Mitchell flinched as a stray energy burst streaked into the landing bay and vaporized a meter-wide section of bulkhead. Red-hot, molten metal splattered the Pelican dropship’s viewport.

Screw this, he thought, and hit the Pelican’s thrusters. The gun-metal-green transport—reinforced to carry more than twenty Spartans—balanced for a moment on a column of blue-white fire, then hurtled out of the Pillar of Autumn’s launch bay and into space. Five seconds later all hell broke loose.

Incoming energy bursts from the lead Covenant vessels cut across their vector and slammed into a COMSat. The communications satellite broke apart, disintegrating into glittering shards.

“Better hang on,” Mitchell announced to his passengers in the dropship’s troop bay. “Company’s coming.”

A swarm of Seraphs—the Covenant’s scarablike attack fighters—fell into tight formation and arced through space on an intercept course for the dropship.

The Pelican’s engines flared and the bulky ship plummeted toward the surface of Reach. The alien fighters accelerated and plasma bursts flickered from their gunports.

An energy bolt slashed past on the port side, narrowly missing the Pelican’s cockpit.

Mitchell’s voice crackled across the COM system: “Bravo-One to Knife Two-Six: I could use a little help here.”

He rolled the Pelican to port to avoid a massive, twisted hunk of wreckage from a patrol cutter that had strayed too close to the oncoming assault wave. Beneath the blackened plasma scorches, he could just make out the UNSC insigne. Mitchell scowled. This was getting worse by the second. “Bravo-One to Knife Two-Six, where the hell are you?” he yelled.

A quartet of wedge-shaped, angular fighters slotted into covering position on Mitchell’s scopes—Longswords, heavy fighters.

“Knife Two-Six to Bravo-One,” a terse, female voice crackled across the COM channel. “Keep your pants on. Business is good today.”

Too good. No sooner had the fighters taken escort position over his dropship than the approaching Covenant fighters opened up with a barrage of plasma fire.

Three of the Pelican’s four Longsword escorts peeled off and powered toward the Covenant ships. Against the black of space, cannons flashed and missiles etched ghostly trails; Covenant energy weapons cut through the night and explosions dotted the sky.

The Pelican and its sole escort, however, accelerated straight toward the planet. It shot past whirling wreckage; it rolled and maneuvered as missiles and plasma bolts crisscrossed their path.

Mitchell flinched as Reach’s orbital defense guns fired in a hot, actinic flash. A white ball of molten metal screamed directly over the Pelican and its escort as they rocketed beneath the defense platform’s ring-shaped superstructure.

Mitchell sent the Pelican into the planet’s atmosphere. Vaporous flames flickered across the ship’s stunted nose, and the Pelican jounced from side to side.

“Bravo-One, adjust attack angle,” the Longsword pilot advised. “You’re coming in too hot.”

“Negative,” Mitchell said. “We’re getting to the surface fast—or we’re not getting there at all. Enemy contacts on my scopes at four by three o’clock.”

A dozen more Covenant Seraphs fired their engines and angled toward the two descending ships.

“Affirmative: four by three. I’ve got ’em, Bravo-One,” the Longsword pilot announced. “Give ’em hell down there.”

The Longsword flipped into a tight roll and rocketed for the Covenant formation. There was no chance that the pilot could take out a dozen Seraphs—and Knife Two-Six had to know that. Mitchell only hoped that the precious seconds Two-Six bought them would be enough.

The Pelican opened its intake vents and ignited afterburners, plummeting toward the ground at thirteen hundred meters per second. The faint aura of flames around the craft roared from red to blinding orange.

The Pelican’s aft section had been stripped of the padded crash seats that usually lined the section’s port and starboard sides. The life-support generators on the firewall between passenger and pilot’s compartment had also been discarded to make room. Under other circumstances, such modifications would have left the Pelican’s troop bay unusually cavernous. Every square centimeter of space, however, was occupied.

Twenty-two Spartans braced themselves and clung to the frame of the ship; they crouched in their MJOLNIR armor to absorb the shock of their rapid descent. Their armor was half a ton of black alloy, faintly luminous green ceramic plates, and winking energy shield emitters. Polarized visors and full helmets made them look part Greek hero and part tank—more machine than human. At their feet equipment bags and ammunition boxes were lashed in place. Everything rattled as the ship jostled through the increasingly dense air.

Fred hit the COM and barked: “Brace yourselves!” The ship lurched, and he struggled to keep his footing.

SPARTAN 087, Kelly, moved nearer and opened a frequency. “Chief, we’ll get that COM malfunction squared away after we hit planetside,” she said.

Fred winced when he realized that he’d just broadcast on FLEETCOM 7: He’d spammed every ship in range. Damn it.

He opened a private channel to Kelly. “Thanks,” he said. Her reply was a subtle nod.

He knew better than to make such a simple mistake—and as his second in command, Kelly was rattled by his mistake with the COM, too. He needed her rock-solid. He needed all of Red Team frosty and wired tight.

Which meant that he needed to make sure he held it together. No more mistakes.

He checked the squad’s biomonitors. They showed all green on his heads-up display, with pulse rates only marginally accelerated. The dropship’s pilot was a different story. Mitchell’s heart fired like an assault rifle.

Any problems with Red Team weren’t physical; the biomonitors confirmed that much. Spartans were used to tough missions; UNSC High Command never sent them on any “easy” jobs.

Their job this time was to get groundside and protect the generators that powered the orbiting Magnetic Accelerator Cannon platforms. The fleet was getting ripped to shreds in space. The massive MAC guns were the only thing keeping the Covenant from overrunning their lines and taking Reach.

Fred knew that if anything had Kelly and the other Spartans rattled, it was leaving behind the Master Chief and his hand-picked Blue Team.

Fred would have infinitely preferred to be with Blue Team. He knew every Spartan here felt like they were taking the easy way out. If the ship-jockeys managed to hold off the Covenant assault wave, Red Team’s mission was a milk run, albeit a necessary one.

Kelly’s hand bumped into Fred’s shoulder, and he recognized it as a consoling gesture. Kelly’s razor-edged agility was multiplied fivefold by the reactive circuits in her MJOLNIR armor. She wouldn’t have “accidentally” touched him unless she meant it, and the gesture spoke volumes.

Before he could say anything to her, the Pelican angled and gravity settled the Spartans’ stomachs.

“Rough ride ahead,” the pilot warned.

The Spartans bent their knees as the Pelican rolled into a tight turn. A crate broke its retaining straps, bounced, and stuck to the wall.

The COM channel blasted static and resolved into the voice of the Longsword’s pilot: “Bravo Two-Six, engaging enemy fighters. Am taking heavy incoming fire—” The channel was abruptly swallowed in static.

An explosion buffeted the Pelican, and bits of metal pinged off its thick hull.

Patches of armor heated and bubbled away. Energy blasts flashed through the boiling metal, filling the interior with fumes for a split second before the ship’s pressurized atmosphere blew the haze out the gash in its side.

Sunlight streamed though the lacerated Titanium-A armor. The dropship lurched to port, and Fred glimpsed five Covenant Seraph fighters driving after them and wobbling in the turbulent air.

“Gotta shake ’em,” the pilot screamed. “Hang on!”

The Pelican pitched forward, and her engines blasted in full overload. The dropship’s stabilizers tore away, and the craft rolled out of control.

The Spartans grabbed on to cross beams as their gear was flung about inside the ship.

“It’s going to be a helluva hot drop, Spartans,” their pilot hissed over the COM. “Autopilot’s programmed to angle. Reverse thrusters. Gees are takin’ me out. I’ll—”

A flash of light outlined the cockpit hatch, and the tiny shock-proof glass window shattered into the passenger compartment.

The pilot’s biomonitor flatlined.

The rate of their dizzying roll increased, and bits of metal and instruments tore free and danced around the compartment.

SPARTAN 029, Joshua, was closest to the cockpit hatch. He pulled himself up and looked in. “Plasma blast,” he said. He paused for a heartbeat, then added: “I’ll reroute control to the terminal here.” With his right hand, he furiously tapped commands onto the keyboard mounted on the wall. The fingers of his left hand dug into the metal bulkhead.

Kelly crawled along the starboard frame, held there by the spinning motion of the out-of-control Pelican. She headed aft of the passenger compartment and punched a keypad, priming the explosive bolts on the drop hatch.

“Fire in the hole!” she yelled.

The Spartans braced.

The hatch exploded and whipped away from the plummeting craft. Fire streamed along the outer hull. Within seconds the compartment became a blast furnace. With the grace of a high-wire performer, Kelly leaned out of the rolling ship, her armor’s energy shields flaring in the heat.

The Covenant Seraph fighters fired their lasers, but the energy weapons scattered in the superheated wake of the dropping Pelican. One alien ship tumbled out of control, too deep in the atmosphere to easily maneuver. The others veered and arced up back into space.

“Too hot for them,” Kelly said. “We’re on our own.”

“Joshua,” Fred called out. “Report.”

“The autopilot’s gone, and cockpit controls are offline,” Joshua answered. “I can counter our spin with thrusters.” He tapped in a command; the port engine shuddered, and the ship’s rolling slowed and ceased.

“Can we land?” Fred asked.

Joshua didn’t hesitate to give the bad news. “Negative. The computer has no solution for our inbound vector.” He tapped rapidly on the keyboard. “I’ll buy as much time as I can.”

Fred ran over their limited options. They had no parasails, no rocket-propelled drop capsules. That left them one simple choice: They could ride this Pelican straight into hell…or they could get off.

“Get ready for a fast drop,” Fred shouted. “Grab your gear. Pump your suits’ hydrostatic gel to maximum pressure. Suck it up, Spartans—we’re landing hard.”

“Hard landing” was an understatement. The Spartans—and their MJOLNIR armor—were tough. The armor’s energy shields, hydrostatic gel, and reactive circuits, along with the Spartans’ augmented skeletal structure, might be enough to withstand a high-speed crash landing…but not a supersonic impact.

It was a dangerous gamble. If Joshua couldn’t slow the Pelican’s descent, they’d be paste.

“Twelve thousand meters to go,” Kelly shouted, still leaning over the edge of the aft door.

Fred told the Spartans: “Ready and aft. Jump on my mark.”

The Spartans grabbed their gear and moved toward the open hatch.

The Pelican’s engines screamed and pulsed as Joshua angled the thruster cams to reverse positions. The deceleration pulled at the Spartan team, and everyone grabbed, or made, a hand-hold.

Joshua brought what was left of the craft’s control flaps to bear, and the Pelican’s nose snapped up. A sonic boom rippled through the ship as its velocity dropped below Mach 1. The frame shuddered and rivets popped.

“Eight kilometers and this brick is still dropping fast,” Kelly called out.

“Joshua, get aft,” Fred ordered.

“Affirmative,” Joshua said.

The Pelican groaned and the frame pinged from the stress—and then creaked as the craft shuddered and flexed. Fred set his armored glove on the wall and tried to will the craft to hold together a little longer.

It didn’t work. The port engine exploded, and the Pelican tumbled out of control.

Kelly and the Spartans near the aft drop hatch dropped out.

No more time.

“Jump,” Fred shouted. “Spartans: Go, go, go!”

The rest of the Spartans crawled aft, fighting the gee forces of the tumbling Pelican. Fred grabbed Joshua—and they jumped.

HALO® FIRST STRIKE Copyright © 2003, 2010 by Microsoft Corporation

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Table of Contents

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Customer Reviews

Average Rating 4.5
( 315 )
Rating Distribution

5 Star

(255)

4 Star

(33)

3 Star

(16)

2 Star

(5)

1 Star

(6)

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See All Sort by: Showing 1 – 20 of 316 Customer Reviews
  • Posted February 22, 2011

    Deeply Thrilling; Deeply Insightful

    Eric Nylund's thrilling sequel to Halo: The Flood relates the cosmic struggles of the genetically enhanced super-soldier known as the Master Chief as he fights his way back to Earth following the destruction of a gargantuan alien construct known as Halo. Along the way he meets many other humans in a similar predicament, such as the tough-as-nails UNSC marine, Sergeant Avery Johnson. These two men become the conduits for a theme that not only applies to the futuristic galaxy of Halo but also the segmented and earthbound society of today- the value of individual life in the light of the greater good. A military-style location and date heading at the start of each chapter helps not only with keeping track of events light-years from each other, but also sets a no-nonsense mood that is quite fitting for this book. Also, the author uses the Master Chief's own thoughts, the reactions of others toward him, and a flashback to masterfully paint a complete picture of this soldier as not just a freak of human necessity but a cool, calculating, killer as well as an ethical, compassionate child who was stolen from his parents and raised to defend humanity. Thrilling ground engagements and space battles against technologically superior aliens create a sense of urgency of the Master Chief's purpose as well as making the book very suspenseful, colorful, and exciting. One of the few things that I disliked about this book also greatly contributes to the value of the novel as a whole. Throughout the story, many brave souls are lost in their dedication to protecting humanity, which illustrates the book's main concept of individual life versus the greater good. Though this does improve the story, one cannot help but feel loss at the deaths of the characters that have been so positively portrayed by the author. In this book, anybody who is interested in what goes on in the Halo universe beyond the games will find a setting that fits seamlessly into the franchise. More specifically, First Strike is a direct bridge between the stories of Halo and Halo 2, which enhances the experience of playing from one game to another. For anyone who has enjoyed this book or any of the Halo games, I would also recommend Halo: Contact Harvest, Halo: The Fall of Reach, Halo: The Flood, Halo: Ghosts of Onyx, and Halo Evolutions.

    15 out of 15 people found this review helpful.

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  • Anonymous

    Posted December 8, 2011

    I bought the book very exsiting

    Hey its me again Ryan Stine . I finshed the sample and i got the book and so far it awesome its very action packed and it has a lot of supenc in it ( im not a great speller). This is one of the best books in my library. Ps. Hahahahahahahahahahahahahahahah i didnt know that master chief was going to be in here and i dont have the game halo reach or an xbox 360 but i love halo.

    10 out of 12 people found this review helpful.

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  • Posted June 26, 2011

    AWP Awesome

    If the Covenant read this,they wouldn't be messing with our Spartans.

    9 out of 15 people found this review helpful.

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  • Anonymous

    Posted October 12, 2012

    ABOVE AND BEYOND

    Im a big fan of the halo series and this book is a really good sequel to "the fall of reach" and "the flood". I would highly recomend this book to anyone that likes action. The book is very discriptive and really puts you in the scene. It kept me turning the pages. When i finally finished, i was deeply impressed with the story line.

    The author really makes each character in this book specail in some shape or form... master chief isnt the only main character. EVERY SINGLE character that is introduced whether good or bad, the author gives the man, woman, or alien feeling and life. Its like watching a movie in your head.

    Over all... this book is a must have

    6 out of 6 people found this review helpful.

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  • Anonymous

    Posted July 13, 2011

    Love it

    Good story line, exxtremely active information and well written. I could not put the book down!

    6 out of 7 people found this review helpful.

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  • Anonymous

    Posted January 13, 2013

    Assasins creed is for noobs

    Halo rocks!!Assasins creed sucks!Play Halo or call of duty:p

    5 out of 10 people found this review helpful.

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  • Anonymous

    Posted January 29, 2012

    OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I ment if i could put 200000000000000000000000000000000 stars I would listen to this a sniper blows up a transport by shooting an elites plasma HA!!!!!! :) :0

    5 out of 8 people found this review helpful.

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  • Anonymous

    Posted January 15, 2013

    Halo4

    I like "ACTION!"

    4 out of 4 people found this review helpful.

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  • Anonymous

    Posted March 31, 2012

    hella frekin awsome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Its the best book anybody can read . Master chief always kicks butt and never loses

    4 out of 4 people found this review helpful.

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  • Anonymous

    Posted November 4, 2004

    Halo: First Strike

    First Strike is one of the best books I have ever read because compared to the other books in the series you couldn't tell which one is best!

    3 out of 4 people found this review helpful.

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  • Anonymous

    Posted May 15, 2013

    By michael curran

    This took me on ann a adventure it was so thrilling that couldnt put it down the moment picked it up i read in every place i would go to the book was so good that i lost two days of sleep over it and after slept for a day i read the rest of the series if your a halo lover then join me on face book at tamm yb curran i post hourly updates on halo feeds

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted May 12, 2013

    Best Book Eveeerrrrrrrrrr

    Awsome

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted April 21, 2013

    Very good

    I like Sgt. Johnson. Hes funny and BA

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted April 8, 2013

    To below

    Thats because reach is totally inacurate. Halsey didnt find out about spartan IIIs until she was fixin up Kelly. No spartan 3 escorted her to castle base. And halsey gave cortana to john, not noble six

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted May 17, 2013

    J 117

    Attention, this is master chief please respond!

    1 out of 2 people found this review helpful.

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  • Anonymous

    Posted March 25, 2013

    COD+XBL: Children's Online Daycare

    Don't be an idiot. Play Halo.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted February 28, 2013

    shambra

    Im back

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted February 28, 2013

    Nick to shamba

    No 3some

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted February 22, 2013

    The Game Itself

    Halo is a cool game series and the book is cool



    ILikeCheese00

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted January 15, 2013

    What the

    Is it a comic or a real book? :D

    1 out of 1 people found this review helpful.

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