Chess Engines: Computer Chess, Deep Blue, Gnu Chess, Rybka, Chess Engine, Virtual Chess 64, Chessmaster, Kotok-McCarthy, Zillions of

Overview

Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Computer Chess, Deep Blue, Gnu Chess, Chess Engine, Rybka, Chessmaster, Kotok-Mccarthy, Zillions of Games, Hydra, Colossus Chess, Mizar Chess Engine, Mac Hack, X3d Fritz, Battle Chess, Kaissa, Chessgenius, Fritz, Sargon, Chessv, Hiarcs, Virtual Kasparov, Crafty, Fruit, Pocket Fritz, Video Chess, Wii Chess, Shredder, List of ...

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Overview

Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Computer Chess, Deep Blue, Gnu Chess, Chess Engine, Rybka, Chessmaster, Kotok-Mccarthy, Zillions of Games, Hydra, Colossus Chess, Mizar Chess Engine, Mac Hack, X3d Fritz, Battle Chess, Kaissa, Chessgenius, Fritz, Sargon, Chessv, Hiarcs, Virtual Kasparov, Crafty, Fruit, Pocket Fritz, Video Chess, Wii Chess, Shredder, List of Chess Software, Anti-Computer Tactics, Deep Thought, Zappa, Mchess Pro, Chess, Belle, Chess Titans, Junior, Chessmachine, Power Chess, Toledo Nanochess, Micro-Max, Kasparov Chessmate, Chiptest, Knightcap, Rebel, Fidelity Ultimate Chess Challenge, Microchess, Chess, Naum, 1k Zx Chess, Delfi, Hitech, Sjeng, Tom Kerrigan's Simple Chess Program, Silver Star Chess, Cray Blitz, Cilkchess, Socrates Ii, Ikarus, Chess Tiger, Smarthink. Excerpt: 1K ZX Chess 1K ZX Chess is a chess-playing computer program for the unexpanded Sinclair ZX81 , created by programmer David Horne. The game implements most chess rules (castling , queening , and en passant capture are missing), artificial intelligence , and a user interface. The code uses only 1K of RAM , making this one of the smallest computer implementations of chess. See also (online edition) References (URLs online) Websites (URLs online) A hyperlinked version of this chapter is at Anti-computer tactics are a style of play used by humans to beat strong computer opponents at various games, especially in board games such as chess . It involves playing conservatively for a long-term advantage the computer is not able to see in its game tree search. This will frequently involve selecting moves that are believed to be sub-optimal in order to exploit known weaknesses in the way computer players evaluate positions . In Starcraft In the PC game Starcraft an unskilled Terran player is able to completely negate the initial attack if...

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Product Details

  • ISBN-13: 9781155521442
  • Publisher: General Books LLC
  • Publication date: 5/4/2010
  • Pages: 50
  • Product dimensions: 7.44 (w) x 9.69 (h) x 0.10 (d)

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