Chronicles of the Black Company: The Black Company, Shadows Linger, The White Rose

( 73 )

Overview

Darkness wars with darkness as the hard-bitten men of the Black Company take their pay and do what they must. They bury their doubts with their dead.

Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…

This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose--the first three novels in Glen Cook's bestselling fantasy series.

...
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Overview

Darkness wars with darkness as the hard-bitten men of the Black Company take their pay and do what they must. They bury their doubts with their dead.

Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…

This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose--the first three novels in Glen Cook's bestselling fantasy series.

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Editorial Reviews

From the Publisher
"With the Black Company series Glen Cook single-handedly changed the face of fantasy—something a lot of people didn't notice and maybe still don't. He brought the story down to a human level, dispensing with the cliché archetypes of princes, kings, and evil sorcerers. Reading his stuff was like reading Vietnam War fiction on peyote." —Steven Erikson, author of Gardens of the Moon
author of Gardens of the Moon Steven Erikson

With the Black Company series Glen Cook single-handedly changed the face of fantasy--something a lot of people didn't notice and maybe still don't. He brought the story down to a human level, dispensing with the cliché archetypes of princes, kings, and evil sorcerers. Reading his stuff was like reading Vietnam War fiction on peyote.
Library Journal

This omnibus volume combines Cook's The Black Company, Shadows Linger, and The White Roseinto a single, affordable volume.


—Michael Rogers
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Product Details

  • ISBN-13: 9780765319234
  • Publisher: Tom Doherty Associates
  • Publication date: 11/13/2007
  • Series: Black Company Series
  • Edition description: First Edition
  • Pages: 704
  • Sales rank: 70,079
  • Product dimensions: 7.06 (w) x 9.12 (h) x 1.27 (d)

Meet the Author

Glen Cook lives in St. Louis, Missouri.

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Read an Excerpt

Chronicles of the Black Company


By Glen Cook

Tom Doherty Associates

Copyright © 2007 Glen Cook
All rights reserved.
ISBN: 978-0-7653-1923-4



CHAPTER 1

Legate


There were prodigies and portents enough, One-Eye says. We must blame ourselves for misinterpreting them. One-Eye's handicap in no way impairs his marvelous hindsight.

Lightning from a clear sky smote the Necropolitan Hill. One bolt struck the bronze plaque sealing the tomb of the forvalaka, obliterating half the spell of confinement. It rained stones. Statues bled. Priests at several temples reported sacrificial victims without hearts or livers. One victim escaped after its bowels were opened and was not recaptured. At the Fork Barracks, where the Urban Cohorts were billeted, the image of Teux turned completely around. For nine evenings running, ten black vultures circled the Bastion. Then one evicted the eagle which lived atop the Paper Tower.

Astrologers refused readings, fearing for their lives. A mad soothsayer wandered the streets proclaiming the imminent end of the world. At the Bastion, the eagle not only departed, the ivy on the outer ramparts withered and gave way to a creeper which appeared black in all but the most intense sunlight.

But that happens every year. Fools can make an omen of anything in retrospect.

We should have been better prepared. We did have four modestly accomplished wizards to stand sentinel against predatory tomorrows—though never by any means as sophisticated as divining through sheeps' entrails.

Still, the best augurs are those who divine from the portents of the past. They compile phenomenal records.

Beryl totters perpetually, ready to stumble over a precipice into chaos. The Queen of the Jewel Cities was old and decadent and mad, filled with the stench of degeneracy and moral dryrot. Only a fool would be surprised by anything found creeping its night streets.

* * *

I had every shutter thrown wide, praying for a breath off the harbor, rotting fish and all. There wasn't enough breeze to stir a cobweb. I mopped my face and grimaced at my first patient. "Crabs again, Curly?"

He grinned feebly. His face was pale. "It's my stomach, Croaker." His pate looks like a polished ostrich egg. Thus the name. I checked the watch schedule and duty roster. Nothing there he would want to avoid. "It's bad, Croaker. Really."

"Uhm." I assumed my professional demeanor, sure what it was. His skin was clammy, despite the heat. "Eaten outside the commissary lately, Curly?" A fly landed on his head, strutted like a conqueror. He didn't notice.

"Yeah. Three, four times."

"Uhm." I mixed a nasty, milky concoction. "Drink this. All of it."

His whole face puckered at the first taste. "Look, Croaker, I...."

The smell of the stuff revolted me. "Drink, friend. Two men died before I came up with that. Then Pokey took it and lived." Word was out about that.

He drank.

"You mean it's poison? The damned Blues slipped me something?"

"Take it easy. You'll be okay. Yeah. It looks that way." I'd had to open up Walleye and Wild Bruce to learn the truth. It was a subtle poison. "Get over there on the cot where the breeze will hit you—if the son of a bitch ever comes up. And lie still. Let the stuff work." I settled him down.

"Tell me what you ate outside." I collected a pen and a chart tacked onto a board. I had done the same with Pokey, and with Wild Bruce before he died, and had had Walleye's platoon sergeant backtrack his movements. I was sure the poison had come from one of several nearby dives frequented by the Bastion garrison.

Curly produced one across-the-board match. "Bingo! We've got the bastards now."

"Who?" He was ready to go settle up himself.

"You rest. I'll see the Captain." I patted his shoulder, checked the next room. Curly was it for morning sick call.

I took the long route, along Trejan's Wall, which overlooks Beryl's harbor. Halfway over I paused, stared north, past the mole and lighthouse and Fortress Island, at the Sea of Torments. Particolored sails speckled the dingy grey-brown water as coastal dhows scooted out along the spiderweb of routes linking the Jewel Cities. The upper air was still and heavy and hazy. The horizon could not be discerned. But down on the water the air was in motion. There was always a breeze out around the Island, though it avoided the shore as if fearing leprosy. Closer at hand, the wheeling gulls were as surly and lackadaisical as the day promised to make most men.

Another summer in service to the Syndic of Beryl, sweating and grimy, thanklessly shielding him from political rivals and his undisciplined native troops. Another summer busting our butts for Curly's reward. The pay was good, but not in coin of the soul. Our forebrethren would be embarrassed to see us so diminished.

Beryl is misery curdled, but also ancient and intriguing. Its history is a bottomless well filled with murky water. I amuse myself plumbing its shadowy depths, trying to isolate fact from fiction, legend, and myth. No easy task, for the city's earlier historians wrote with an eye to pleasing the powers of their day.

The most interesting period, for me, is the ancient kingdom, which is the least satisfactorily chronicled. It was then, in the reign of Niam, that the forvalaka came, were overcome after a decade of terror, and were confined in their dark tomb atop the Necropolitan Hill. Echoes of that terror persist in folklore and matronly admonitions to unruly children. No one recalls what the forvalaka were, now.

I resumed walking, despairing of beating the heat. The sentries, in their shaded kiosks, wore towels draped around their necks.

A breeze startled me. I faced the harbor. A ship was rounding the Island, a great lumbering beast that dwarfed the dhows and feluccas. A silver skull bulged in the center of its full-bellied black sail. That skull's red eyes glowed. Fires flickered behind its broken teeth. A glittering silver band encircled the skull.

"What the hell is that?" a sentry asked.

"I don't know, Whitey." The ship's size impressed me more than did its flashy sail. The four minor wizards we had with the Company could match that showmanship. But I'd never seen a galley sporting five banks of oars.

I recalled my mission.

I knocked on the Captain's door. He did not respond. I invited myself inside, found him snoring in his big wooden chair. "Yo!" I hollered. "Fire! Riots in the Groan! Dancing at the Gate of Dawn!" Dancing was an old time general who nearly destroyed Beryl. People still shudder at his name.

The Captain was cool. He didn't crack an eyelid or smile. "You're presumptuous, Croaker. When are you going to learn to go through channels?" Channels meant bug the Lieutenant first. Don't interrupt his nap unless the Blues were storming the Bastion.

I explained about Curly and my chart.

He swung his feet off the desk. "Sounds like work for Mercy." His voice had a hard edge. The Black Company does not suffer malicious attacks upon its men.

* * *

Mercy was our nastiest platoon leader. He thought a dozen men would suffice, but let Silent and me tag along. I could patch the wounded. Silent would be useful if the Blues played rough. Silent held us up half a day while he made a quick trip to the woods.

"What the hell you up to?" I asked when he got back, lugging a ratty-looking sack.

He just grinned. Silent he is and silent he stays.

The place was called Mole Tavern. It was a comfortable hangout. I had passed many an evening there. Mercy assigned three men to the back door, and a pair each to the two windows. He sent another two to the roof. Every building in Beryl has a roof hatch. People sleep up top during the summer.

He led the rest of us through the Mole's front door.

Mercy was a smallish, cocky fellow, fond of the dramatic gesture. His entry should have been preceded by fanfares.

The crowd froze, stared at our shields and bared blades, at snatches of grim faces barely visible through gaps in our face guards. "Verus!" Mercy shouted. "Get your butt out here!"

The grandfather of the managing family appeared. He sidled toward us like a mutt expecting a kick. The customers began buzzing. "Silence!" Mercy thundered. He could get a big roar out of his small body.

"How may we help you, honored sirs?" the old man asked.

"You can get your sons and grandsons out here, Blue."

Chairs squeaked. A soldier slammed his blade into a tabletop.

"Sit still," Mercy said. "You're just having lunch, fine. You'll be loose in an hour."

The old man began shaking. "I don't understand, sir. What have we done?"

Mercy grinned evilly. "He plays the innocent well. It's murder, Verus. Two charges of murder by poisoning. Two of attempted murder by poisoning. The magistrates decreed the punishment of slaves." He was having fun.

Mercy wasn't one of my favorite people. He never stopped being the boy who pulled wings off flies.

The punishment of slaves meant being left up for scavenger birds after public crucifixion. In Beryl only criminals are buried uncremated, or not buried at all.

An uproar rose in the kitchen. Somebody was trying to get out the back door. Our men were objecting.

The public room exploded. A wave of dagger-brandishing humanity hit us.

They forced us back to the door. Those who were not guilty obviously feared they would be condemned with those who were. Beryl's justice is fast, crude, and harsh, and seldom gives a defendant opportunity to clear himself.

A dagger slipped past a shield. One of our men went down. I am not much as a fighter, but I stepped into his place. Mercy said something snide that I did not catch. "That's your chance at heaven wasted," I countered. "You're out of the Annals forever."

"Crap. You don't leave out anything."

A dozen citizens went down. Blood pooled in low places on the floor. Spectators gathered outside. Soon some adventurer would hit us from behind.

A dagger nicked Mercy. He lost patience. "Silent!"

Silent was on the job already, but he was Silent. That meant no sound, and very little flash or fury.

Mole patrons began slapping their faces and pawing the air, forsaking us. They hopped and danced, grabbed their backs and behinds, squealed and howled piteously. Several collapsed.

"What the hell did you do?" I asked.

Silent grinned, exposing sharp teeth. He passed a dusky paw across my eyes. I saw the Mole from a slightly altered perspective.

The bag he had lugged in from out of town proved to be one of those hornets' nests you can, if you're unlucky, run into in the woods south of Beryl. Its tenants were the bumblebee-looking monsters peasants call bald-faced hornets. They have a foul temper unrivalled anywhere in Nature. They cowed the Mole crowd fast, without bothering our lads.

"Fine work, Silent," Mercy said, after having vented his fury on several hapless patrons. He herded the survivors into the street.

I examined our injured brother while the unharmed soldiers finished the wounded. Saving the Syndic the cost of a trial and a hangman, Mercy called that. Silent looked on, still grinning. He's not nice either, though he seldom participates directly.

* * *

We took more prisoners than expected. "Was a bunch of them." Mercy's eyes twinkled. "Thanks, Silent." The line stretched a block.

Fate is a fickle bitch. She'd led us to Mole Tavern at a critical moment. Poking around, our witch man had unearthed a prize, a crowd concealed in a hideout beneath the wine cellar. Among them were some of the best known Blues.

Mercy chattered, wondering aloud how large a reward our informant deserved. No such informant existed. The yammer was meant to save our tame wizards from becoming prime targets. Our enemies would scurry around looking for phantom spies.

"Move them out," Mercy ordered. Still grinning, he eyed the sullen crowd. "Think they'll try something?" They did not. His supreme confidence cowed anyone who had ideas.

We wound through mazelike streets half as old as the world, our prisoners shuffling listlessly. I gawked. My comrades are indifferent to the past, but I cannot help being awed—and occasionally intimidated—by how time-deep Beryl's history runs.

Mercy called an unexpected halt. We had come to the Avenue of the Syndics, which winds from the Customs House uptown to the Bastion's main gate. There was a procession on the Avenue. Though we reached the intersection first, Mercy yielded the right-of-way.

The procession consisted of a hundred armed men. They looked tougher than anyone in Beryl but us. At their head rode a dark figure on the biggest black stallion I've ever seen. The rider was small, effeminately slim, and clad in worn black leather. He wore a black morion which concealed his head entirely. Black gloves concealed his hands. He seemed to be unarmed.

"Damn me," Mercy whispered.

I was disturbed. That rider chilled me. Something primitive deep inside me wanted to run. But curiosity plagued me more. Who was he? Had he come off that strange ship in the harbor? Why was he here?

The eyeless gaze of the rider swept across us indifferently, as though passing over a flock of sheep. Then it jerked back, fixing on Silent.

Silent met stare for stare, and showed no fear. And still he seemed somehow diminished.

The column passed on, hardened, disciplined. Shaken, Mercy got our mob moving again. We entered the Bastion only yards behind the strangers.

* * *

We had arrested most of the more conservative Blue leadership. When word of the raid spread, the volatile types decided to flex their muscles. They sparked something monstrous.

The perpetually abrasive weather does things to men's reason. The Beryl mob is savage. Riots occur almost without provocation. When things go bad the dead number in the thousands. This was one of the worst times.

The army is half the problem. A parade of weak, short-term Syndics let discipline lapse. The troops are beyond control now. Generally, though, they will act against rioters. They see riot suppression as license to loot.

The worst happened. Several cohorts from the Fork Barracks demanded a special donative before they would respond to a directive to restore order. The Syndic refused to pay.

The cohorts mutinied.

Mercy's platoon hastily established a strongpoint near the Rubbish Gate and held off all three cohorts. Most of our men were killed, but none ran. Mercy himself lost an eye, a finger, was wounded in shoulder and hip, and had more than a hundred holes in his shield when help arrived. He came to me more dead than alive.

In the end, the mutineers scattered rather than face the rest of the Black Company.

The riots were the worst in memory. We lost almost a hundred brethren trying to suppress them. We could ill afford the loss of one. In the Groan the streets were carpeted with corpses. The rats grew fat. Clouds of vultures and ravens migrated from the countryside.

The Captain ordered the Company into the Bastion. "Let it run its course," he said. "We've done enough." His disposition had gone beyond sour, disgusted. "Our commission doesn't require us to commit suicide."

Somebody made a crack about us falling on our swords.

"Seems to be what the Syndic expects."

Beryl had ground our spirits down, but had left none so disillusioned as the Captain. He blamed himself for our losses. He did, in fact, try to resign.


(Continues...)

Excerpted from Chronicles of the Black Company by Glen Cook. Copyright © 2007 Glen Cook. Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Table of Contents

Contents

Title Page,
Copyright Notice,
The Black Company,
Dedication,
1. Legate,
2. Raven,
3. Raker,
4. Whisper,
5. Harden,
6. Lady,
7. Rose,
Shadows Linger,
Dedication,
1. Juniper,
2. Tally Roadside,
3. Juniper: The Iron Lily,
4. Tally Ambush,
5. Juniper: Marron Shed,
6. Tally Mix-Up,
7. Juniper: Krage,
8. Tally: Close-Up,
9. Juniper: Death Pays,
10. Tally Turnaround,
11. Juniper: Night Work,
12. The Barrowland,
13. Juniper: The Enclosure,
14. Juniper: Duretile,
15. Juniper: Death of a Gangster,
16. Juniper: Nasty Surprise,
17. Juniper: Travel Plans,
18. Juniper: Blowing Smoke,
19. Juniper: Fear,
20. Juniper: Shadow Talk,
21. Juniper,
22. Juniper: Running Scared,
23. Juniper: Interrogation,
24. Juniper: Shadow Dancing,
25. Juniper: Lovers,
26. Juniper: Lovers' Parting,
27. Juniper: Banished,
28. Juniper: Lisa,
29. Juniper: Payoff,
30. Juniper: More Trouble,
31. Juniper: The Return,
32. Juniper: Visitors,
33. Juniper: The Encounter,
34. Juniper: Flight,
35. Juniper: Bad News,
36. Juniper: Fireworks,
37. Juniper: The Calm,
38. Juniper: The Storm,
39. On The Run,
40. Meadenvil: Pathfinding,
41. Meadenvil: The Ship,
42. Meadenvil: The Refugee,
43. Meadenvil: Warm Trail,
44. Meadenvil: The Clearing,
45. Meadenvil: Hot Trail,
46. Meadenvil: Trouble,
47. The Inn: On The Run,
48. The Inn: Ambush,
49. On The Move,
The White Rose,
Dedication,
1. The Plain of Fear,
2. The Plain of Fear,
3. Story From Yesteryear,
4. The Near Past: Corbie,
5. The Plain of Fear,
6. The Plain of Fear,
7. The Second Letter,
8. The Barrowland,
9. The Plain of Fear,
10. Bomanz's Story,
11. The Barrowland,
12. The Plain of Fear,
13. The Plain of Fear,
14. The Story of Bomanz,
15. The Barrowland,
16. The Plain of Fear,
17. Rust,
18. Siege,
19. Bomanz's Tale,
20. The Barrowland,
21. The Plain of Fear,
22. The Plain of Fear,
23. The Plain of Fear,
24. The Wide World,
25. The Barrowland,
26. On the Road,
27. Oar,
28. To the Barrowland,
29. The Barrowland, Back When,
30. A Barrowland Night,
31. Night in the Barrowland,
32. Imprisoned in the Barrowland,
33. Missing Man,
34. Bomanz's Story,
35. The Barrowland, from Bad to Worse,
36. Hard Times,
37. The Forest and Beyond,
38. The Fortress at Deal,
39. A Guest at Charm,
40. Making Up My Mind,
41. A Town Called Horse,
42. Homecoming,
43. Picnic,
44. The Quickening,
45. Bargain Struck,
46. Son of the Tree,
47. Shadows In Shadowland,
48. Flight West,
49. The Invisible Maze,
50. Gnomen?,
51. The Sign,
52. No Surprise,
53. The Recovery,
54. An Evening At Home,
55. Opening Rounds,
56. Time Fading,
57. The Last Day,
58. End of the Game,
59. Last Vote,
Tor Books by Glen Cook,
Copyright,

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Customer Reviews

Average Rating 4.5
( 73 )
Rating Distribution

5 Star

(59)

4 Star

(8)

3 Star

(5)

2 Star

(1)

1 Star

(0)

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See All Sort by: Showing 1 – 20 of 73 Customer Reviews
  • Posted March 9, 2009

    Best Series I've read in years

    Exciting, engaging, gritty, and funny. I really enjoyed the camaraderie of the Company, the villainous employers, the magic that is flash and bang, and subtlety, it seems more real and natural. Magic is something powerful and rare and strange here, like in GRRM's Song of Ice and Fire series, or the Lord of the Rings. Not overused.
    I've already got the next volume bought. Definitely recommended for fans of adult fantasy (not erotica haha), or war fiction.

    Sidenote: don't be off-put by the strange names. Most people in this world go by a moniker, knowing someone's real name gives you power over them. Or in the Company's case, they give up their old name and associations to become part of the Company, and their past is dead.

    8 out of 8 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Posted December 31, 2008

    Interesting

    An interesting look at what Vietnam would be like with spells and flying whales instead of mortars and helicopters. I joke, but I do not intend to mislead, the moral ambiguity found in the story coupled with a lot of the tactics used by the Company is reminiscent of what many think Vietnam was like. Lots of misdirection and ambushes while minimizing full blown conflict. The characters aren't heroes by any stretch of the imagination, the narrator, Croaker, passes no judgment on his evil overlord, The Lady, let alone the acts of rape and pillaging that members of the Company take while in the conflict. Its refreshing to find a fantasy book that has humans as characters instead of moral extremes of angelic do-gooder and soulless villain.

    6 out of 6 people found this review helpful.

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  • Posted December 20, 2010

    Absolutely Fantastic

    Gritty is an understatement; this story dumps you head first into the blood, snot, stink and filth of battle and war. It's action understated, subtle magic, and all out sensual. Read it slow, follow the story; you can't breeze through these books for entertainment, you'll not enjoy them. One of my top rated series of all times, easily. In my opinion the subtletly of the plot, the realism, the characterization and even the choppy writing make the 1st 3 Black Company books some of the most enjoyable and fantasitic books in the Fantasy field. Head and shoulders above most of the trash we're buried in now; worlds past the hack and slash and hum-drum contrived routine of Terry Brooks, Raymond Feist, Jim Butcher (gag), R.A. Salvatore, Terry Goodkind (yea, his male centric ego driven self fantasies get really old so he can join on the crud bus with the rest of these hacks)and the gaggle of other crummy writers that pollute the book shelves. Glen Cook's Black company belongs with Tolkien, Erickson, Donaldson, Hobb, Martin and Herbert's Dune.

    4 out of 8 people found this review helpful.

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  • Anonymous

    Posted December 21, 2009

    Amazing book for people of all ages

    I found this book In a library in the mall it didn't really catch my attention at first but i thought eh why not try something different. I'm glad i did because this book was an awsome read it kept my attention through most of the book there were only a few parts that i had to force through but each time i was glad i did. 2 thumbs up good job

    3 out of 3 people found this review helpful.

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  • Posted December 9, 2008

    more from this reviewer

    reprint of an military fantasy saga

    ¿The Black Company¿. The Black Company is a troop of mercenaries who know the risks they take on all their missions especially whenever they inter one of their comrades, which is frequent. They exclusively serve the great malevolent sorceress Lady. However, their assignment has changed as rumors abound of the rebirth of the good White Rose they must kill this possible reincarnation of a long dead savior before the Prophesy takes affect, but first they must find her while also slaughtering those who protect her. ¿Shadows Linger¿. The Black Company still works for the evil Lady as honor means adhering to their contract with her even when many of these soldiers know they fight for the wrong side. They prepare for the latest skirmish with the rabble and those they assume are false prophesy followers allegedly defending the White Rose. However, a twist of fate has occurred as the Black Company rescue a mute girl who brings with her the light of goodness she is the White Rose. ¿The White Rose¿. The Black Company has changed sides now that they have met the White Rose. On the Plains of Fear they prepare to battle their former employer the immoral Lady. However, once again fate takes a spin when the most lethal vilest creature ever known, the Dominator is reborn. This omnibus collection of the three 1980s Black Company military fantasy saga will please fans of Glen Cook as these are well written exciting tales that were one of the first (if not the premier) series to use real war horrors and atrocities inside a fantasy thriller. Harriet Klausner

    2 out of 4 people found this review helpful.

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  • Posted November 30, 2012

    Proof that chivalry is no longer dead, having been necromantically resurrected

    This book will make boys into men, girls into women, and holy practitioners of faith into gibbering lunatics. Your epicness will increase 400% by simply holding this book. If you rest it you will become a demigod.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted November 25, 2012

    One of the best fantasy series I've ever read!

    I was first introduced to Croaker, the Lady, One-Eye, Goblin, and the rest of the Black Company back in high school, and in the more than 30 years since, I've never found a series of books that even comes close. Glen Cook is a master story-teller with a true gift for creating believable characters, dialog that just rings true, and a richly detailed and history-filled world! I've read the entire series at least 3 times, and every time, it's like reading it for the first time!

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted October 4, 2009

    Fantasy, only twisted

    Tis book is an excellent twist on the classic fantasy setting, combining some of the most fantastic of happenings with excellent humor. Duty and Honor to the ocntract war with the morality of right and wrong. This book wakes you up and keep syou on the edge of your seat the entire ride.

    1 out of 2 people found this review helpful.

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  • Posted November 15, 2014

    more from this reviewer

    Gritty, Mysterious Adventure: Glen Cook¿s Chronicles of the Blac

    Gritty, Mysterious Adventure: Glen Cook’s Chronicles of the Black Company starts off a lengthy series with a large following (which I have finally joined). Thanks to a Sword & Sorcery group read on Goodreads I did not entirely miss a series born in 1984, which I had naively figured was just another fantasy series. I mistakenly thought it was just tales about silly comrades, with more brawn than brain, going from one job to another. The Company is not just some band of brutes going from one mission/employer to the next; it is a professional army for hire that has a history longer than most States/Kingdoms. Expect lots of intricate gritty warfare infused with warrior magicians dolling out spells that liquefy mountains and topple the sky. By reading these chronicles, you are (more or less) reading the Annals; well, you almost become part of the Company.




    This first-person narrative is compelling: Our narrator, Croaker, is a physician and warrior, but he has the singular duty of recording the Annals of the Company. Below are a number of quotes to convey his voice. His succinct observations add an unexpected, very satisfying, level of intelligence. The Annals (as physical books) are rarely mentioned/accounted for; however, the storytelling was so engaging I often overlooked the notion that Croaker appears bookless.




    Pleasantly mysteries adventure: Cook throws the reader into the deep-end from the start. Strangely even this reprint has no map (which would have been welcome to orient readers). The scale of adventure ranges from skirmishes, to grand battles, to sorties with selected members. The Company seems to range in size from one hundred men to a few thousand. Their employees and their enemies are many and complex.It becomes clear that the conflicts are many and intertwined, but thankfully consistent. Without spoiling anything, I can reveal that it will take 50% of the book to communicate that the Lady is the primary employer of the Company, and her secondary commanders are the Taken (usually undead/possessed sorcerers) which also battle one another. All these are in battle with another army led by the Rebel (and his Circle of eighteen). Somehow Cook manages to dose out just the right amount of information to keep you hooked.




    Characters are interesting and a strength Each has concise names whether they be the narrator (Croaker), an enemy (Rebel, or Dominator), a Company member (Captain, Lieutenant), or sorcerer (One-Eye, Catcher, Lady, etc.). We learn about everyone via Croaker’s narration; which are often profound. One-Eye and Goblin are two of the Company’s few sorcerers (Silent being another Key one); they continually have contests of antagonistic sorcery, like brothers. Then there is a new addition who joins early on named Raven who has a truly mysterious backstory. Croaker voted to enlist him saying, “I voted aye. I smelled a mystery and did not want it to get away.” Which is what I feel now about these book. There are many mysterious left in the series of the Black Company … and I do not want them to get away!




    Croaker’s Voice (Various, disconnected quotes)




    We all have our pasts. I suspect we keep them nebulous not because we are hiding from pour yesterdays but because we think we will cut more romantic figures if we roll our eyes and dispense delicate hints about beautiful women forever beyond our reach.




    When I reflect on my companion’s inner nature I usually wish I controlled one small talent. I wish I could look inside them and unmask the darks and brights that move them. Then I take a quick look into the jungle of my own soul and realize that I cannot. Any man who barely sustains an armistice with himself has no business picking around in an alien soul.




    One-Eye is at least a hundred years old. The Annals mention the wizened little black man’s tempers throughout the last century. There is no telling when he joined. Seventy years’ worth of Annals were lost when the Company’s positions were overrun at the Battle of Urban. One-Eye refuses to illuminate the missing years. He says he does not believe in history.




    One-Eye cheats. But never when Raven is playing.




    Silent smiled, shrugged, stalked over to the stone pile and seated himself. He was done with the question game. Of all the Company he is the least concerned about the image he portrayed in the Annals. He does not care whether people like or hate him, does not care where he has been or where he is going. Sometimes I wonder if he cares whether he lives or dies, wonder what makes him stay.




    I am a haunted man. I am haunted by the Limper’s screams. I am haunted by the Lady’s laughter. I am haunted by my suspicion that we were furthering the cause of something that deserves to be scrubbed from the face of the earth. I am haunted by the conviction that those bent upon the Lady’s eradication are little better than she…I am haunted by the clear knowledge that, in the end, evil always triumphs.




    My last glimpse of Catcher was of a weary person slumped in unhappiness. I guess it is hard for them to live up to their reputations. We all want people to like us.

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  • Anonymous

    Posted July 30, 2014

    Rules

    These books r so good. I credit them with making the whole two or three person "crew" not an obligation...and all the characters r really interesting.as is the concept. And the writing style. It was a sad day when i finished the final one...this entire series is easily in my top 5
    Love Cook's style with his fantasy. Not so much as far as sci fi.

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  • Anonymous

    Posted December 28, 2013

    Great read

    Glen Cook has done a great job not only with the chronicles of the black compamy but the entire series as well. I have all the the books in the series and they do not dissapoint. They are well writen and full of depth. I also love how the story takes place over many years.

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  • Anonymous

    Posted October 23, 2013

    Phenomenal, except the Technology

    I love this series. Completely. Without a doubt. The highs and lows and middle. The feel of it being an actual documentary of the Company. Unfortunately, my Nook has decided that this won't load, probably due to its size. I wish the store would fix this.

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  • Anonymous

    Posted October 1, 2013

    Get through it

    The writting is a bit choppy and the story teller rushes some parts and drags on others, but you learn to love the way the story is told.

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  • Anonymous

    Posted September 17, 2013

    Must read list item

    If you have not read this series you are sooo missing out.

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  • Posted July 27, 2013

    This is the first three books together. Still reading it and enj

    This is the first three books together. Still reading it and enjoying the books very much. I bought the eBook version which comes without DRM, so I can read it with any reader (not just the B&N reader). Very handy, wish more books were DRM free.

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  • Posted April 26, 2013

    Confusing at first then....

    Friend highly recommended this book to me and I had my doubts. Got to the end of the first book and it got amazing. Author was finding his writing style. Great story!

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  • Anonymous

    Posted March 15, 2013

    Fantastic Read

    I loved this book. For ten dollars you get close to 2000 pages! Its actually the first three books in one volume which was fine for awhile. By page 1580 or so my nook reader would crash every 20 pages or so. Which is really frustrating when you are trying to read the conclusion!

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  • Anonymous

    Posted January 18, 2013

    Highly recommended-Very well written book, Good buy.

    Amazing action an twists and turns keep you reading. Book for intelligent people with a strong vocabulary though, so keep a dictionary near by. or use the one on your nook.

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  • Posted January 18, 2012

    more from this reviewer

    Recommended for those looking for a change.

    My experience with this book was bittersweet. While enjoying the story as a whole, there were definite moments of displeasure. It took a while to adjust to the authors writing style, and character detail was not as deep as I had hoped it would be. The story itself was definitely original and enjoyable, but it just didn't have that special "spark" I was expecting.

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  • Anonymous

    Posted March 13, 2011

    Awesome

    Out of every book I have ever read, this is my favorite. It has everything you could ever want in a book, and besides that it is well written. The characters are well developed and the plot is fantastic. I would recomend this book and all of his others to anyone.

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