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Cinema 4D 9/9.1 Handbook
     

Cinema 4D 9/9.1 Handbook

by Adam Watkins, Call, Anson Call, Anson Call
 
If you are new to Cinema 4D - this is the book to get you started. Despite its ease of use Maxon's Cinema 4D R9 is an incredibly powerful and diverse package. The Cinema 4D 9/9.1 Handbook teaches how to harness this power and flexibility through a project-based approach that allows you to create impressive projects as you learn C4D's array of tools and functions.

Overview

If you are new to Cinema 4D - this is the book to get you started. Despite its ease of use Maxon's Cinema 4D R9 is an incredibly powerful and diverse package. The Cinema 4D 9/9.1 Handbook teaches how to harness this power and flexibility through a project-based approach that allows you to create impressive projects as you learn C4D's array of tools and functions.
 
The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, you will learn ideas and techniques not covered in the manuals. You will also learn about the theory and why things work the way they do. Plus, if you have been using earlier versions of C4D, this volume will get you up to speed with the new tools and functions quickly. Cinema 4D R9/9.1 is a major upgrade, including updates to most facets of the program. The book has been updated to reflect these changes, including new chapters on NURBS, Polygon Modeling, Materials and Texturing, and Cloth. The organization of the book has also been reworked to provide a better workflow and all chapters have been updated to reflect any feature changes in R9/9.1.
 
HIGHLIGHTS
* Explains the standard C4D workflow­where to start, how to start, and when to finish
* Explores a variety of ways to use the modeling tools­primitive methods and NURBS, NURBS editing, polygon creation, and HyperNURBS
* Teaches how and when to use the texture capabilities for creating textures from scratch, stylizing textures, creating photorealistic textures, and using textures to denote geometry
* Covers procedural, bitmapped textures, and mapping textures to surfaces
* Teaches animation tools contained in C4D, along with cinematography and camera movement, function curves, and the new Motion Blending function
* Includes extensive sections on the new character animation functionality within C4D, including the use of bones and the theory of movement, forward and inverse kinematics, setting up FK and IK chains, and how to use them to create a desired motion
* Explains how to put cloth on animated characters, and how Sketch and Toon can transform your models into stylized drawings
* Includes a companion CD-ROM with book images, tutorial files, a demo of C4D 9, and more
 
On the CD!
C4D DEMO
* Includes Mac and PC installation files for the C4D 9 demo
IMAGES
* All images from the book in full color
TUTORIALS
* All backgrounds, textures, and image files necessary to complete the tutorials in the book
BONUS TUTORIALS
* A few extra tutorials from previous editions
DOCUMENTATION
* Maxon's documentation for C4D R9/9.1
PRINT ME
* Contains printable files that can be used as references, such as keyboard shortcuts

Product Details

ISBN-13:
9781584504023
Publisher:
Cengage Delmar Learning
Publication date:
03/28/2005
Pages:
446
Product dimensions:
7.42(w) x 9.24(h) x 1.22(d)
Age Range:
3 Months

Meet the Author

Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. His previous books include The Maya 4.5 Handbook, Final Cut Pro 3 and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies.

Anson Call has a BFA and MFA in Graphic Design from Utah State University. He is currently an assistant professor at Iowa State University where he researches and instructs in 3D modeling, animation, and rendering. He also contributed to The Cinema 4D R8 Handbook and is co-author of the R9/9.1 Handbook.

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