Cinema 4D: The Artist's Project Sourcebook / Edition 3

Cinema 4D: The Artist's Project Sourcebook / Edition 3

by Kent McQuilkin
     
 

ISBN-10: 0240814509

ISBN-13: 9780240814506

Pub. Date: 07/15/2011

Publisher: Taylor & Francis

CINEMA 4D is a fully integrated 3D modeling, animation, and rendering package used extensively in the film, television, science, architecture, and engineering industries. Generally ranked as the 3rd most widely used 3D application, CINEMA 4D is widely praised for its stability, speed, and ease of use. Recent film and broadcast productions that have used CINEMA 4D

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Overview

CINEMA 4D is a fully integrated 3D modeling, animation, and rendering package used extensively in the film, television, science, architecture, and engineering industries. Generally ranked as the 3rd most widely used 3D application, CINEMA 4D is widely praised for its stability, speed, and ease of use. Recent film and broadcast productions that have used CINEMA 4D include Beowulf, The Golden Compass, Spider-Man 3, Open Season, Monster House, Superman Returns, Polar Express, and Monday Night Football. This 3e of CINEMA 4D is updated to address the latest release of the application as well as its critically acclaimed MoGraph module. Packed with full-color illustrations that engage and inspir novice and seasoned users alike, this artist's project sourcebook teaches how to use the application with a tutorial approach that gets the reader creating 3D objects in the very first pages and builds skills progressively as they proceed to learn the complete toolset.

Product Details

ISBN-13:
9780240814506
Publisher:
Taylor & Francis
Publication date:
07/15/2011
Pages:
448
Product dimensions:
8.50(w) x 9.40(h) x 1.20(d)

Related Subjects

Table of Contents

Chapter 1: The Power of Primitives
Chapter 2: Under the Hood
Chapter 3: NURBS Modeling Tools
Chapter 4: Deformers and Other Modeling Helpers
Chapter 5: Materials in Depth
Chapter 6: Better Under Lights
Chapter 7: Animation Basics
Chapter 8: Head Shots
Chapter 9: Rigging a Character
Chapter 10: Cameras in Control
Chapter 11: The Art of Rendering
Chapter 12: A Jolt of Xpresso
Chapter 13: BodyPaint: the Artist's Connection
Chapter 14: Tips on Type
Chapter 15: More Out of MoGraph
Chapter 16: After Effects Integration
Chapter17: Dynamics and Special Effects
Chapter 18: StereoScopic Content Creation in C4D
Chapter19: CINEMA 4D and Friends

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