Cinema 4D R8 Handbook / Edition 1

Cinema 4D R8 Handbook / Edition 1

by Adam Watkins
     
 

ISBN-10: 1584502169

ISBN-13: 9781584502166

Pub. Date: 07/15/2003

Publisher: Cengage Learning

Key Features:
·       Covers essential new tools, including HyperNURBS weighting, Material Illumination construction for radiosity functions, HDRI (High-Dynamic Range Image) capabilities, the new Timeline with its

Overview

Key Features:
·       Covers essential new tools, including HyperNURBS weighting, Material Illumination construction for radiosity functions, HDRI (High-Dynamic Range Image) capabilities, the new Timeline with its use of tracks and sequences, the brand new F-Curve, MOCCA (Character animation), Radiosity,
·       GI (Global Illumination) and other hyper-realistic capabilities, FlashEx (exporting your 3D to
·       Flash), and Xpresso (the new visual expression creator)
·       Details core concepts and all the major tools for creating great 3D
·       Includes an extensive section on character animation, including bones and the theory of movement, forward and inverse kinematics function, and FK and IK chain set ups on the CD

·       Full color images from the book and the finished C4D files to supplement the tutorials

SYSTEM REQUIREMENTS: PC: PIII Processor, 256 MB RAM, 200 MB Hard Drive Space, 32 MB Video Card. MAC: G3 Processor, 256 MB RAM, 200 MB Hard Drive Space, 16 MB Video Card. Also requires C4D R8.

About the Author:

Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate
Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. His previous books include The Maya 4.5 Handbook, The Final Cut Pro and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies

Product Details

ISBN-13:
9781584502166
Publisher:
Cengage Learning
Publication date:
07/15/2003
Series:
Charles River Media Graphics Series
Edition description:
2ND BK&CDR
Pages:
504
Product dimensions:
7.42(w) x 9.30(h) x 1.07(d)

Table of Contents

Interface
Beginning Modeling
Playing with Primitives
Generators (NURBS)
Utilizing the Power of HyperNURBS: Modeling Organic Forms from Primitives
Modeling a Human Face and Head
Textures
Lighting and Camera Tools
Animation Basics
Advanced Animation and Character Animation
Character Animation in Action
Rendering
Expresso and Thinking Particles
Mocca
Appendix A
About the CD-ROM
Index

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >