Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.
Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.
By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

1145414377
Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.
Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.
By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

43.99 In Stock
Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

by Giovanni Visai
Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding

by Giovanni Visai

eBook

$43.99 

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Overview

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.
Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.
By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.


Product Details

ISBN-13: 9781803236889
Publisher: Packt Publishing
Publication date: 05/17/2024
Sold by: Barnes & Noble
Format: eBook
Pages: 548
File size: 49 MB
Note: This product may take a few minutes to download.

About the Author

Giovanni Visai is an Unreal Engine Specialist, Game Designer and Teacher with extensive experience in real-time projects both gaming and virtual production. During the last 5 years, he has led a team in developing interactive solutions, software and virtual production projects in Unreal Engine. In January 2023, he was selected by Epic Games to be part of the World building fellowship EMEA as TA. He teaches virtual production and gaming storytelling at some of the best universities in Italy such as Politecnico di Milano and NABA. He has an MA in screenplay and directing at Scuole Civiche Milano and a BA in Computer Generated Animation at IED Milan. He has worked in the game industry as an environment artist and Lead Artist and now works as Unreal Engine Supervisor and Mentor.

Table of Contents

Table of Contents
  1. Creating Your First Project in Unreal Engine 5
  2. Navigating the Unreal Engine 5 Interface
  3. Exploring Unreal Engine 5 Project Structure
  4. Importing and Working with Assets
  5. Mastering Materials and Shading
  6. Illuminating Your World with Lighting
  7. Exploring Nanite, RVTs, and the World Partition Tool
  8. Utilizing the Megascans Library
  9. Mastering Landscape and Terrain
  10. Creating Diverse Environments with Plugins
  11. Crafting Cinematic Shots with Cameras and Sequencer
  12. Enhancing Scenes with Post-Processing and Niagara
  13. Rendering and Exporting Cinematic Shots
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