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The six-person bridge crew had fallen into their various roles, speaking rarely. They all knew what to do. They had to evade the ships, which were coming at them fast and furious from Ukhanda.
The ships were small and feather-shaped. They looked harmless, but already two of them had seared the Ivoire's exterior with some kind of blast weapon.
The Ivoire's captain, Jonathon "Coop" Cooper, had been in tight situations before. He knew how to maintain focus—his own and the crew's. He had just ordered the wall screens on the bridge darkened. Normally he could see through the screens to whatever was happening on the ship's exterior.
But seeing things just outside the wall as if he was looking out a window didn't help him now. He had the navigational images front and center. Along the sides, a smaller image of the ship herself, and the enemy vessels pursuing her.
By rights, those ships shouldn't be anywhere near the Ivoire. The Ivoire had left Ukhanda's orbit nearly a day ago to rendezvous with the Fleet and figure out what had gone wrong.
No ship the Fleet had ever encountered had the speed to cover that distance in such a short time.
And this wasn't just one ship. It was a damn armada.
"Whose ships are these?" he snapped at the bridge crew.
The question was legitimate. Sixteen different cultures called Ukhanda home, although the Fleet had had contact with only two of them.
Anita Tren answered. She was tiny—so small, in fact, she didn't fit regulations for bridge crew. But she exceeded all expectations, outperforming every other officer in her class, and Coop couldn't see any reason to deny her the post she'd earned.
Even if she did have to kneel in her chair half the time to see what was happening on her console.
"Quurzod," she said.
That surprised him. He knew the Quurzod were advanced enough to have space travel—they had taken their war with the Xenth into space more than once—but he hadn't expected such sophisticated ships from them.
He had expected something big, with more weapons than power. He should have known that expectation would be wrong. The Quurzod were the most violent human culture he had ever encountered, but the violence was ritualized, damn near beloved. Their approach to violence was sophisticated, so why wouldn't they have sophisticated violence delivery systems?
"I suppose good information on the ships is scarce," he said dryly.
"The Xenth captured only one," Anita said. "The Quurzod had already destroyed the command center. But those things have a lot of weaponry."
As if to prove the point, six ships fired at the Ivoire. Coop could see the bursts of light on the navigational screens. Nothing showed up on the screens that depicted the ship's exterior. Of course not. The Quurzod had made the blast weapons difficult to see.
Coop's first officer, Dix Pompiono, moved the Ivoire laterally, and the shots went under one of the gull-shaped wings on the left side of the ship.
"Captain, those things have greater maneuverability than we do." Dix was hunched over his console, but then, Dix always hunched over his console. He was tall and thin. Yet he could bend himself as if he were made of string and fit into the smallest of places. "They're tiny and they're fast, and in large numbers they're a real threat."
Coop nodded. The ships were like insects. One or two were annoyances. But a swarm could overwhelm a larger and more powerful foe. And the Ivoire was alone. The Fleet was at least a half day away.
"I can maneuver around them maybe twice more," Dix said, "and then they'll have us all figured out."
"Another wave of those things just left Ukhanda," said Kjersti Perkins, the junior officer on the bridge crew. This was her first space battle. She clutched her console a bit too tightly, her short blonde hair mussed. But to her credit, her voice didn't shake and she seemed as calm as the rest of the team.
"How many?" Coop asked.
"Twenty-five. No. Thirty. Make that thirty-five." She looked over at him, her blue eyes wide. "An entire other wave. Did we know they had this many ships?"
"I don't think anyone knew," he said. "Yash, figure out if they're single-shot ships or if we have a bigger problem on our hands."
Yash Zarlengo, his on-site engineer, nodded. He trusted her more than anyone else. A former athlete, raised planetside, she had her family's knack for anything technological.
"Those things are built to fight," she said. "If I had to guess—and that's all I'd be doing, since they're still too far away to scan—I'd say they're stocked with weaponry."
"Given what we know about the Quurzod," Dix said, "I'd expect the fight to be vicious, bloody, and to the death."
Coop flashed on the images of Mae he'd seen when they brought her on board the ship: blood-covered, too thin, eyes wild. The Quurzod had killed twenty-four members of her linguistic team. Only three survived, and two of those had fled before the massacre. Mae had somehow managed to escape during or after the bloodbath.
"I think you're right, Dix. We're in for a real fight." Coop cursed silently.
He hadn't wanted this. He didn't have the weaponry for this—not if the Quurzod swarmed.
"Send a message to the Fleet," Coop said. "Let them know the situation. We're going to engage the anacapa. Twenty-hour window."
"Yes, sir," Dix said.
Coop hated using the anacapa drive, but he saw no other choice. The anacapa created a fold in space. If the ship was in trouble, it activated its anacapa, moving into foldspace and then returning to the same point in regular moments or hours later. Sometimes moments were all it took to confuse the enemy ships.
The Ivoire had the firepower, but not the maneuverability. Staying would subject the ship to too much damage, damage he could avoid with a simple sideways movement into foldspace.
"Fifty more ships, sir," Perkins said. "Maybe fifty-five. They just keep coming."
Coop nodded. That was what worried him. Too many small ships, too many small weapons.
"Activate the anacapa," he said to Yash.
"I hate this thing," she muttered, but hit the codes, then slammed her palm against the console.
As she did, half a dozen shots hit the Ivoire.
The anacapa, going through its cycle, froze. Dix's gaze met Coop's. Coop held his breath—
—and then the anacapa reactivated.
The Ivoire slipped into foldspace for just a moment while it waited for the Quurzod to give up.
Excerpted from CITY OF RUINS by KRISTINE KATHRYN RUSCH Copyright © 2011 by Kristine Kathryn Rusch. Excerpted by permission of Prometheus Books. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Posted August 2, 2013
In this series the protagonist, "Boss," is an investigator of ancient space wrecks, drawn to this because the most interesting wrecks exhibit vestiges of technology beyond the scientific understanding of the time. Investigating this "advanced" technology is extremely hazardous but Boss seems to have an advantage. In "City of Ruins", she and her team come face to face with a new ship of the sort she has been finding and eventually make "first contact" with the crew inside, who find they may never return to their time 5,000 years in the past. The read is fast-paced and hard to put down.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted March 17, 2012
Because I had read a later book in the same series (Boneyards) before I read this one, I was already familiar with some of the characters. This book introduces the Ivoire, a "Dignity Vessel" from 5,000 years in the past, with its captain "Coop" Cooper, into the story line. The book is very well written, but the ending is a bit abrupt, perhaps because it was originally published as a novella in a science fiction magazine. No editing errors were observed, loose ends were tied up at the end of the book, and the story moves along steadily, in spite of a lack of suspense and action.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted November 11, 2011
Take this and diving the wreck into your library, it is completely worth it. A slightly dark take on space and what humans will fo there, strong female character with likable flaws.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted May 17, 2011
Having found that first Dignity vessel and its Stealth Tech (see Diving into the Wreck), Boss, no longer a hermit and her crew seek more similar ancient ships and technology. Currently she and her Nobody's Business team explore the ancient caverns of Vaycehn while remaining her stealth zeal as she knows the Empire leadership covets anything like Stealth Technology that would increase their power.
Boss struggles with not panicking in the eerie underworld environment as she is most comfortable in the vast openness of space. Adding to her consternation is technology seems to be failing inside these deadly widening holes where recently archeologists have died. The growing rips to the orb are tearing apart the planet at a time when the indigenous population wants the outsiders to leave.
This great futuristic science fiction thriller successfully deploys the underlying premise that to the victors goes the history books; the heroine and her team comprehend this generalization, but may not survive to tell anyone their lesson as they appear heading to become a forgotten loser. The story line is action-packed from the moment Boss comes to the planet as she and the readers find out more about Stealth Tech and the Dignity Vessels. City of Ruins is another intelligent action packed sojourn into the Rusch Diving universe.
Posted January 8, 2013
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