Closed Object Boundaries from Scattered Points
This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position.

By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.

1101632366
Closed Object Boundaries from Scattered Points
This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position.

By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.

54.99 In Stock
Closed Object Boundaries from Scattered Points

Closed Object Boundaries from Scattered Points

by Remco C. Veltkamp
Closed Object Boundaries from Scattered Points

Closed Object Boundaries from Scattered Points

by Remco C. Veltkamp

Paperback(1994)

$54.99 
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Overview

This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position.

By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.


Product Details

ISBN-13: 9783540588085
Publisher: Springer Berlin Heidelberg
Publication date: 12/19/1994
Series: Lecture Notes in Computer Science , #885
Edition description: 1994
Pages: 152
Product dimensions: 6.10(w) x 9.25(h) x 0.01(d)

Table of Contents

Geometric graphs.- The—-Neighborhood Graph.- Boundary construction.- Boundary from the—-Graph.- Approximation and localization.- The flintstones.- Smooth curves and surfaces.- G 1 boundary construction.- Conclusions.
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