By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.
By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.

Closed Object Boundaries from Scattered Points
152
Closed Object Boundaries from Scattered Points
152Paperback(1994)
Product Details
ISBN-13: | 9783540588085 |
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Publisher: | Springer Berlin Heidelberg |
Publication date: | 12/19/1994 |
Series: | Lecture Notes in Computer Science , #885 |
Edition description: | 1994 |
Pages: | 152 |
Product dimensions: | 6.10(w) x 9.25(h) x 0.01(d) |