• Clubbing
  • Clubbing


2.0 2
by Andi Watson, Josh Howard

Editorial Reviews

Publishers Weekly

British charm radiates from every panel of this graphic novel. Teenage Charlotte is a beautiful rich kid who gets everything she wants, but a poor Photoshop job on a fake ID gets her busted when she tries to get into a nightclub. Her punishment is to spend the summer in the country with her grandparents at the country club they run ("It's like a crummy idea for a reality show that might be funny if it weren't actually starring me"). Geraldine, one of her grandfather's employees, tells Charlotte that there is a dark secret at the heart of her family; a few days later, Geraldine is found dead in a water trap on the golf course. Due to ritualistic aspects of the murder, suspicion first falls on a pack of neighborhood "goth" teens, but Charlotte begins to suspect her grandfather may be guilty of a crime of passion. While Charlotte juggles a blossoming romance with the drudgery of running the country club's pro shop, a bona fide mystery begins to emerge-and the payoff, which involves human sacrifice, a secret coven and odd astrological symbols, is both satisfying and humorous. While the target audience for the Minx imprint is girls, most boys will also find this fun. Ages 10-up. (July)

Copyright 2007 Reed Business Information
School Library Journal

Gr 7 Up Charlotte, a rebellious Londoner, is sent to live with her grandparents in the country as punishment for sneaking out to a club with a fake ID. She is predictably bored with her life, but things change when a friend of her grandparents is found dead. Charlotte and a cute local, Howard, decide to investigate, and the two eventually uncover a coven of witches that makes regular sacrifices to a dragon. The sharp-edged illustrations are manga-inspired, but they're more expressive and contain more detail (especially in Charlotte's elaborate Goth outfits) than usual. The protagonist is a witty, engaging character and the plot is full of action, though the rushed ending is disappointing. Still, this is a smart, quirky tale, and its stylish illustrations and fast-placed plot give it mainstream appeal.-Lisa Goldstein, Brooklyn Public Library, NY

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Product Details

DC Comics
Publication date:
Product dimensions:
5.22(w) x 7.97(h) x 0.40(d)
Age Range:
13 - 17 Years

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