Code of the Clans (Warriors Series) by Erin Hunter, Wayne Mcloughlin |, Hardcover | Barnes & Noble
Code of the Clans (Warriors Series)
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Code of the Clans (Warriors Series)

4.7 279
by Erin Hunter, Wayne Mcloughlin

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The secrets behind the warrior code will finally be revealed.

  • An ominous sign from StarClan that signaled the need to patrol borders
  • The unexpected help from a warrior ancestor that cemented the importance of elders
  • A secret coup that led to a deputy's new role
  • A medicine cat's pleas that


The secrets behind the warrior code will finally be revealed.

  • An ominous sign from StarClan that signaled the need to patrol borders
  • The unexpected help from a warrior ancestor that cemented the importance of elders
  • A secret coup that led to a deputy's new role
  • A medicine cat's pleas that stopped a spree of interClan bloodshed

and many more never-before-told stories!

Editorial Reviews

Children's Literature - Cara Chancellor
The cat clans of Hunter's "Warriors" series live by a strict code, but where did those rules come from? Code of the Clans provides the answer. The origin of each of the fifteen laws, from the full moon truce to the regulations governing succession, is outlined and narrated by Leafpool, medicine cat to Thunder Clan. Most of the stories are no more than two to three pages in length, making this book ideal for partitioned reading before bed or at the end of class. The plot and characters of each tale are alternately entertaining, endearing, and frightening; but, it should be noted that their short length and the reader's assumed background make this strictly a companion book. Non-fans are unlikely, for example, to appreciate the looming menace hinted at in a story in which "Tigerkit" is rescued, nor the foreshadowing implied when a senile elder unwisely makes the leader's words into law. Each story is accompanied by either realistic pencil drawings or full-page, glossy color prints. While few teachers will find use for this book in a language arts setting, classrooms already reading Hunter's texts could incorporate it into a creative social studies lesson on the origin of laws and law documents. Reviewer: Cara Chancellor

Product Details

HarperCollins Publishers
Publication date:
Warriors Field Guide Series
Sales rank:
Product dimensions:
9.18(w) x 6.46(h) x 0.76(d)
830L (what's this?)
Age Range:
10 - 12 Years

Read an Excerpt

Warriors: Code of the Clans

Chapter One

Many moons ago, a community of cats settled in dense woodland close to the edge of a moor. Some were kittypets intrigued by the idea of exploring beyond their housefolk's backyard; others had been born and raised in the wild, by cats who knew how to catch their own prey and find shelter in the cold nights of leaf-bare.

The woodland, with the river running fast and deep at the edge of the trees, proved to be good territory for the cats. There was enough shelter for every cat, enough prey to feed them all, and the freedom to hunt among the trees, on the open moor, and along the fish-filled river.

The cats began to settle according to their preferences for hunting and prey. The fish-eaters kept mostly to the banks of the river, making their dens among the reeds and twisted willow roots; the mouse-pouncers stayed under the densest trees, perfecting their leaps among the tangled undergrowth; the rabbit-chasers, faster and leaner than the other cats, kept to the open moor; the squirrel-stalkers settled in the sparser woodland, where they learned to climb trees and hunt among the branches; and the cats who had a taste for snakes and lizards, and the cunning to catch them on marshy ground, settled among brittle grass stalks and rattling pine trees on the farthest edge of the territory.

There were no borders at first, and within each hunting ground the cats lived separately, meeting only as they went in pursuit of the same prey. Occasionally cats clashed over a piece of fresh-kill or a good place for a den, but battles between large numbers of cats were unheard of.

Then a time came whenprey was scarce, and there were too many mouths to feed and bodies to shelter in each hunting ground. Battles broke out, just a few cats at first, but more and more until hunting ground took on hunting ground, fighting for survival, not just for themselves, but for the cats who lived alongside them. After one dreadful battle, when the ground beneath the four great oak trees turned red with blood, the spirits of the dead cats came back to plead for peace with the strongest cats from each hunting ground: Wind, River, Thunder, Shadow, and Sky.

The five vowed to their fallen companions that they would find a way to put an end to the fighting, to live in their separate hunting grounds in communities that would preserve each territory for generations of cats to come.

Warriors: Code of the Clans. Copyright (c) by Erin Hunter . Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.

Meet the Author

Erin Hunter is inspired by a love of cats and a fascination with the ferocity of the natural world. As well as having great respect for nature in all its forms, Erin enjoys creating rich mythical explanations for animal behavior. She is also the author of the bestselling Seekers and Survivors series.

Wayne McLoughlin studied art at San Diego State University and has worked as a writer and illustrator for such magazines as Esquire and National Lampoon. His books for children include Fireflies, by Alice Hoffman, Here is the Wetland, by Madeleine Dunphy (both Hyperion), and Loch, by Paul Zindel. He lives with his wife and daughter in Bellows Falls, Vermont.

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