Codename Revolution: The Nintendo Wii Platform

Codename Revolution: The Nintendo Wii Platform

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by Steven E. Jones, George K. Thiruvathukal
     
 

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ISBN-10: 026201680X

ISBN-13: 9780262016803

Pub. Date: 02/24/2012

Publisher: MIT Press

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed
Revolution during development, signaled a turn away from fully immersive,
time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless

Overview

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed
Revolution during development, signaled a turn away from fully immersive,
time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote,
or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic
Wii Remote; Wii Fit Plus, and its controller, the Wii Balance
Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming -- which eventually led to the release of
Sony's Move and Microsoft's Kinect -- to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Product Details

ISBN-13:
9780262016803
Publisher:
MIT Press
Publication date:
02/24/2012
Series:
Platform Studies
Pages:
216
Product dimensions:
6.10(w) x 9.00(h) x 0.80(d)
Age Range:
18 Years

Table of Contents

Series Foreword vii

Acknowledgments ix

1 Introduction: Starting with Revolution: The Wii as a Platform 1

2 "Power Isn't Everything": The Wii Console 25

3 Core Controller: The Wii Remote 53

4 Active at the Periphery: The Wii Balance Board 79

5 Channeling the System: Access, Distribution, and Transmission 99

6 "Wii Is for Everyone": A Social Platform 123

7 After the Revolution 149

Notes 171

Bibliography 185

Index 195

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Codename Revolution: The Nintendo Wii Platform 3 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
First is the worst Second is the best ;)
Anonymous More than 1 year ago
First.