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Coders (Gamers #3)
     

Coders (Gamers #3)

4.0 1
by Thomas Carpenter
 

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When Gabby infiltrates the Southlands, reality becomes a dangerous game.

Desperate to reach Zaela before war erupts, Gabby takes a chance that puts her life in peril. She asks the Coders to send her into the Southlands as a spy, a request she quickly regrets. Now she faces a new enemy, one that knows everything about her and exposes her weaknesses in a game for her

Overview

When Gabby infiltrates the Southlands, reality becomes a dangerous game.

Desperate to reach Zaela before war erupts, Gabby takes a chance that puts her life in peril. She asks the Coders to send her into the Southlands as a spy, a request she quickly regrets. Now she faces a new enemy, one that knows everything about her and exposes her weaknesses in a game for her life. But before she can win, Gabby must wrestle with old wounds and finally come to grips with the person she was meant to be.

Product Details

ISBN-13:
9781475104356
Publisher:
CreateSpace Publishing
Publication date:
04/09/2012
Pages:
336
Product dimensions:
5.06(w) x 7.81(h) x 0.70(d)

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Coders (Gamers #3) 4 out of 5 based on 0 ratings. 1 reviews.
Hengst More than 1 year ago
Having braved the Freelands and having barely survived their first encounter with the Southlands army, Gabby finds herself going full circle, this time returning to the GSA in order to become a Coder. Despite hating everything the GSA stands for, Gabby knows her best chance of finding her friend Zaela is to return to the GSA, become a Coder and get tasked with returning to the Southlands as a spy. this requires her to pretend to be a true convert of the GSA, face off against some old rivals and watch her back from the powerful Southlands forces. Coders is the final book in the Gamers trilogy and a solid conclusion to the entire story. Inside you will find yet another fast-paced story that keeps you engaged, while also providing you with the answers and closure necessary for you to move on. All too often the conclusions to trilogies feel like setups for future novels and here we find a solid ending to the entire story. Again we find some compelling reading as Gabby is forced to compete in games in order to not only survive, but to also prevent the Southlands from enslaving the GSA once and for all. This creates an impossible choice for Gabby, who find herself tasked with saving the GSA which she hates immensely, or allow the people of the GSA, including Gabby's parents, to be enslaved. Ultimately this story is for those who finsiehd the first two volumes and were engaged enough to want to finish it off. I found it to be a solid pay-out after the first two novels and a worthy read.