Collaborative Virtual Environments: Digital Places and Spaces for Interaction

Overview

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects ...
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Overview

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.
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Product Details

  • ISBN-13: 9781852332440
  • Publisher: Springer-Verlag New York, LLC
  • Publication date: 5/1/2001
  • Series: Computer Supported Cooperative Work Series
  • Edition description: New Edition
  • Pages: 316
  • Product dimensions: 6.16 (w) x 9.17 (h) x 0.87 (d)

Table of Contents

Collaborative Virtual Environments (CVEs): Histories, Perspectives and Issues: Collaborative Virtual Environments: Digital Places and Spaces for Interaction.- Technical Issues and System Challenges: Extending the Limits of Collaborative Virtual Environments. System Challenges for Collaborative Virtual Environments. Understanding the Network Requirements of Collaborative Virtual Environments.- Bodies, Presences and Interactions: "He's Behind You": The Experience of Presence in Shared Virtual Environments. All that is Solid Melts into Software: Collaborative Virtual Environments Using Symbolic Acting. Virtually Missing the Point: Configuring CVEs for Workplace Interaction.- Sharing Context in CVEs - Or "I Know What I See, but What Do You See?": How Not to be Objective. Supporting Flexible Roles in a Shared Space.- So, Now We're in a CVE, What do we Do?: Designing Interactive Collaborative Environments. Collaborative Scientific Research Across Distances: The Nanomanipulator Environment. Tele-Immersive Collaboration in the CAVE Research Network. The Emerging and Existing Cultures of CVE Communities: Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The Case of the DomeCity Simulation. Waterfall Glen: Social Virtual Reality at Work. The Role of the Personal in Social Workspaces: Experiences from Working in AlphaWorld.
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