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Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld
     

Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld

by Tyler Weaver
 

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In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.

In

Overview

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.

In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

Product Details

ISBN-13:
9781136145735
Publisher:
Taylor & Francis
Publication date:
05/07/2013
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
352
File size:
2 MB

Meet the Author

is a transmedia producer, moviemaker, and writer. He has written for Mastering Film, The Spectator Arts Blog, and created his own blogazine, Multi-Hyphenate. He is also working on 3 projects, including the transmedia ode to comic books, Whiz!Bam!Pow!, giving an excuse to put his 20+ years of being a comic book nut to good use.

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