Communication in the Age of Virtual Reality [NOOK Book]

Overview

This volume addresses virtual reality (VR) — a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.

The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research ...

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Communication in the Age of Virtual Reality

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Overview

This volume addresses virtual reality (VR) — a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.

The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture — the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as:

• How will virtual reality influence perception of reality?

• What are the legal issues defining communication in virtual reality?

• What kind of cultural trends will this technology encourage?

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Product Details

  • ISBN-13: 9781135693572
  • Publisher: Taylor & Francis
  • Publication date: 3/1/1995
  • Series: Routledge Communication Series
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 416
  • File size: 4 MB

Table of Contents

Preface
1 The Vision of Virtual Reality 3
2 Virtual Reality as a Communication System 15
3 Defining Virtual Reality: Dimensions Determining Telepresence 33
4 Immersive Virtual Reality Technology 57
5 Communication Applications of Virtual Reality 127
6 Virtual Reality and Passive Simulators: The Future of Fun 159
7 Communication Research on Consumer VR 191
8 Dramatic Narrative in Virtual Reality 219
9 Sound and Communication in Virtual Reality 259
10 Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships 277
11 Virtual Diffusion or an Uncertain Reality: Networks, Policy, and Models for the Diffusion of VR Technology 303
12 I'm Not a Real Doctor, but I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality 323
13 Signal to Noise: On the Meaning of Cyberpunk Subculture 347
14 Communication Issues and Policy Implications 369
Author Index 387
Subject Index 395
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