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With the advent of TV shows such as Junkyard Wars and BattleBots, robot building is gaining popularity throughout the mainstream population, but no books have been published with this particular focus. Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS sets a new precedent, covering the design and construction of Robot-Sumo robots using MINDSTORMS.
Written by an experienced robot builder active in the building-community, this groundbreaking guide features thorough, realistic, premium-quality LEGO instructions. This book helps bridge the gap between the builder and the technology.
|Pt. 1||The concept of LEGO MINDSTORMS robotic sumo||1|
|Ch. 1||Introduction to LEGO MINDSTORMS robotic sumo||3|
|Ch. 2||The importance of a battle plan||17|
|Pt. 2||The first approach : the small-and-fast strategy||23|
|Ch. 3||The Zip-Bam-Bot chassis||25|
|Ch. 4||Zip-Bam-Bot version XK1||43|
|Ch. 5||Zip-Bam-Bot version XK2||81|
|Pt. 3||The second approach : the M-class strategy||117|
|Ch. 6||The Brain-Bot chassis||119|
|Ch. 7||Brain-Bot version ZR2||157|
|Pt. 4||The third approach : the big-sumo strategy||199|
|Ch. 8||The Gargantuan-Bot chassis||201|
|Ch. 9||Gargantuan-Bot version BL58||235|
|Pt. 5||Getting involved in a robotic sumo event||293|
|Ch. 10||Participating in a LEGO MINDSTORMS robotic sumo event||295|
|Ch. 11||Organizing a LEGO MINDSTORMS robotic sumo event||309|
Posted January 29, 2005
The Lego company has a Mindstorms product line that lets you build Lego models with simple programmable electronics. Easy but fascinating robots. Perdue offers you third party support, in the form of advice that is independent of the company. This book is an amalgam of neat assembly instructions and diagrams of robots to build, with accompanying source code to control them. The Lego library is easy enough to understand. You code in C, and link to that library. So the outlook is procedural, not object oriented. But for the code examples shown, and for any code that you are likely to write, their sizes are small enough that a procedural approach is perfectly adequate. And with less overhead than an object oriented outlook. A nice aspect is that you can tinker with both the hardware and software, in tight feedback design loops of changing something and testing it. In other projects, often it might be purely software. Which may not appeal to you, if you're the sort who is attracted to robotics.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.