The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google / Edition 1

Hardcover (Print)
Buy Used
Buy Used from
(Save 41%)
Item is in good condition but packaging may have signs of shelf wear/aging or torn packaging.
Condition: Used – Good details
Used and New from Other Sellers
Used and New from Other Sellers
from $48.05
Usually ships in 1-2 business days
(Save 49%)
Other sellers (Hardcover)
  • All (15) from $48.05   
  • New (8) from $63.24   
  • Used (7) from $48.05   



Essential resources for training and HR professionals

"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear—it's Spock meets Alton Brown." —Lynne Kenney, Psy.D., The Family Coach

The Complete Guide to Simulations and Serious Games

How the Most Valuable Content Will Be Created in the Age Beyond Gutenberg to Google

Clark Aldrich

Author of Simulations and the Future of Learning and Learning by Doing

Praise for The Complete Guide to Simulations and Serious Games

"Yes, this is an encyclopedic overview of the simulations and serious gaming world, but it's far more important than a 'how-to' book. Aldrich is signaling the end of the age of Gutenberg. Aldrich takes direct aim at why the K-12 and higher education system are failing—myopically trapped in a nineeenth-century world of 'learning to know' in a twenty-first century world that requires the judgment and skills of 'learning to do.' Aldrich's revolution transforms the way we learn."
—Jeff Sandefer, founder, the Acton School of Business

"Clark Aldrich provides his clear vision of how 'learning to do' will liberate us from our industrial education legacy that has for too long been shaped by outdated, linear, passive instruction. I recommend this book without reservation for anyone interested in the future of learning."
—Don Williams, manager, global learning research, Microsoft Corporation

"This exhaustive guide to computer gaming and simulation points the way to a new, more powerful way of learning by doing. It is a must-read—a must-read and study—for those involved in education and journalism."
—Bill Kovach, former Washington bureau chief of the New York Times, and former editor of the

Atlanta Journal-Constitution

"Aldrich has done it again. He provides an intuitive framework for those interested in (and perhaps overwhelmed by) simulations, games, and virtual worlds. Before you're halfway done with this book you'll be looking with a new perspective and set of competencies for creating interactive experiences."
—Denis Saulnier, educational technology director, Harvard Business Publishing

"The Complete Guide sets the standard as the encyclopedia for serious games and simulations. In this comprehensive volume, Aldrich uses hundreds of examples for this new medium. If you want to stay at the forefront of education, this book is a must-have!"
—Jerry Bush, program manager, Learning@ Cisco

Read More Show Less

Product Details

  • ISBN-13: 9780470462737
  • Publisher: Wiley
  • Publication date: 10/12/2009
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 576
  • Product dimensions: 7.10 (w) x 9.30 (h) x 1.40 (d)

Meet the Author

Clark Aldrich, an international consultant, workshop leader, and popular conference speaker, is an award- and patent-winning designer of educational simulations including SimuLearn's Virtual Leader global product line. He works with corporate, academic, entertainment, and military organizations, and is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing (both from Pfeiffer). He is also a columnist and analyst in the overlap of IT and HR and founder of, and former director of research for, Gartner's e-learning coverage.

Read More Show Less

Table of Contents

Foreword (Jeff Sandefer).

Preface: The Elements of Interactivity.

Introduction: Capturing the Wisdom That Has Fallen through the Cracks of Gutenberg and Google.

The Most Important Skills.

The Campfire and the Veld.

How to Use This Book.

The Babel Problem—“Serious Games” or “Educational Simulations”.

A New Science.

PART ONE Genres: Savior or Saboteur for Literacy 2.0?

1 Sims—The New Media of “Learning to Do” Not Just “Learning to Know”.

2 Immersive Learning Simulation: Because You Can’t Learn to Ride a Bicycle from a Book.

3 Computer Games.

4 Traditional Education.

PART TWO Simulation Elements—Actions and Results: Framing The Missing Essence Of Research And Analysis.

5 Basic Actions.

6 Middle Skills—Design Patterns for More Complicated Actions.

7 Desired Results.

PART THREE Simulation Elements of Systems: Connecting Actions and Results.

8 Maps: The Context for Life.

Systems That Act as Triggers.

9 Units: How CEOs, Presidents, and Hostile Aliens View Life on Earth.

10 Artificial Intelligence Player-Agent: More Patient Than Real People.

11 State-Based Systems and Models: A Shortcut to Simulations.

12 Pure Mathematical System: The Real Stuff.

13 Work Process.

14 Big Skills: The Most Important Twenty-First-Century Skills.

PART FOUR Building Interactive Environments.

15 Linear Content.

16 Game Elements: A Spoonful of Sugar If You Can Avoid Hypoglycemic Shock.

17 Pedagogical Elements: Learn Faster and Better.

18 Tasks and Levels.

19 Display.

20 Community.

21 Basic Inputs.

PART FIVE Formal Learning Program.

22 Learning Goals.

23 Program Goals.

24 Target Audiences and Corresponding Learning and Program Goals.

Target Audience

25 When to Use Sims—Meeting Both Learning and Program Goals.

26 Educational Simulation Creation and Milestones Part 1: An Overview of Key Steps.

27 Educational Simulation Creation and Milestones Part 2: Calibrating Skill Cones and Designing the Different Layers of Feedback.

28 The Necessary Student Experience of Frustration and Resolution.

29 Evaluation Strategies and the Analysis of Learning.

30 Conclusion: Banishing Today’s Classrooms, Curricula, Term Papers, Training Programs, Business Plans, and Linear Analysis to the Intellectual Slums and Backwaters to Which They So Richly Belong.

Appendix: Simulation Case Studies: Do Sims Work Better Than Traditional Instruction?

About the Author.


Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star


4 Star


3 Star


2 Star


1 Star


Your Rating:

Your Name: Create a Pen Name or

Barnes & Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation


  • - By submitting a review, you grant to Barnes & and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Terms of Use.
  • - Barnes & reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted April 14, 2012

    Caroline abigal heinle

    Doras big Dig i like it BECAS DORA SAVD THE DAY i love that book

    Was this review helpful? Yes  No   Report this review
Sort by: Showing 1 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)