Composing Interactive Music: Techniques and Ideas Using Max / Edition 1

Composing Interactive Music: Techniques and Ideas Using Max / Edition 1

by Todd Winkler
     
 

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ISBN-10: 026223193X

ISBN-13: 9780262231930

Pub. Date: 03/06/1998

Publisher: MIT Press


"Beyond a clear and thorough introduction to Max programming, Todd Winkler's Composing Interactive Music presents and explains a comprehensive theoretical framework encompassing the major issues in the field."
-- Robert Rowe, Music Technology Program, New York University
Interactive music refers to a

Overview


"Beyond a clear and thorough introduction to Max programming, Todd Winkler's Composing Interactive Music presents and explains a comprehensive theoretical framework encompassing the major issues in the field."
-- Robert Rowe, Music Technology Program, New York University
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book.

The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard.

Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.


Product Details

ISBN-13:
9780262231930
Publisher:
MIT Press
Publication date:
03/06/1998
Edition description:
BK&CD-ROM
Pages:
364
Product dimensions:
7.33(w) x 10.31(h) x 1.16(d)

Table of Contents

Preface 9
I Introduction, History, and Theory 1(38)
1 Introduction and Background
3(18)
Components of an Interactive System
Enhancing the Roles of Performer and Composer
Audience Reception and Participation
A Brief History of Interactive Composition
2 Interaction: Defining Relationships Between Computers and Performers
21(18)
Performance Models
Musical Form and Structure
Instrument Design and Limitations
II Programming Foundation 39(94)
3 Graphic Programming with Max
41(30)
Brief Overview of Programming Languages
Introduction to Max
How Max Handles MIDI
Chapter Summary
4 Program Structure and Design
71(38)
Approaches to Programming
Handling Data in Max
Data Storage Objects: Storing and Recalling Information
Other Max Data Storage Objects
Messages: Data Types and Display
Data Flow: Moving Information Through the System
C Programming Objects
Efficiency and Memory Management
Debugging
5 Interface Design
109(24)
Basic Principles of Interface Design
Building Interfaces in Max
Max's Interface Objects
User Feedback
Computer Input Devices
Interface and Encapsulation: A Programming Example
III Core Components 133(86)
6 The Computer as Listener: Analyzing and Storing Performance Data
135(38)
Listening to Music
Analysis: What Can Be Understood?
Time
Improving Listener Data
Space
Identifying Musical Features and Tracking Changes Over Time
Efficient Use of Listener Objects
7 Composer Objects
173(46)
Creative Response to Listener Data
Composer Object Design
Types of Composition Algorithms
Transforming Musical Material
Constrained Pitch Output: Comparative Programming Examples
MelodicContour: A Progressive Study in Generative Methods
ParamColl: Parameter Analysis and Playback
Sequencer Methods
Humanizing Algorithms: The Computer as Performer
IV Advanced Techniques and Concepts 219(105)
8 Sound Design
221(38)
MIDI Limitations for Listener Objects
Participation By Musicians Playing Nondigital Instruments
Composer Objects for Timbre Selection, Creation, and Manipulation
Synthesis Design and Control Parameters
System-Exclusive Messages
Automated Mixing and Multitrack Parameter Control
Interactive Signal Processing
Basic Categories of Signal Processing
Compositional Approaches Using Interactive Signal Processing
Scaling Problems and Solutions
The Future of Max: Audio Input, Signal Processing, and Sound Synthesis
9 Score Objects: Compositional Strategies, Structures, and Timing Mechanisms
259(36)
Compositional Strategies
Score Objects
Performance Synchronization Techniques
Score Structure Examples: Models of Score Objects
Score-Following Overview
10 Interactive Multimedia and New Controllers
295(29)
Interactive Music in Screen-Based Works
Interactive Music in Multimedia Performance Works
Displaying Graphics in Max
New Controllers and Multimedia Performance Systems
Making Music Through Movement
Appendix: Master List of Examples 324(11)
References 335(8)
Index 343

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