Computer Animation: Algorithms and Techniques / Edition 1

Computer Animation: Algorithms and Techniques / Edition 1

by Rick Parent
     
 

ISBN-10: 1558605797

ISBN-13: 9781558605794

Pub. Date: 08/13/2001

Publisher: Elsevier Science

"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." —Larry Gritz, Exluna/Nvidia

Whether you're a programmer

Overview

"This book is hands-down my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field." —Larry Gritz, Exluna/Nvidia

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Features:
• Expert instruction from a pace-setting computer graphics researcher
• Provides in-depth coverage of established and emerging animation algorithms
• For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics
• Illustrates advanced programming techniques with highly detailed working examples
• Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
• Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
• Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6

Product Details

ISBN-13:
9781558605794
Publisher:
Elsevier Science
Publication date:
08/13/2001
Series:
Morgan Kaufmann Series in Computer Graphics Series
Edition description:
Older Edition
Pages:
552
Product dimensions:
7.73(w) x 9.56(h) x 1.23(d)

Table of Contents

Preface

Chapter 1-Introduction

Chapter 2-Technical Background

Chapter 3-Interpolation and Basic Techniques

Chapter 4-Advanced Algorithms

Chapter 5-Natural Phenomena and Other Special Models

Chapter 6-Modeling and Animating Articulated Figures

Appendix A

Appendix B

References and Bibliography

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