The Computer Animator's Technical Handbook / Edition 1 by Lynn Pocock, Judson Rosebush, Judson Rosebush | | 9780125588218 | Paperback | Barnes & Noble
The Computer Animator's Technical Handbook / Edition 1

The Computer Animator's Technical Handbook / Edition 1

by Lynn Pocock, Judson Rosebush, Judson Rosebush
     
 

ISBN-10: 0125588216

ISBN-13: 9780125588218

Pub. Date: 07/01/2001

Publisher: Elsevier Science

If it's computer animation you're interested in, you don't need a book that devotes half its pages to 3D modeling. Likewise, if you're looking for a comprehensive, enduring technical animation reference, you've discovered that titles devoted to specific software packages omit too much conceptual information and quickly fall out of date.

With The Computer

Overview

If it's computer animation you're interested in, you don't need a book that devotes half its pages to 3D modeling. Likewise, if you're looking for a comprehensive, enduring technical animation reference, you've discovered that titles devoted to specific software packages omit too much conceptual information and quickly fall out of date.

With The Computer Animator's Technical Handbook, you get precisely what you've been looking for: a complete technical resource focused exclusively on animation and written on a level that ensures its relevance, regardless of the applications you use or the precise uses to which you put them. Inside, authors Pocock and Rosebush illuminate classical animation techniques using modern vocabulary and explain computational techniques in classical terms, helpfully bridging the two worlds and giving you a solid grounding in the concepts at the heart of all animation work. They also cover every aspect of the professional production process-critical information neglected in most books and never before presented so clearly or completely.

Features:

*Software-independent coverage of the concepts and techniques on which the entire animation field is founded

*Provides useful explanations of basic concepts, lucid exploration of advanced issues, and detailed attention to everything in between

*Introduces designers to the art and science of expressing ideas as a sequence of images presented in time

*Covers every aspect of time-based imagery and media, including film, video production, traditional animation, Kinematics, Dynamics, animation languages, special effects, tools, motion pathways, and digital temporal imaging

*Equips traditional animators with a sound grasp of computational techniques; equips computer animators with an understanding of other methods

*Includes an in-depth look at the steps comprising the professional production process

*Filled with full-color illustrations

Product Details

ISBN-13:
9780125588218
Publisher:
Elsevier Science
Publication date:
07/01/2001
Series:
The Morgan Kaufmann Series in Computer Graphics
Pages:
544
Product dimensions:
8.04(w) x 10.06(h) x 0.92(d)

Related Subjects

Table of Contents

A Note from the Series Editor by Brian A. Barsky, University of California, Berkeley
Foreword by Glenn Entis, Electronic Arts
Preface
Introduction
Chapter 1 - Digital Pictures
Chapter 2 - Anatomy of Time
Chapter 3 - The Science of Moving Pictures
Chapter 4 - The Mechanics of Film
Chapter 5 - The Electronics of Video
Chapter 6 - Digital Temporal Imaging
Chapter 7 - Intermixing Media
Chapter 8 - Animation Methods and Tools
Chapter 9 - The Cel System
Chapter 10 - Motion Pathways, Key Frame Animation, and Easing
Chapter 11 - Kinematic Motion and Mechanisms
Chapter 12 - Dynamic and Behavioral Modeling
Chapter 13 - Digital Special Effects
Chapter 14 - Animation Languages
Chapter 15 - The Production Process
Index
Art Credits
About the Authors

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