Computer Architecture: Concepts and Evolution / Edition 1

Computer Architecture: Concepts and Evolution / Edition 1

by Gerrit A. Blaauw, Frederick P. Brooks
     
 

ISBN-10: 0201105578

ISBN-13: 9780201105575

Pub. Date: 02/18/1997

Publisher: Addison-Wesley

In this remarkable book on computer design, long-known in the field and widely used in manuscript form, Gerrit A. Blaauw and Frederick P. Brooks, Jr. provide a definitive guide and reference for practicing computer architects and for students. The book complements Brooks' recently updated classic, The Mythical Man-Month, focusing here on the design of

Overview

In this remarkable book on computer design, long-known in the field and widely used in manuscript form, Gerrit A. Blaauw and Frederick P. Brooks, Jr. provide a definitive guide and reference for practicing computer architects and for students. The book complements Brooks' recently updated classic, The Mythical Man-Month, focusing here on the design of hardware and there on software, here on the content of computer architecture and there on the process of architecture design. The book's focus on architecture issues complements Blaauw's early work on implementation techniques. Having experienced most of the computer age, the authors draw heavily on their first-hand knowledge, emphasizing timeless insights and observations.

Blaauw and Brooks first develop a conceptual framework for understanding computer architecture. They then describe not only what present architectural practice is, but how it came to be so. A major theme is the early divergence and the later reconvergence of computer architectures. They examine both innovations that survived and became part of the standard computer, and the many ideas that were explored in real machines but did not survive. In describing the discards, they also address why these ideas did not make it.

The authors' goals are to analyze and systematize familiar design alternatives, and to introduce you to unfamiliar ones. They illuminate their discussion with detailed executable descriptions of both early and more recent computers. The designer's most important study, they argue, is other people's designs. This book's computer zoo will give you a unique resource for precise information about 30 important machines. Armed with the factors pro and con on the various known solutions to design problems, you will be better able to determine the most fruitful architectural course for your own design.

0201105578B04062001

Product Details

ISBN-13:
9780201105575
Publisher:
Addison-Wesley
Publication date:
02/18/1997
Series:
Computer Science Series
Edition description:
New Edition
Pages:
1264
Product dimensions:
6.20(w) x 9.10(h) x 2.60(d)

Table of Contents

Preface.

List of Illustrations.

1. Introduction.

What Is Computer Architecture?

The Design of Computer Architecture.

The Description of Computer Architecture.

What Is Good Computer Architecture?

Rules of Good Practice.

Exercises.

2. Machine Language.

Language Level.

Language Properties.

Spaces.

Operand Specification.

Operation Specification.

Instructions.

Rules of Good Practice.

Exercises.

3. Names and Addresses.

Binding.

Address Mapping.

Address Modification by Indexing.

Index Arithmetic.

Address Levels.

Rules of Good Practice.

Exercises.

4. Data.

Character Strings.

Logical Data.

Fixed-Point Numbers.

Floating-Point Numbers.

Arrays.

Rules of Good Practice.

Exercises.

5. Operations.

Data Handling.

Logic.

Fixed-Point Arithmetic.

Floating-Point Arithmetic.

Relational Operations.

Numeric-Array Operations.

Rules of Good Practice.

Exercises.

6. Instruction Sequencing.

Linear Sequence.

Decision.

Iteration.

Delegation.

Rules of Good Practice.

Exercises.

7. Supervision.

Concurrency.

Interaction.

Integrity.

Control Switching.

State-Saving.

Tools of Control.

Rules of Good Practice.

Exercises.

8. Input/Output.

Input/Output Devices.

Direct Input/Output.

Single-Instruction Overlap.

Peripheral Processor.

Channel.

Device Interfaces.

Exercises.

II. A COMPUTER ZOO.

9. Guide to the Zoo.

Generations and Families.

Organization of the Sketches.

The Formal Descriptions---Executable Simulators.

General Exercises.

10. Pioneer House: The Classical Computer.

Difference Engines of Babbage and Scheutz.

Harvard Mark I.

Zuse Z4.

Ferranti Mark 1 (Manchester MU1).

Univac I.

11. Von Neumann House: Von Neumann's Contribution.

Princeton IAS.

Cambridge EDSAC.

IBM 701.

IBM 704.

12. IBM House: IBM Computer Families.

IBM 650.

IBM 705.

IBM 1401.

IBM System/360.

13. Explorer House: Exploring the Classical Computer.

STC ZEBRA.

Bull Gamma 60.

IBM Stretch.

Burroughs B5500.

14. Cray House: Seymour Cray.

Univac 1103A.

CDC 6600.

CDC 6600 PPU.

Cray 1.

15. Bell House: The Minicomputer Revolution.

DEC PDP8.

DEC PDP11.

DEC VAX11/780.

16. Microcomputer House: The Microcomputer Era.

Intel 8080A.

Motorola M6800.

MOS 6502.

Motorola MC68000.

IBM 6150.

Appendix A: APL Summary.

Evaluation of an Expression.

Data.

Names.

Primitive Functions.

Defined Functions.

Idioms.

Bibliography.

Appendix B: Bibliography.

Name Index.

Machine Index.

Subject Index.

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