Computer Games and Language Learning
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
1115480890
Computer Games and Language Learning
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
54.99 In Stock
Computer Games and Language Learning

Computer Games and Language Learning

by M. Peterson
Computer Games and Language Learning

Computer Games and Language Learning

by M. Peterson

eBook2013 (2013)

$54.99 

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Overview

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.

Product Details

ISBN-13: 9781137005175
Publisher: Palgrave Macmillan
Publication date: 01/12/2016
Series: Digital Education and Learning
Sold by: Barnes & Noble
Format: eBook
Pages: 167
File size: 1 MB

About the Author

Mark Peterson is Associate Professor in the Graduate School of Human and Environmental Studies at Kyoto University, Japan.

Table of Contents

Foreword: Language, Learning, and Games; James Paul Gee 1. CALL and New Digital Technologies 2. Computer Games: Definition, Theories, Elements, and Genres 3. Computer Games and Learning 4. Computer Games and Language Learning: Theoretical Rationales 5. Early Research on the Use of Computer Games in CALL: An Overview 6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings 7. The Use of an MMORPG Game in CALL: A Case Study 8. Conclusions and Future Directions
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