Computer Graphics: Developments in Virtual Environments

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Product Details

  • ISBN-13: 9780122277412
  • Publisher: Elsevier Science & Technology Books
  • Publication date: 7/1/1995
  • Pages: 503
  • Product dimensions: 6.72 (w) x 9.59 (h) x 0.93 (d)

Table of Contents

Contributors
Introduction
1 Implicit surfaces for semi-automatic medical organs reconstruction 3
2 Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants 17
3 Metamorphosis of freeform curves and surfaces 29
4 Pixel-independent ray tracing 43
5 Interactive walk-through using particle tracing 57
6 A radiosity system for real-time photo-realism 71
7 A domain decomposition method for radiosity 83
8 Modelling the colour of water in lighting design 97
9 Compositing computer-generated images and video films: an application for visual assessment in urban environments 115
10 Volume-tracing mirage effects 127
11 A colour printing system enabling faithful reproduction of the desired colour: widened colour gamut realized by a multiple ink method with the aid of an inverse problem solution 131
12 An algorithm for detecting dot patterns 161
13 Hermite interpolation of solid orientations based on a smooth blending of two great circular arcs on SO(3) 171
14 LEMAN: a system for constructing and animating layered elastic characters 185
15 Deformable surfaces using physically based particle systems 205
16 Using behavioural rules in animation 217
17 A multi-sensor approach for grasping and 3D interaction 235
18 Actors, performance and drama in virtual worlds 255
19 A method of expression of space phenomena with CG animation: the collision of the comet Shoemaker-Levy 9 with Jupiter in July 1994 267
20 The making of the Xian terra-cotta soldiers 281
21 xxX: A modular system for manipulating image sequences 297
22 Ridges and ravines on a surface and related geometry of skeletons, caustics, and wavefronts 311
23 Reliable interrogation of 3D non-linear geophysical databases 327
24 Visualization market trends: An industrial briefing 343
25 Annotating real-world objects using augmented reality 357
26 Virtual sensors and mobile robotics 371
27 A study of virtual manipulation of elastic objects 381
28 Data retrieval through virtual experimentation 393
29 Automatic task generation and view control for 3D graphical manual 411
30 Hardware architecture of a real-time simulator for the CORDIS-ANIMA system: physical models, images, gestures, sounds 421
31 Simulation of a growing mammalian cell colony: collision-based packing algorithm for deformable particles 437
32 Soft cellular modelling: a technique for the simulation of non-rigid materials 449
33 Physical modelling for animating cloth motion 461
34 The particular problem of arthroscopic surgical simulation - a preliminary report 475
35 A virtual scene simulation system for city planning 483
Index 497
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