Computer Programming for Teens / Edition 1

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Overview

Ready to learn computer programming but aren't sure where to start? Look no further, Computer Programming for Teens is the book for you. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if you already have a strong background in programming, but if you're a novice, the language-specific approach can make things unnecessarily difficult. Computer Programming for Teens stresses concepts over language, but still includes examples in the most popular languages—specifically HTML, C++, and Java. It begins by explaining the fundamental topics, like data storage, and progresses through to more complex topics, such as decisions, loops, design, and complex data structures. Written by a high school teacher, the book includes helpful tips and analogies to guide readers through the maze of programming techniques, concepts, and common pitfalls. It introduces the most relevant topics for beginners and pinpoints the essential skills needed for programming success.

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Product Details

  • ISBN-13: 9781598634464
  • Publisher: Cengage Learning
  • Publication date: 12/17/2007
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 352
  • Sales rank: 107521
  • Product dimensions: 9.12 (w) x 7.30 (h) x 0.87 (d)

Meet the Author

Mary Farrell teaches computer science, mathematics, and Japanese at Boston College High School, where she has been teaching for the past 17 years. She is an avid learner of spoken languages as well as computer languages and travels frequently to practice. She lives south of Boston, Massachusetts.

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Table of Contents

1. First Things First 2. Variables: The Holders of Information 3. Everything You Ever Wanted to Know About Operators 4. Programming: Its Now or Never 5. Design: Best to start here 6. True or False: The Basis For All Decisions 7. Loops or How to Spin Effectively 8. Function Calls. Thats What its All About. Get Somebody Else to do the Work 9. Using Functions in Graphics 10. Running Out of Holders? Its Time for the Array. 11. The Matrix - Before The Movie… 12. Debugging: More important than you think… 13. But What if Things are Different? Structures/Records and Fields. 14. Objects and Classes: Being Organized is Better Than Not 15. Dealing With the Outside World: Files. 16. Pointers: Who is Looking at Whom? 17. Searching: Did you Find it Yet? 18. Lets Put Things in Order: Sorting 19. Recursion: Calling Yourself Over and Over Again 20. HTML: High Level Languages and Why They Are So Easy! 21. C++ 22. JAVA

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Customer Reviews

Average Rating 4
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  • Posted Sun Oct 04 00:00:00 EDT 2009

    Computor Programming for Teenagers

    While the programming being taught may be suitable for a general style of writing a program, It does not give readers a number of specific programs in the area of graphics that a teenager could use to see how the programs would actually work. The book is more directed to an accounting or school type of activity.

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  • Anonymous

    Posted Mon Aug 01 00:00:00 EDT 2011

    No text was provided for this review.

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    Posted Mon Jan 24 00:00:00 EST 2011

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    Posted Sat Jan 26 00:00:00 EST 2013

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