Computer Programming for Teens / Edition 1by Mary E. Farrell
Pub. Date: 12/17/2007
Publisher: Cengage Learning
There are so many programming languages in use today that it is difficult to decide which one to learn, especially as a novice. Computer Programming for Teens focuses on programming skills to provide an introduction to basic programming skills that can be applied to any language. It covers the key concepts of loops, functions, pointers, Boolean conditions, arrays,… See more details below
There are so many programming languages in use today that it is difficult to decide which one to learn, especially as a novice. Computer Programming for Teens focuses on programming skills to provide an introduction to basic programming skills that can be applied to any language. It covers the key concepts of loops, functions, pointers, Boolean conditions, arrays, and more. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if the reader already has a strong background in programming, but for the novice, the language specific approach can be cumbersome. The book stresses concepts over language, but still includes examples in the most popular languages - specifically HTML, C++, and Java. Written by a high school teacher, Computer Programming for Teens includes helpful tips, analogies, and exercises to guide readers through the maze of programming techniques, concepts, and common - but avoidable! - pitfalls. It introduces the most relevant topics for beginners and pinpoints the essential skills needed for programming success. Benefits:
• Focuses on general programming techniques and principles that are not language-specific.
• Features examples using three of the most popular languages - HTML, C++, and Java
• Provides examples, exercises, and end-of-chapter Questions & Answers to provide hands-on reinforcement of programming concepts.
• Author has taught computer programming to high school students for 17 years.
Table of Contents
1. First Things First 2. Variables: The Holders of Information 3. Everything You Ever Wanted to Know About Operators 4. Programming: Its Now or Never 5. Design: Best to start here 6. True or False: The Basis For All Decisions 7. Loops or How to Spin Effectively 8. Function Calls. Thats What its All About. Get Somebody Else to do the Work 9. Using Functions in Graphics 10. Running Out of Holders? Its Time for the Array. 11. The Matrix - Before The Movie… 12. Debugging: More important than you think… 13. But What if Things are Different? Structures/Records and Fields. 14. Objects and Classes: Being Organized is Better Than Not 15. Dealing With the Outside World: Files. 16. Pointers: Who is Looking at Whom? 17. Searching: Did you Find it Yet? 18. Lets Put Things in Order: Sorting 19. Recursion: Calling Yourself Over and Over Again 20. HTML: High Level Languages and Why They Are So Easy! 21. C++ 22. JAVA
and post it to your social network
Most Helpful Customer Reviews
See all customer reviews >
While the programming being taught may be suitable for a general style of writing a program, It does not give readers a number of specific programs in the area of graphics that a teenager could use to see how the programs would actually work. The book is more directed to an accounting or school type of activity.